Indiana Jones and the Last Crusade: The Graphic Adventure: Difference between revisions

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Two video games by [[Lucas Arts]] released in 1989, based on the popular ''[[Indiana Jones and the Last Crusade]]'' movie.
 
The first (and the most well known) is an [[Adventure Game]] with painted cinematic screen-by-screen backgrounds, while the second was subtitled "the action game" is a standard [[Platform Game]] . Another console game with the same name was released years later, these two are [[Fanon Discontinuity|mostly forgotten]] today.
 
This article discusses the 1989 [[Point and Click]] graphic adventure game, developed by [[Monkey Island (series)|Ron Gilbert]], [[Zak McKracken and the Alien Mindbenders|David Fox]], Noah Falstein and [[Sam and Max|Steve Purcell]].
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The plot closely follows, and [[Adaptation Expansion|expands upon]] , the film of the same name. As the game begins, Indiana Jones has returned to his college, after reclaiming the Cross of Coronado. He is approached by businessman Walter Donovan, who tells him about the Holy Grail, and of the disappearance of Indy's father.
 
Indy then travels to some of the places seen in the movie, such as Venice and the catacombs, after meeting fellow archeologist Elsa Schneider. In the process he finds his father held captive in the Brunwald Castle, after passing through the mazelike corridors, fighting and avoiding guards. Then Elsa's double role is revealed when she steals the Grail Diary from Indy. After escaping, father and son pass through Berlin to reclaim the Diary and have a brief meeting with Hitler. Then they reach an airport, from where they intend to seek the Valley of the Crescent Moon, by Zeppelin or biplane.
 
Several key elements of the film were [[Adaptation Distillation|not included]] while many other are revisited and done different. In keeping with Indiana's action-man persona, the game also features pure action scenes. Unlike most Lucasfilm adventures, you can die.
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=== Tropes featured in this adventure game include: ===
 
* [[Hundred-Percent100% Completion]]: The game has "Indy Quotient" as score. It's two separate scores: one for what you had gained during the current playthrough, and another one which kept track of all score-giving actions you have accomplished in the game on any play. To gain full score in the latter includes doing things which are [[Guide Dang It|nearly impossible]] or result in an instant death, such as punching Hitler in public
* [[Acceptable Breaks From Reality]] : [[Aliens Speaking English|NaziesSpeakingEnglish]]
* [[Actor Allusion]]: Well, to [[Harrison Ford]], anyway:
** In Indy's office there is a [[Star Wars|thousand-year-old falcon]], it means a lot to him.
** In one line of dialogue, Indy introduces himself as "Robert McFalfa", a nod to the Bob Falfa character played by Ford in ''[[American Graffiti]]''.
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* [[Circular Reasoning]]: Indiana pulls it with varying degrees of success when the guards ask about his authorization, he points out he wouldn't be there if he didn't have authorization.
* [[Conveniently Placed Sharp Thing]]: The axe of the armour suite that releases the Joneses. It can also lead to a family unfriendly-[[Cruel and Unusual Death]].
* [[Copy Protection]]:
** Marcus would ask Indy to translate some symbols for him, which would need to be looked up in the manual. Failing to do so would let the game continue as normal - until a crucial point where Indy, at Donovan's place, would fail to translate a tablet concerning the Holy Grail (Indy mistakenly translates it as "Holy Grain"), prompting Donovan to say "Seems you're just an illegitimate copy of the man I thought you were." This protection was removed in later versions.
** The randomized final puzzle is solved by a combination of in-game and external information from the manual. See also [[All There in the Manual]] above and [[Feelies]] below.
* [[Dialogue Tree]]
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* [[The Maze]]
* [[Multiple Endings]] : Depending on the actions done with the Grail in the final temple. Indy can also die midgame.
* [[Mythology Gag]]:
** ''All'' the grails look like "the cup of a carpenter" when examined.
** If the temple is left intact in one of the endings, the inmortal knight praises Indy and remarks "You should have seen the wreck this place was in after the last guys left". Also a [[Noodle Incident]].
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* [[NPC Amnesia]]: Averted both the password variant and this trope in general by making you fist-fight any guards you fail to bluff your way past. Also, if an already bluffed guard sees Indiana in an attire different than the one used for his cover story, the guard will spot the ruse and become hostile.
* [[Off with His Head]]: One of the Grail traps.
* [[Pixel Hunt]]:
** There is a library filling five to ten screens, in which three individual items labeled "book" have to be found in a large generic mass labeled "books". However, it at least has a command ("What is") that displays item names when hovering the mouse over them, even before a click.
** Even worse is right near the beginning of the game, where you need to find a piece of "sticky tape" stuck to a fallen bookshelf, as said object is only a few pixels wide.
** There's a puzzle towards the end that, initially, can seem even worse. Just like in the movie, the buzzsaws in the Grail temple have to be passed by kneeling...however, there is no "kneel" command. The actual solution is to click the walking cursor on a small, specific patch of ground when trying to pass through the trap's trigger zone; while this seems like unfair pixel hunting at first, it's actually a meta-puzzle. The game comes packaged with its own Grail diary, a booklet containing veiled hints on a number of game puzzles; one of the drawings in the diary is an illustration of the tunnel floor, with an X mark clearly indicating where to stand to avoid being decapitated. This is meant to be a parallel to the movie; just as Indy uses his father's diary to solve puzzles throughout the movie, the player is meant to use the diary booklet to assist in their own puzzle-solving. That doubled as a brutal piece of [[Copy Protection]], if you gave up too quickly.
* [[Plot Coupon That Does Something]]: Henry's Diary of the Grail, with vital information for the quest.
* [[Public Domain Artifact]]: The Holy Grail.
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* [[Replay Value]]: [[Multiple Endings]] and non linear puzzles, there are alternative ways to bypass guards, enemies [[And Zoidberg|and Hitler]]. The Zeppelin can be skipped enterely if Indy knows how to start an airplane.
* [[Running Gag]]: Indiana starts the game with his clothes soaked, and answers [[Don't Ask]] when the question is raised. The situation is repeated with other characters later. A nod to the movie too where adult Indiana is first shown in the middle of a tempest at sea and ends up in a lifesaver.
* [[Save Scumming]]:
** You can die in an (early) [[Lucas Arts]] game! The encounters and fights at Castle Brunwald and onboard the Zeppelin encourage the trope.
** [[Save Game Limits|Savegames are disabled]] for the final trials. A sign before entering the grail temple reads [[Painting the Medium|"If you thinkest life is but a game, be warned: beyond this point, THOU CANST NOT BE SAVED"]] .The game automatically goes back to the first trial if you fail any of those quests (and die).
** The savegames are also disabled in the middle of dialogues and action scenes, a recurrent issue with SCUMM-based games those days.
* [[Shout-Out]]: Many to other [[Lucas Arts]] / LucasFilm games and works, a customary house tradition.
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* [[Travel Montage]]: As in the movie.
* [[Unexpected Gameplay Change]]: The action sequences.
* [[Unwinnable by Design]]: Indiana Jones is an adventure game written just before the "no-die" and "no-fatal-mistake" Ron Gilbert's policy. Rare but possible:
** In some early versions Indiana can be banned from the library.
** The beer keg needed to drug and beat Biff can be drained if Indy leaves the spigot open.
** The crossed references needed to identify the true Grail -it's random every game- can be missed in Venice (by design if the wooden plug is removed before examining the contiguous room) and in the castle if Indiana didn't pick up the -[[Lost Forever|inaccessible by then]]- painting at Henry's house. Not fatal per-se but it makes the deadly last puzzle a [[Luck-Based Mission|luck based pick]]. Aggravated in many versions that don't include the booklet with the off-game information needed to deduce the matter.
* [[Those Wacky Nazis]]: The villains of the game.