Interface Spoiler: Difference between revisions

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(Import from TV Tropes TVT:Main.InterfaceSpoiler 2012-07-01, editor history TVTH:Main.InterfaceSpoiler, CC-BY-SA 3.0 Unported license)
 
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See also [[Missing Secret]], [[Disc One Final Dungeon]] and [[Spoiled By the Format]]. Can easily lead to [[Not So Fast Bucko]] A [[Tech Tree]] can be especially prone to this. Occasionally overlaps with [[Spoiled By the Manual]]. [[Hundred Percent Completion]] and [[Sidequest|Sidequests]] can actually create [[Subversion|subversions]] or [[Aversion|aversions]] of this, by making it so that finishing the main game/storyline doesn't also fill up a mission roster or what-have-you.
{{examples|Examples:}}
 
== General ==
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** ''[[The Legend of Zelda Ocarina of Time (Video Game)|The Legend of Zelda Ocarina of Time]]'' had the outlines of the sage's medallions already in the inventory-screen, ''long'' before the player even learned about them.
*** ''Ocarina'' also has an outline of the Triforce in the inventory screen. [[Urban Legend of Zelda|You can't get it.]]
** Avoided in ''[[The Legend of Zelda: Skyward Sword (Video Game)|The Legend of Zelda Skyward Sword]]'': {{spoiler|You actually ''do'' get the Triforce this time, but its slot on the Quest Status screen doesn't show up until you find the first piece. And it actually ''replaces'' the slot for another [[MacGuffin]] that has long since served its purpose.}}
* Again avoided in ''[[Kid Icarus Uprising]]'' with Palutena's Treasure Hunt, styled in a similar way to the challenges in [[Super Smash Bros Brawl]]. The 120 individual challenges censor the names of potential spoilers until you've reached that point. (e.g. Defeat ??? using the ???) And then it goes one further: {{spoiler|It only features challenges related to the first 9 chapters, supposedly the entirety of the game, so it will seem to be near completion by the time you reach the "final boss". There's actually a second batch of challenges called Viridi's Treasure Hunt, which doesn't even appear until you meet her in the story. There's also a third set that won't appear until you've beaten the game, but there are no spoilers to hide at that point.}}
* You can tell the [[Disc One Final Dungeon]] of ''[[Okami]]'' just from the fact that you don't have all the brush techniques yet (and seriously, what kind of final dungeon has you making an appetizer for the boss?), but if that didn't tip you off, the fact that your equipment screen looks so empty is likely to.
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* In ''[[Trace Memory]]'', four of the (otherwise unlabeled) icons on your menu become selectable very early on in the game. However, the final icon's purpose only becomes clear at the climax.
* In the NES version of ''[[Deja Vu]]'', the game-over screen displayed when the player character dies<ref>the game has some "lose" conditions that don't involve dying, and these have different game-over screens</ref> is a picture of the character's gravestone, which has his name written on it. However, the player character [[Laser -Guided Amnesia|doesn't know his name]] at the beginning of the game, and the player isn't supposed to know what it is before the character remembers it, but the game-over screen lets the player find it out before they're supposed to.
* Harnessed to great effect by ''[[Gravity Bone]]''. As you make your way through the second mission, you obtain several items which are set to keys 1, 2, and 4 on your keyboard. {{spoiler|There is no item 3. Your character is killed before the end of the second mission.}}
* Invoked in the first ''[[Simon the Sorcerer]]'' game. You can locate a group of wizards at a bar using this method, and address them by their title. When they ask you ''how'' you knew they were wizards... see the page quote.
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* ''[[Borderlands (Video Game)|Borderlands]]'' spoils the existence of {{spoiler|Eridian weaponry, which is supposed to be late game equipment}} because it has its separate skill on your character's stat window.
* ''[[Far Cry]] 2'' has an ingame map, with most town being labeled with vaguely African names and other buildings labeled as "cattle ranch" etc and one twisting path through impassible mountains leading to a valley named The Heart Of Darkness. Guess where the final level will take place.
* Very common in PC [[First -Person Shooter|First Person Shooters]] with remappable controls and the standard 1-9 weapon switching system. Chances are if you start a new game and go to the settings, it'll tell you the names of every weapon you'll get over the course of the game.
** ''[[Escape Velocity]]'' has an especially [[Egregious]] example in the form of a dedicated control for the [[Invisibility Cloak]], a ship outfit from a secret [[Sidequest]].
* ''[[Metroid Prime]]'' accidentally does this a lot. On the map of the first game, the legend outright stated the names of the weapons, as certain weapons were required to open certain doors. {{spoiler|For example, the key on the map outright stated that red doors, which you don't even see in the game until very late, are opened by the Plasma beam}}. The sequels (and remake) fix this slightly, by having the legend say that certain colors are "???," but that still gives a hint at what the later weapons are.
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* About halfway through Chapter 3 of ''[[Final Fantasy Tactics]]'', rumors begin appearing in bars stating Marquis Elmdor recently died in battle. But his biography still has his age listed, and it's only removed from anyone who dies, which means? {{spoiler|Easy to miss, but he ''was'' undead the next time you saw him.}}
** Avoided with the class system though. The available classes are in a circle that expands as you unlock more (unlocking classes is done by getting class levels in other classes, per character), so you never know which classes you haven't unlocked yet, or which specific classes you need to level up in for the next class.
* In ''[[Super Robot Wars]]'', the games (current ones at least) mark which units will you be forced to deploy next chapter. It gives away which series will be the focus next chapter, though sometimes this means they might just [[Mid -Season Upgrade|get a new robot]] or [[Big Damn Heroes|will appear midway the fight to save the day]]. This is a good thing, since if they're low in upgrades that's your chance to not get stuck in an [[Unwinnable]] situation, but still.
 
== Visual Novel ==