Infinite Flashlight: Difference between revisions

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So it's the middle of the night, you're [[Silent Hill|being chased by mangled oversized toddlers with knives through a Kafkaesque take on a dark and twisted elementary school]], and you realize that in all the chaos you've completely forgotten to change the batteries in your flashlight. Sounds like a problem, right? Wrong!
 
You have an [['''Infinite Flashlight]]''', which will never run out [[Gameplay and Story Segregation|unless the plot dictates otherwise]]. If need be, you could probably hook it up to an inverter and power a city from the bottomless depths of your flashlight (if it wouldn't rob you of your only light source while you worked, remember those knife-babies?).
 
Of course, many games don't take enough in-game time to complete for four D-cells of battery power to run out. But even if you can [[Take Your Time|take weeks or even months]] to complete the main plot, the flashlight will never run out. Definitely an [[Acceptable Breaks From Reality|Acceptable Break from Reality]]. Such things do exist in some form in real life, but typically require shaking to provide kinetic energy to charge a capacitor to power a feeble white LED (granted, you're probably shaking hard enough as it is because of the fiendish killer knife babies). More usefully, "survival" flashlights use a crank mechanism and generator to recharge a battery, which is [[Department of Redundancy Department|powerful enough to power medium-power]] LEDs.
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* In Bungie's ''[[Pathways into Darkness]]'', you only have five days to complete your mission before the [[Sealed Evil in a Can]] awakens to destroy ordered reality on earth, your flashlight can last for a week. Although there is a set of nightvision goggles necessary to get past evil creepy-crawlies that are attracted to your flashlight.
* ''[[The Chronicles of Riddick]]: Escape From Butcher Bay,'' at least before you get the titular character's 'eyeshine' ability.
** Except for one level--andlevel—and what a level it is. At one point, Riddick tackles a guard, dropping both of them down a very, very deep well and into the sewers. Riddick thus loses all his weapons and is forced to use the guard's shotgun. The shotgun has a built-in flashlight, as do most of the weapons, but it's been damaged in the fall and flickers continuously. What's more, it'll fail completely in [[Exact Time to Failure|exactly eight minutes]], as the computer voice (in the ''shotgun'') helpfully informs you. So you're down in the deep, dank sewers with only a few minutes until you're left in the dark forever. Oh, and did I mention the crazy sewer mutants who pop out of nowhere?
* Averted in the first ''[[Halo]]'' game, where the flashlight can indeed run out. The flashlights in ''Halos 2 & 3'', however, are infinite, though this is handwaved as drawing power from your new suit's fusion core. It will however turn off on its own in lighted areas.
* ''[[First Encounter Assault Recon|F.E.A.R.]]'' had a rather annoying [[Ten-Second Flashlight]]. The sequel, ''Project Origin'', instead uses an [[Infinite Flashlight]] that specifically fails during supernatural scare sequences.
* ''[[Team Fortress Classic]]'' still has the flashlight from ''[[Half-Life (video game)|Half-Life 1]]'' in the code, but because the power gauge was removed it now shines indefinitely. If you're curious, you activate it by hitting the ~ key and typing: bind <key> "impulse 100"
* In ''[[The Nameless Mod]]'' using a (somewhat rare) augmentation upgrade on your default light enhancement results in this. As a ''[[Deus Ex]]'' mod (where gameplay pretty much required dark areas), this comes in handy.
* In ''[[BioShock (series)]] 2'', your suit will automatically turn on in dark areas. Given that you're playing a [[What Measure Is a Non-Human?|not-quite-human ''thing'']] that [[ColourColor-Coded for Your Convenience|can change what color its body to express its mood]], it's less of an "[[Infinite Flashlight]]" and more of "Making Yourself More Bright When You Need It".
* In ''Vietcong'' the player has a flashlight that never runs out of power - mainly useful for the mission segments when you must traverse through the tunnel systems of your enemies. However, some players never actually realised they had a flashlight during those missions since they'd never used it previously and ended up negotiating the tunnels in near complete darkness. A case of read the manual in those cases.
* ''[[STALKER]]'' gives you a infinite headlamp by default. Some ofarmor thesets higher-end(first suitsand second game) or helmets (third game) have reallynight crappyvision, butwhich is also unlimited, nightthough visionuntil late in the game most will only have Gen 1 devices (which are crap).
* ''[[Metro 2033]]'' takes a surprisingly realistic approach: the flashlight runs on batteries that need to be periodically recharged by a crank mechanism. You can keep cranking [[Tim Taylor Technology|past 100% charge]] to temporarily make the light brighter.
* ''[[Unreal]]'' has a powerful, permanent "searchlight" that you get far into the game (which makes you use a good number of [[Ten-Second Flashlight|disposable versions]] before that point), which is not in fact infinite. Its charge is so high no sane player is likely to run out of power for it, but if you take long enough to finish the game it's likely you'll see its charge bar diminish a fair bit before the end. Makes no difference in gameplay terms, though, so it counts as playing it straight.
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== Other ==
 
* The ''[[Who Framed Roger Rabbit?]]'' game for the NES -- sortNES—sort of. [[Fridge Logic|For some reason]], you have to use a different flashlight in each cave, but those caves stay lit permanently. [[They Just Didn't Care|And all over.]]
 
== Web Original ==
* Discussed in ''[[Cracked.com|Cracked]]'': Photoplasty advertises it in [https://web.archive.org/web/20131005152300/http://www.cracked.com/photoplasty_273_26-ads-products-that-must-exist-in-video-games_p26/#24 Ads for Products That Must Exist in Video Games].
 
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[[Category:Acceptable Breaks From Reality]]
[[Category:Infinite Flashlight{{PAGENAME}}]]