Inertial Dampening: Difference between revisions

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* Averted in ''[[Starship Operators]]''. All the crews need to strap themselves in before acceleration, and acceleration ranges to at most around 10g for some ships. {{spoiler|Played a bit straight later when Amaterasu fights 5 Kingdom ships. Shinon devise a plan to quickly turn the ship to fire on enemies, and generate this effect by using its own warp drive to create gravity field that will protect its crew. It does protect its crew, but results in several decks wrecked, antimatter container being cracked, and several other massive damages on the ship. Quite a suicide tactic, actually}}.
* Barely addressed in ''[[Code Geass]]''. The flying [[Humongous Mecha]]s do sharp U-turns at velocities that would turn the pilot into paste all over the cockpit's walls (and probably dismantle the mechas themselves). Handwaved by [[Hot Scientist|Rakshata]] with the new pilot suits :
{{quote|'''[[Ace Pilot|Kallen]] :''' Will those increase the synchronization rate ?
'''[[Hot Scientist|Rakshata]] :''' No. But they will increase the survival rate. }}
** Not exactly. Those pilot suits are for stopping the pilot from dying when their mecha explode. Of course, when their mecha explode, they're launched from the exploding hulk in rocket-powered cockpits, so you really do want your pilot suit to inflate and stop you from breaking your neck when your head smashes into your control panel.
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** Also shown in ''[[Stargate Atlantis]]'', when Shepard is in a [[Old School Dogfighting|dogfight]] '''IN SPACE''' with McKay onboard. After feeling the G's from a few hard turns, he asks 'I thought these things had inertial dampers on them'. Apparently they do, but considering how many sudden changes in acceleration are involved in dogfighting, it probably takes a bit to catch up.
** There was also the time Sheppard intentionally accelerated a starship ''without'' the inertial dampers activated, because he was the only one who could fly the ship, but was being held hostage by people who wanted it. He was sitting down, but they were standing up, and were sent flying.
{{quote|'''Sheppard''': "What you said was: 'Fire up the engines.' [[Literal Genie|What you should have said was]]: 'Turn on the inertial dampers.'"
'''Everyone else''': [[Oh Crap]]! }}
** The Puddle Jumpers are also 10,000 years old. It's possible the inertial dampers aren't at peak operating condition, probably having missed a few state inspections.
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== Tabletop Games ==
* Averted in the roleplaying game ''[[Jovian Chronicles]]''. Most ships in the setting are actually built with their decks vertically arranged so that the g-force of acceleration (or deceleration for the second half of the trip) simulates gravity. (not unlike ''[[Tintin]]'''s rocket)
* Necron ships in [[Warhammer 4000040,000]] use inertialess drives. How they work is never really explained but they allow their ships to reach superluminar speeds without the use of warpdrives, apparently by enabling them to instantly and massively accelerate. Apparently the technology needed to build such engines is incredibly advanced and far beyond the reach of any of the other factions.
* Gravitic Compensators in ''[[GURPS]]: Spaceships'' negate 99% of the force of acceleration, which is good for empires with extremely powerful engines because ''GURPS'' [[The Dev Team Thinks of Everything|accounts for the effect of extreme changes in speed on characters]].
* The standard Ion Drive engines in ''[[Starfire]]'' can bring a ship from a dead stop to 1/10 of light speed instantly, and stop the ship again just as quickly. Presumably, they suspend the ship's inertia in a manner similar to the Inertialess Drive of the ''[[Lensman]]'' series, except that the ship and all aboard it still behave in an inertial manner while they're at speed.
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[[Category:Futuristic Tech Index]]
[[Category:Applied Phlebotinum]]
[[Category:Inertial Dampening{{PAGENAME}}]]