Infinity+1 Sword: Difference between revisions

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== Driving Game ==
* In ''[[F-Zero]] Maximum Velocity'', there is an Infinity Plus One ''car'' that also functioned as an Infinity Minus One as well. To get the Jet Vermillion, you had to A: beat every league(4) on Master difficulty. With the first 9 cars you unlock. You could also do B: race on the Championship Circuit 255 times. That is, all 5 laps, 255 times. You could also take a 3rd option: cheat. Either gameshark it or use the ingame password system. What makes this an infinity + -1 object is that the car itself is horrible on paper but awesome in practice, because of the one stat not listed in-game: The time it takes to decelerate after a boost runs out. Case in point: it's the car that holds the world records on every course but one, due to it's inability to make one jump for a shortcut.
* [[Gran Turismo|Gran Turismo 5]] features the [http://www.topspeed.com/cars/2012-red-bull-x2010-ar102912.html Red Bull X2010], created as a joint project between Polyphony Digital and Red Bull Racing. The idea behind the car was essentially "let's go build a race car that isn't bound by any stupid league restrictions!" The car features over 1400 horsepower and weighs only 550 kilograms, and can achieve lateral acceleration levels of 8.75 G's (in comparison, real-life F1 cars get anywhere from 2-4 depending on speed) and has a top speed of over 500 km/h. It is so fast that there is zero competition for it from any AI racers in-game and it is disallowed in all 'serious' online racing rooms. Acquiring the X2010 requires you to score at least Bronze on three time trials that feature the X2010 - the time is actually easy for anyone with simulation racing experience and a wheel, but scoring Gold is the hardest challenge in the entire game. Only a handful of people have gotten Gold for all three trials with a standard [[Play StationPlayStation 3]] controller.
* T.T. from [[Diddy Kong Racing]]. He has the highest acceleration and top speed of any character, and middling handling, which makes almost every race in the game an utter joke - but to get him, you have to have beaten the entire game already, then beat very challenging times on ''every track in the game''. It's a refreshing challenge in an otherwise fairly easy game, which upon victory then makes the [[Shaped Like Itself|easy game even easier]].
* In [[Choro Q|Road Trip Adventure]], acquiring all the stamps gives you access to the Devil Parts. The parts comprise mainly of the Devil Tyres and Engines. Their stats are given as "unimaginable" and can take you from 0-349km/h in a matter of seconds and can stop to a standstill from the maximum speed instantaneously. They are also able to reverse to speeds of 700km/h, making the act of driving backwards faster than driving normally. They can be considered as a [[Game Breaker]] although all races, challenges and mini-games have to be completed before being able to unlock the demonic Devil Parts.
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** ''[[Tales of the Abyss]]'' had the Catalyst Weapons, which worked roughly the same way: weak as hell when first acquired, attack-power-based-on-kills after beating the most powerful boss in the game. Additionally, said boss also holds the best Capacity Core in the game; you can only acquired this by stealing it from her, and you can only steal from her when she's staggered, which, as you might guess, does not happen often.
** The Fell Arms in ''[[Tales of Vesperia]]'' work the same way. After you defeat the [[True Final Boss]], the Fell Arms' strength increases by the number of kills that the character has acquired. Combine this with the {{spoiler|cape you receive from defeating Dhaos in the 200 man melee that transforms Destruction Field into a massive attack known as Dhaos Blast}} and Yuri becomes an absolute monster in battle. The difference here is you can keep the activated weapons on a [[New Game+]] and they ''remain activated''. Fortunately the ability to save the kill-count was removed or they'd be the mother of all [[Game Breaker|Game Breakers]]. As it is, it still takes a good while to grind enough kills to make them the best weapons again in a new game.
*** The [[Play StationPlayStation 3]] version to save kill-count was added to the grade shop, and isn't particularly expensive either. To compensate (though barely), if you power up all the Fell Arms, the final boss gets a new third form. Also, even with the extreme attack power they can rack up, it'll barely be enough to fight the Spiral Draco.
** Though not a weapon, the "Star Breaker" Gauntlets and the "Healer's Ribbon" errr...Ribbon, give you the Technical 3 skill, which means ALL ARTES cost just 1 TP. Couple that with Marta's broken speed casting late game and you've got an infinite photon/prism sword/divine saber combo, which can trap the final boss, making sure he never TOUCHES YOU.
* In ''[[Romancing SaGa]]'', there is a Special quest reserved for the [[Ineffectual Loner]] (He is the only one who can hear the spirit of the sword) that involves you actually forging the [[Infinity+1 Sword]] known as the Demonbrand. Also it starts off as a rusty katana perhaps better suited to cutting food. [http://youtube.com/watch?v=Tu6tWlIz8zk Video].
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== Stealth-Based Game ==
* The later ''[[Syphon Filter]]'' games has a funny example in the E.P.D.D, which is a long-range, sure kill, stealth weapon with infinite ammo that you can only unlock by getting the best rating in certain tasks, such as performing non-lethal KOs or stealth kills. Why is it funny? Because in the first game, it was called the Air Taser and served as your ''default [[Emergency Weapon]]''. Unsurprisingly, less broken weaponry like combat knives and short-ranged tasers were used in its stead in later games, but they still kept it as a hidden weapon, making this one of the rare instances that an item found itself on both sides of the power spectrum.
* ''[[Metal Gear Solid 3 Snake Eater]]'''s Patriot is simple -- just clear the game. ''[[Metal Gear]] Solid 4'''s on the other hand ''requires'' a no Alert, no Continues, [[Technical Pacifist|No Kills]] (of humans; tranquilizing an enemy who falls to his or her death counts, but GEKKOs and Scarabs don't), no recovery item (normal and {{spoiler|iPod}}-assisted natural regeneration is fine), no special item (Stealth Camo or Bandanna), [[Speed Run]] on [[Idiosyncratic Difficulty Levels|The Boss Extreme]]... where ''everything'' that's not a "Now Loading" screen (but the "Press Start" prompt ''does'' count!), between-Acts install time (including the "Press Start" prompt), and a post-Act results screen counts towards the 5 hour time limit. Yes, ''even the Start menu and the [[Play StationPlayStation 3]] home screen''.
** Or you could use a cheat code.
* Both ''[[Assassin's Creed II]]'' and ''[[Assassin's Creed: Brotherhood|Assassin's Creed Brotherhood]]'' have the Sword of Altaïr, the games' only "primary" weapon with maxed-out stats. (''AC2'''s Papal Staff requires [[Game Breaking Bug|poisoning]] {{spoiler|the Pope}}, [[Unwinnable|preventing you from clearing the story]]). In ''II'' it is automatically unlocked when you clear Sequence 8 (about two-thirds through the story, or four-sevenths with the DLC), but can only be bought at the Monteriggioni blacksmith and is the game's most expensive weapon at 50,000 florins. In ''Brotherhood'' it's [[A Taste of Power|only usable during the first Core Memory]] (story mission), but if you complete all of the Assassins Guild challenges it's unlocked at the Tiber Island Hideout and does not need to be bought. Story-wise it can be unlocked about halfway through the game after recruiting one's first two Assassins, but completing the challenges may require grinding (mainly for Arrow Storms and signaling Apprentices ''during'' combat).