Infinity+1 Sword: Difference between revisions

m
update links
m (update links)
m (update links)
Line 217:
** The most ridiculous is the Wyrmhero blade; you have to kill [[Marathon Boss|Yiazmat]] and [[That One Sidequest|Omega Mk XII]], and then [[Arson, Murder, and Jaywalking|complete a fishing mini-game]] to get the components for it. Of course, [[Awesome but Impractical|now there's nothing to use it on]].
* In ''[[Final Fantasy XIII]]'' any weapon can be an [[Infinity+1 Sword]] but you have to level it up and use an item that costs '''2 Million Gil''' or farm a certain [[Boss in Mook Clothing]] (there is a trick to make this easier) and pray for a drop. Using these weapons gives the AP + 1 ability in the addition to the weapon's normal effects...this is the only way to get this ability. Even though these are the Ultimate Weapons, more upgrades are available. Leveling the sword to maximum power requires an additional 1.6 Million gil, though this is hardly necessary; a fully-leveled team can quickly defeat the final [[Bonus Boss]] using fully-powered Tier 2 or basic Tier 3 (Ultimate) weapons.
* Vaan's Anastasia sword in ''[[Final Fantasy XII: Revenant Wings]]'' starts out as a fairly average weapon (he'll probably have better ones especially if you've been crafting, and you should). After going through an incredibly grueling [[Bonus Dungeon]] {{spoiler|with freaking ''Yiazmat'' as the [[Bonus Boss]]}} ''ten times'' the Anastasia becomes the most powerful weapon available to Vaan. How powerful? He'll be able to take down the aforementioned [[Bonus Boss]] ''by himself''.
** It doesn't even stop at ten times, in theory, with enough grinding, it's possible for Vaan to become enough of a power house that he'll even one-hit-kill the final boss fight's level 100 bahamut([[Tactical Rock-Paper-Scissors|which his attacks is usually ineffective against]]).
* The four mystic weapons are one of the many optional collections available in ''[[SaGa 3]]''. They seem to have a unique element associated with them that bosses (and Dwelgs, for some reason) are weak against. There's even one boss that [[Revive Kills Zombie|can only be killed with the mystic weapons]].
Line 265:
** ''Nocturne'' has one other possible contender for this title: Completing the Burial Chamber special battles in the required number of press turns awards you with perhaps one of the games greatest prizes on the second run-through: the Demi-Fiend's second Press Turn. Makes Hard Mode significantly easier after [[That One Boss|Matador]].
** But while either of these things might be an [[Infinity+1 Sword]] in any other game, this one is so hard that even both of them together won't make it a cakewalk.
* In ''[[Ultima VII]]: The Black Gate'', the game didn't even come with the Infinity Plus One Sword, the Black Sword -- it was added to the game through an expansion pack, ''[[Ultima VII]]: Forge of Virtue''. As Infinity Plus One Swords go, it ranked right up there, making the rest of the game ridiculously easy -- including such things as Instant Magic Recharge, one-shot kills on ANY creature, etc. It had to be created in the expansion pack, and was useless without the demon who was trapped in the hilt. In the game's sequel, ''[[Ultima VII Part IITwo]]: Serpent Isle'', you wind up having it teleported away from you, and when you find it again, you must release the demon inside in order to escape the dungeon you have been imprisoned in.
* In ''[[The Elder Scrolls]]: [[Oblivion]]'', it is possible for players to create their very own [[Infinity+1 Sword]] by doing a custom enchantment on a regular weapon. This involves finding the biggest possible type of soul gem and filling it, which practically qualifies as a sidequest in itself and is something only very high-level players, or players who are "clued in" by various quests can accomplish. Then, the player has to either complete a long string of side quests or pay real money for the official "Wizard's Tower" mod, and game money for the appropriate equipment. With all that done, he can finally put a custom enchantment on his weapon. A common choice is both weakness to magic and magical damage enchantments, which is a [[Game Breaker]].
** Additionally, one of the game's official downloadable content mods adds Mehrunes Razor, a dagger with, among other things, a chance to instantly kill anything it hits. The dagger is found at the bottom of a nine level dungeon.
Line 311:
* ''[[Enchanted Arms]]'' has the Omega Golem, with [[Game Breaker|the ability to reduce ANY and all enemy's HP to exactly 1, regardless of defensive Enchants]]. This is offset by the fact that you have to do 4 sidequests before you can do the actual quest to go through 50 (or was it 40?) floors of doom, all guarded by the toughest monsters in the game as [[Random Encounter|Random Encounters]], which will sap the ever so vital Vitality Points from your characters. The boss himself is tougher than any other boss, boasting no elemental weakness, 99,999 HP, 9,999 EP, said [[Game Breaker]], and the standard attack deals OVER 1700 HP worth of damage, AND can nail you to the floor. Even IF you beat him, [[Awesome but Impractical|the core for said Golem requires 275 of EVERY kind of gem, he comes up at level 1 only 15 or so VP, and he takes up a good amount of the field]]. Suffice to say, if you are willing to get and train said Golem, ALL boss fights will be a breeze.
* ''[[Neverwinter Nights 2]]'' - Taken to ridiculous extreme with a [http://www.gamebanshee.com/cgi-bin/search/banshee_search.pl?_layout=NWN2_Items_Page&_cgifunction=search&NWN2_Items.id=1141 Enchanted Papyrus Blade (paper sword?)]'' that actually makes you good at using that kind of sword.'' True, its appears to be a hidden bonus but the main point of the game is also to put a ridiculous powerful sword back together, the Sword of Gith, used to save the world.
* ''[[Riviera the Promised Land|Riviera: The Promised Land]]'' has the Fanelia, one-shot weapon that deals 999* 8 damage, which is far more than any other weapon in the game. It's actually not that hard to gain, but requires some unconventional thinking as {{spoiler|it was hidden in the ground in Undine Springs after you complete mission 5 or 6. You need to dig it 5 times, while 4 times before you will be prompted that there's nothing there}}.
* ''[[The Witcher]]'' has a legendary ARMOR with all the trappings of an infinity plus one sword, such as a famous wielder/wearer, it must be reassembled from various fragments, an explict quest is required to gain it and it was crafted by Gnomes.
** It's possible to get two Infinity Plus One steel swords, which are still practical because oils with different effects can be applied to each and the player can switch between them. It's also possible to get Infinity Plus One silver swords, but only one can be kept and there's only one optimal oil for silver anyway.
Line 317:
* ''[[Shin Megami Tensei]]'' 1 has sword fusion, which allows you to fuse certain swords with demons. There were a few nice ones, including one that required you to fuse three elementals to the blade in succession, and one that required a component you could only obtain just before fighting Maou Asura - i.e. at the very end of the game. The sequel took this even further - you now had even more combinations and possible swords. At the very end of the tree, you had the sword Hinokagutsuchi, which scored three hits, had amazing accuracy and damage, and turned its targets to ''stone''. To get it, all you had to do was follow a convoluted expert-level fusion process that consumed seven original swords and sixty-seven demons. ''For even more fun'', the sword could be further fusioned to create the Brahmastra, the best gun in the game, or the four pieces of your female companion's ultimate armor. (Which, bad graphics aside, looks downright [[Stripperiffic]].) To sum things up, in order to get the best equipment ever, you need EIGHT [[Infinity+1 Sword|infinity plus one swords]], so you have to bind five hundred and thirty-six demons, and obtain fifty-six baseline fusionable swords. Oh, and did I mention those swords are random drops? Have fun!
* ''The Granstream Saga'' has the Onimaru, which is twice as strong as the 'best' sword you would get normally. Surprisingly, you find it very early in the game, {{spoiler|if you use the Cat's Eye somewhere in the west wall of the church basement in Arona.}} It sometimes causes instant death to enemies if it hits them while they're performing long attacks. The icing on the cake? The instant death thing even works on bosses.
* ''[[Mario and Luigi Partners In Time|Mario & Luigi: Partners inIn Time]]'' has an [[Infinity+1 Sword]] in the Ulti Free Badge. What exactly does this equippable item do you may ask? Gives you an INFINITE supply of attack items, which, considering the massive power of them (up to 999 damage for many, and infinite for others), allows the user to literally flatten the opponent under a barrage of hugely damaging special attacks if they have even just one of the item they want to use. It can also, thanks to this pretty much kill the [[Marathon Boss|final boss]] in about ten minutes.
** To a lesser extent, the Supreme Slacks and [[Exactly What It Says on the Tin|100-Point Pants]], which are both dropped very rarely by certain enemies in the final area.
** Multiple exist as some useful special moves in ''[[Mario and Luigi Bowsers Inside Story|Mario & Luigi: Bowser's Inside Story]]''. You've got the Magic Window and Mighty Meteor attacks for the bros (the former is easy infinite hit, latter gives free ultra powerful items are every use, and is good in the Gauntlet) and Magikoopa Mob/Brogger Bonker for Bowser, which are extremely powerful but also extremely easy to use to well.
* In ''[[Paper Mario (franchise)|Paper Mario]]'', the quite useful Lucky Day badge can only be obtained after delivering a chain of 14 letters, requiring at least thirty minutes outside of the main plot.
** Not to mention how long it takes to get all of Chuck Quizmo's 64 Star Pieces for all badges and 100% completion!
Line 394:
** ''Disgaea'' also has the Hyperdrive, which allows any character that equips it to teleport anywhere on the battlefield save for the Dimensional Gate in Item World maps. In the original, it was awarded for going through all 100 levels of an ultimate item and defeating the Item God 2 (which is level 6,933) on the 100th floor, while in the PSP and DS remakes, it is only awarded if all 100 levels are done in a row without exiting out in between. Note that the only way to revive a fallen party member is to exit out.
* ''[[Final Fantasy Tactics Advance]]'' has a set of infinity plus one equipment: The Sequence Sword, the Peytral armour, the Sapere Aude Rod and the Acacia Hat. Each of them were capable of growing by one point in their main stat every time a certain repeatable quest is completed. These quests didn't occur very often, however it was also possible to do two-player co-operative missions that also awarded both players (or just one in the case of hunting missions) with equipment growth.
** Only the Sequencer and Peytral return with the same mechanics in the sequel, ''[[Final Fantasy Tactics a 2A2]]: Grimoire of the Rift'', but instead are powered up a point whenever ''any'' character uses an Opportunity Command, even before getting the weapon. On top of that, the two missions you get them for aren't even that difficult later on in the game.
** The original ''[[Final Fantasy Tactics]]'' has the Knight Swords, weapons only equipped by Knights, Dark Knights, and certain special classes. While Defender, Save the Queen, and Ragnarok are nothing special (they're good, but not jaw-dropping), the two standout weapons are Excalibur, which grants permanent Haste to the wielder, and Chaos Blade, which has the highest power of any weapon, grants permanent Regen, and can petrify an enemy on contact. And they're all one-handed, meaning you can [[Game Breaker|equip both of them with the right ability]]. You can get one Excalibur in normal gameplay (at the moment when difficulty in the game becomes strictly optional, as [[Game Breaker|Orlandu]] is equipped with it when he joins you), but Chaos Blades can only be acquired in the [[Bonus Dungeon]].
* While the final weapons for the main Lords in each ''[[Fire Emblem]]'' game don't really match this trope exactly (well, it is technically possible to 'miss' some of the Lord weapons like Falchion in certain games...), each game generally comes with a half dozen to a dozen S ranked weapons you can get (but don't need...unless this is ''Fire Emblem 6''). To kick this up a notch, ''[[Fire Emblem]] 10'' had 13 SS Ranked weapons that you could hand out to your party. Granted, ''[[Fire Emblem]]'' games are often [[Nintendo Hard]] and while you don't NEED them in a technical manner, you do need them in an "Oh God, oh God, we're all going to die!" manner.