Inconveniently-Placed Conveyor Belt: Difference between revisions

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In top-down games, a conveyor belt will often act as a [[Broken Bridge]], going too fast for you to be able to run against. It's a one-way trip unless you can find a way to shut it off or reverse it.
 
Occasionally overlaps with [[Conveyor Belt O' Doom]], which may get adapted into this trope in [[Licensed Game|Licensed Games]]s.
{{examples}}
* ''[[Blue Dragon]]'' has conveyor belt puzzles, in which you will generally need to flip a switch to make them go the opposite direction, since it's not possible to actively move around on them, for [[Insurmountable Waist-Height Fence|some weird reason]].
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* ''[[Ratchet & Clank|Ratchet and Clank]]'' - Both [[Ratchet & Clank (video game)|the original]] and ''[[Ratchet and Clank Going Commando|Going Commando]]'' have movement sensitive conveyor belts. When Ratchet's moving on them they sense his direction and move to speed him on his way.
* [[Sonic the Hedgehog]]:
** The ''[[Sonic the Hedgehog CD]]'' level Quartz Quadrant contains conveyor belts that scroll with no particular rhyme or reason. There are places where adjacent belts scroll towards each other. The boss of that level makes full use of an [['''Inconveniently-Placed Conveyor Belt]]''' to throw you into [[Spikes of Doom]]. {{spoiler|[[Fridge Brilliance|The conveyor belt is actually the key to defeating the boss, as the belt wears away at the bottom of Robotnik's machine. Sonic simply needs to keep the conveyor belt going, while avoiding the bombs that Robotnik drops from the ceiling.]]}}
** ''[[Sonic the Hedgehog 2006 (video game)|Sonic 2006]]''. The only conveyor belts in the game switch direction for no particular reason, dropping whatever is unfortunate enough to be placed on them down a level-wide [[Bottomless Pit]].
** From ''[[Sonic 3D: Flickies' Island]]'', the Gene Gadget stage is filled with these. Much like the Quartz Quadrant example above, that boss also utilizes one of these.
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