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Of course, many games don't take enough in-game time to complete for four D-cells of battery power to run out. But even if you can [[Take Your Time|take weeks or even months]] to complete the main plot, the flashlight will never run out. Definitely an [[Acceptable Breaks From Reality|Acceptable Break from Reality]]. Such things do exist in some form in real life, but typically require shaking to provide kinetic energy to charge a capacitor to power a feeble white LED (granted, you're probably shaking hard enough as it is because of the fiendish killer knife babies). More usefully, "survival" flashlights use a crank mechanism and generator to recharge a battery, which is [[Department of Redundancy Department|powerful enough to power medium-power]] LEDs.
Contrast with [[Ten
{{examples}}
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== Action Adventure ==
* ''[[The Legend of Zelda a Link To T He Past (Video Game)|The Legend of Zelda a Link To T He Past]]'' has a lantern that consumes magic to light [[Ten
** This was changed in ''[[The Legend of Zelda: Twilight Princess (Video Game)|The Legend of Zelda Twilight Princess]]'', where the lantern needs oil. Thankfully it doesn't run out [[Ten
** On the other hand, ''[[Zelda II the Adventure of Link (Video Game)|Zelda II the Adventure of Link]]'' was even worse: once you get the Candle, all dark caves in the game are automatically lit, [[Nuclear Candle|through and through]]. You don't even have to select it.
* Luigi's flashlight in ''[[Luigis Mansion (Video Game)|Luigis Mansion]]'' never runs out throughout the entire game. Admittedly, the game isn't supposed to take that much time, but you still use the flashlight a whole lot.
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** Except for one level--and what a level it is. At one point, Riddick tackles a guard, dropping both of them down a very, very deep well and into the sewers. Riddick thus loses all his weapons and is forced to use the guard's shotgun. The shotgun has a built-in flashlight, as do most of the weapons, but it's been damaged in the fall and flickers continuously. What's more, it'll fail completely in [[Exact Time to Failure|exactly eight minutes]], as the computer voice (in the ''shotgun'') helpfully informs you. So you're down in the deep, dank sewers with only a few minutes until you're left in the dark forever. Oh, and did I mention the crazy sewer mutants who pop out of nowhere?
* Averted in the first ''[[Halo]]'' game, where the flashlight can indeed run out. The flashlights in ''Halos 2 & 3'', however, are infinite, though this is handwaved as drawing power from your new suit's fusion core. It will however turn off on its own in lighted areas.
* ''[[First Encounter Assault Recon|F.E.A.R.]]'' had a rather annoying [[Ten
* ''[[Team Fortress Classic (Video Game)|Team Fortress Classic]]'' still has the flashlight from ''[[Half-Life 1 (Video Game)|Half-Life 1]]'' in the code, but because the power gauge was removed it now shines indefinitely. If you're curious, you activate it by hitting the ~ key and typing: bind <key> "impulse 100"
* In ''[[The Nameless Mod]]'' using a (somewhat rare) augmentation upgrade on your default light enhancement results in this. As a ''[[Deus Ex (Video Game)|Deus Ex]]'' mod (where gameplay pretty much required dark areas), this comes in handy.
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* ''[[STALKER]]'' gives you a infinite headlamp by default. Some of the higher-end suits have really crappy, but unlimited, night vision.
* ''[[Metro 2033]]'' takes a surprisingly realistic approach: the flashlight runs on batteries that need to be periodically recharged by a crank mechanism. You can keep cranking [[Tim Taylor Technology|past 100% charge]] to temporarily make the light brighter.
* ''[[Unreal (Video Game)|Unreal]]'' has a powerful, permanent "searchlight" that you get far into the game (which makes you use a good number of [[Ten
* ''[[Painkiller]]'' and its expansion, ''Painkiller: Battle out of Hell'' both have infinite flashlights. In the first game it is literally a flashlight that emanates inexplicably from Daniel's chest (you never see the light itself, but it does flicker, make electrical noises and has a distortion in the center like a normal flashlight). in Battle out of Hell, the light has been replaced with a strange glowing yellow ball in the bottom left corner of the screen. Presumably, this is supposed to represent a lantern or candle instead of an electrical torch.
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[[Category:Acceptable Breaks From Reality]]
[[Category:Infinite Flashlight]]
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