Inconveniently-Placed Conveyor Belt: Difference between revisions

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{{quote|[[Captain Obvious|Does this conveyor change direction?]] [[Sonic the Hedgehog 2006 (Let's Play)|No... but YOU will!]] }}
 
In real life, conveyor belts, escalators, moving walkways and similar conveyances are part of certain specialized environments, and serve the function of moving things in a convenient direction. In video games conveyor belts can show up anywhere: in the middle of a forest, in underground catacombs, etc. These belts don't move in a logical direction. They dump pedestrians into bottomless pits. Multiple conveyor belts move in opposite directions to trap players.
 
In short, the conveyor belt in video games often serves the purpose of hindering instead of helping its user.
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** One of the last two levels in the Game Gear spinoff game ''[[Tails Adventure]]'' had one or two of these at the start.
* ''[[Castlevania: Chronicles of Sorrow|Castlevania: Aria of Sorrow]]'' has a habit of taking this trope and laughing at you with it. Conveyor belts are not all too common in the game, but once you meet them, they make you wish they did not exist. The belts alone are not dangerous, it is the combination of being attacked, risk of getting stoned and landing in a spike pit. Not fun especially since a stoned character takes a crapload of damage from the spike pits.
* ''[[Stinkoman 20 X 6]]'' has a couple, but none are more inconvenient than the ones on Stlunko, the Level 3 boss.
* ''[[Little Big Planet]]'' has these in [[Scrappy Level|the Bunker]], surrounded by electricity. And then there's the wheel, which is similar, in that it's a big rotating wheel and you are inside it. Surrounded by electricity.
* Bizarrely appears in several levels of the SNES version of ''[[Prince of Persia]]''.
* There were a few in old 8-bit computer games such as ''Infernal Runner'' and ''[[Jet Set Willy]]''. Interestingly, the belts in ''Jet Set Willy'' made the player character ''walk'' them instead of dragging him.
* ''[[Double Dragon]]'' and it's sequel([[Canon Discontinuity|s]]) are rife with these towards the end, when they turn into [[Unexpected Gameplay Change|platform games]].
* ''[[Wario Land]]'':
** ''[[Wario Land]] 2'' had a few of these, mostly in the factory levels.
** As did ''[[Wario Land]] 4'', also in the factory levels (annoying when at one health and trying to climb a set of conveyor belts with enemies on), and ''[[Wario Land]]: Shake It!''
* This is one of the items placable in custom maps for ''[[Super Smash Bros.]] Brawl'', giving the player the option of placing them inconveniently when building a sadist stage.
* ''[[Haunting Ground]]'' had one during one of the last boss fights. It doubled as both an instant [[Death Trap]], and as the only way to kill the boss, by getting him onto it.
* ''The [[Flintstones]]: Rescue of Dino and Hoppy'' and ''Flintstones: Surprise at the Dinosaur Peak'' have them too.
* ''[[VVVVVV]]'' has lots of them too.
* ''[[Soul Blazer]]''
** Half the time they're slowing you to a crawl and the other half they're making you overshoot your mark or run straight into bad guys.
** Heck, the very first true boss fight had three such belts. Though at least they were as helpful as you made them be there.