Internal Homage: Difference between revisions

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{{trope}}
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When a series deliberately references an event from its own past. This goes a bit deeper than a [[Call Back]] or [[Continuity Nod]]: An internal homage recreates images, lines, or even entire scenes from the franchise's past. These homages are generally not recognized by the characters in-story (save for, perhaps, a [[Deadpan Snarker]] or other [[Fourth Wall Observer]] [[Aside Glance|making it clear for the audience]]). Similarly, it's distinct from [[History Repeats]] in that the recreation of the scene isn't important to the plot (the scene itself may be important, but not the fact that it's happened before). In general, an internal homage is a treat for longtime fans of the series to catch.
 
A subtrope of [[Mythology Gag]]. [[Book Ends]] (and by extension, [[Here We Go Again]]) are a manifestation of '''Internal Homage'''. [[Expy|Expies]], especially of the [[Generation Xerox]] variety can be used to this end as well. [[Continuity Reboot|Continuity Reboots]]s and otherwise alternate-continuity stories will often use Internal Homages to appease fans of the franchise's past. Extreme cases do this [[Once an Episode]].
{{examples}}
 
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* Happens quite often in console [[Role Playing Game]]s (which admittedly don't last as long): the background music of climactic moments, such as [[The Very Definitely Final Dungeon]] and the [[Amazing Technicolor Battlefield]], can [[Boss Remix|incorporate elements from previous tracks or games]]. This is another possibly coolest thing ever.
* The more recent ''[[Castlevania]]'' games have repeated references to past games in the series and even the original ''[[Dracula]]'' novel. A specific example comes from ''Dawn of Sorrow'', at the end of Julius Mode. When the player confronts {{spoiler|Soma Cruz}}, he throws his wine glass at the player after taking a sip and starting the fight, which is what Dracula did in the previous games before the final battle. In addition, the song played during the fight and the boss' second form are both from ''Rondo of Blood''.
** In ''Order of Ecclesia'', before Shanoa goes to enter the castle, she says something a long the lines of "''I am the morning sun, coming to vanquish this horrible night''", or something. In ''Lament of Innocence'', the character specifically says ''I'll kill you AND the Night''. [[Internal Homage]]? Or just a coincidence?
*** "''What a horrible night to have a curse''" and "''the morning sun has vanquished the horrible night''" from CV2 Simon's Quest might have something to do with that.
* ''[[Sonic the Hedgehog 2006 (video game)|Sonic the Hedgehog 2006]]'' had several of these. The game, however, was unredeemable, and as such is seen by some as a disgrace to those older moments.
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** ''[[Sonic Generations]]'', being another [[Milestone Celebration]], also features a healthy amount of these, though not the fact that the entire game is levels from previous games (the plot explicitly states this as time travel and is technically not an example). Instead, the levels get several redesigns, causing them to homage levels and songs from other games either by visual appearance or by recreating actual segments of gameplay and level design.
* The ''[[Metal Gear]] Solid'' games love doing this; ''Metal Gear Solid 2'' and ''4'' are full of them.
* ''[[The Legend of Zelda]]'' has one of these which is a bit convoluted, and part of which is often totally overlooked by gamers who only know the newer generations of the series. In ''Ocarina of Time'', Princess Zelda is one of seven sages who are responsible for placing a seal on the Sacred Realm. In ''Link to the Past'', Princess Zelda (a different one) and six other girls are descended from the seven sages who sealed that realm -- butrealm—but the twist here is that ''Link to the Past'' came out first. If this wasn't confusing enough, five of the other sages are named Nabooru, Saria, Darunia, Ruto, and Rauru. These are also the names of towns that Link visits in ''Zelda II: The Adventure of Link'' -- which—which was the second (and arguably least popular) game in the series, thus predating both OOT and LTTP. It's generally believed that the towns were named for the sages, and thus ''Zelda II'' came after OOT chronologically, but this is a good example of why fans can't agree on a definite timeline for the games.
** Actually, the order for the first 4 main games (including all those mentioned here, and excluding Link's Awakening) are rarely contested, and the backstories for all of the games seem to be in complete agreement (things get really complicated after OOT, though). Zelda 2 was explicitely a direct sequel to the first game (Ganon is dead, etc) and contained a number of towns with appropriate fantasy-style names. Zelda 3 was written as a prequel which explained the origin of Ganon in its backstory and talked about the 7 sages and featured their descendents. Zelda 5 was written as a prequel to Zelda 3 and covers the events talked about in its backstory, and as a bonus includes characters with the names of the towns from Zelda 2, retroactively causing those towns to have been named after the sages. Not TOO complicated.
* ''[[Thunder Force]] VI'', being a tribute to the series, has this in spades. One of the unlockable ships is an updated version of the Rynex from ''Thunder Force IV'', and one of its weapons is the Blade, also from TFIV. Stage 2 borrows many elements from ''Thunder Force III'''s 2nd stage, even going so far as to have a 1-up in a very similar fireball obstacle. For Stage 5's boss, depending on what ship you're using, the music will be a remix of either Cool's theme from ''Segagaga'' or the Cerberus's theme from ''Thunder Force III''. Right after that boss, you fight [[Giant Mook|giant]] versions of the player ships of past ''Thunder Force'' games, which comes with even more remixes. Finally, the first part of the last stage has the same box obstacles from ''Thunder Force V''. There's so many references to past ''Thunder Force'' games that many believe that this game pushes them [[Tropes Are Not Good|a little too far]].
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** Sometimes, it's subtler. Ironhide's trainees in a live action movie-based comic are Strongarm, Signal Flare, and Skyblast. In ''[[Transformers Energon]],'' those were the names of the three varieties of Omnicons, and a ''very'' different Ironhide led a team consisting mostly of Omnicons.
*** The Transformers wiki has a "Transformers References" section for every episode or issue. Much of it is simply "Starscream mentions last issue's events" but you'd be surprised how many sly homages there are. After all, it's a franchise that's been going across ''multiple'' media with ''several'' countries producing original fiction almost continuously since 1984, and everything, however obscure, is some fan's favorite and some author's favorite, and some of the creators just like throwing in obscure homages for fun. The result is ''every single member of any crowd scene'' in [[Transformers Animated]] being a past character, though it may be as obscure as "That off-white Bumblebee repaint sold briefly and only in Brazil." (Aka Sedan.)
* ''[[Batman: The Brave And The Bold|Batman the Brave And The Bold]]'' is all over this, especially in regards to the episode featuring Superman. In that episode alone, they are mostly homages to various comic cover shots (such as Jimmy Olsen's death trick, Superman becoming King of Earth, "Jungle Jimmy" complete with his gorilla bride, etc.), but two in particular come from the [[Superman (film)|first Superman film]] -- one—one where Superman [http://supermanfan.nu/main/wp-content/uploads/2011/03/bnb-cat.jpg puts a cat in a tree] (an inversion of the scene in the film where he rescues a cat from a tree), and one where he calls Luthor a "diseased maniac".
* ''[[Thundercats 2011|ThunderCats (2011)]]'' contains numerous [[Mythology Gag|Mythology Gags]]s, but the most iconic scene ([[Battle Cry|Thunder, Thunder, Thunder, Thundercats HO!]]) is a shot-for-shot remake of the original.
 
 
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