Interspecies Romance/Tabletop Games/Dungeons & Dragons: Difference between revisions

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* There are also "Heritage" feats and a "Bloodline" option, for adding special powers based on unusual ancestry, including celestial, fiendish, fey, vampire and illithid, among too many others to list.
* In fact, it was implied that humanoid sorcerers have some draconic ancestry, as sorcery is how the dragons use magic - and they're pretty much the oldest race, outside of celestials and fiends - as well as explicitly stated that dragons can mate with [[Anything That Moves]]. Which fits well with their high Charisma and [[Power Perversion Potential|shapeshifting abilities]]. Nowadays it's implied that sorcerers have a touch of magical blood, but this can be from dragons, angels or demons, with different effects depending on which.
* D&D was so bad about everything mating with everything else that the infamous third-party [[Sourcebook]], Book of Erotic Fantasy, featured a ''chart'' explaining which creatures are compatible with which other creatures. It did have some interesting things in it, like prostitute prestige classes and [[Hot Skitty -On -Wailord Action|cloud giants mating with sprites]].
* ''[[Dragonlance]]'' is not immune from this trope: the Dragonlance setting features 'Gully Dwarves', allegedly the offspring of gnomes and dwarves. Aside from being a strange combination, Gully Dwarves are incredibly ''stupid'' creatures, depicted as being totally incapable of counting higher than two. Those that ''can'' count higher than two tend to lick beer from tavern floors.
* The changeling race, from the [[Eberron]] campaign setting of ''[[Dungeons and Dragons]]'', are theorized to be descended from the viable offspring of humans and dopplegangers coupling, though this is unconfirmed (various factions have their own varying theories about why, exactly, changelings exist).