Invisibility Cloak: Difference between revisions

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(Import from TV Tropes TVT:Main.InvisibilityCloak 2012-07-01, editor history TVTH:Main.InvisibilityCloak, CC-BY-SA 3.0 Unported license)
 
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Compare [[Invisibility]], where this is an ability instead of an equipment. Watch out for [[Invisibility Flicker]], though.
{{examples|Examples:}}
 
== [[Anime]] ==
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* In the 1959 movie ''Santa Claus'', Merlin gives Santa a flower that can turn him invisible.
* In the film serial ''The Phantom Creeps'', Dr. Zorka has several futuristic devices, including an invisibility belt.
* One of the [[Where Does He Get All Those Wonderful Toys?|spy gadgets]] Dr. Honeydew and Beaker develop in ''[[Muppets From Space]]'' is invisibility spray. Unfortunately, {{spoiler|it comes off when Fozzie washes his hands}}.
* In ''[[The Phantom Menace|StarWars: The Phantom Menace]]'', Darth Maul's ship has a cloaking device.
* The Smurf Village in ''[[The Smurfs (Film)|The Smurfs]]'' has a magic field that renders the village invisible to anyone outside the field...most likely to those who aren't Smurfs.
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*** GDI, on the other hand, has learned to somewhat embrace this trope in ''Tiberium Wars'' through the use of [[Cold Sniper|Sniper teams]].
*** EA and Westwood [[Continuity Nod|even made sure that the continuity]] between ''Tiberian Dawn'' and ''Tiberian Sun'' [[Continuity Porn|stayed consistent]]: ''Renegade'''s [http://www.cncden.com/wallpapers_ren/Stealth_1024.jpg Black Hand Chameleon soldier] is, apparently, the precursor to ''Tiberian Sun'''s Chameleon Spy.
** The ''[[Command and Conquer Red Alert|Red Alert]]'' series takes Invisibility Cloak differently, what with even wackier science. The Allies understand this trope as the ability to jam radar or generate [[Fog of War]] using specialist vehicles and buildings. Although they mostly subvert this trope, they do learn to build a [[No Plans, No Prototype, No Backup|one-time prototype]] [[Awesome Personnel Carrier|S.Tank-APC hybrid]] in ''[[Expansion Pack|Red Alert: Aftermath]]''. ''Red Alert 2'' sees no changes in their mindset: [[Mobile Shrubbery|Mirage Tanks]] are implied to use holograms to hide themselves. The Soviets (and later on, Yuri's army and Imperial Japan) are more straightforward about this with submarine technology, which survived all the way to ''Red Alert 3''.
** ''[[Command and Conquer Generals|Generals]]'' and ''Generals: Zero Hour'' are easily the most generous and the least sci-fi ''C&C'' games with this trope, seeing how Invisibility Cloak (innate or attained by upgrade) can apply to aircraft, footsoldiers, vehicles and even buildings alike. Justifiable in a sense that most of it is merely from modern camouflage technology, rather than from [[Applied Phlebotinum]]. The extremest of extreme goes to none other than ''Zero Hour'''s Stealth General, Prince Kassad. He has the [[Support Power]] to cast an Invisibility Cloaks on literally ''anything''.
* One of the standard features of any ''[[Crysis (Video Game)|Crysis]]'' [[Powered Armor|nanosuit]] is a cloak mode. It's a [[Game Breaker]] in singleplayer, but savvy players in multiplayer modes will still see a shadow and an enemy icon on their mini-maps with a handheld scanner. It slowly drains energy when sitting still, drains it much faster when moving, and totally empties the suit energy meter if you shoot before switching modes. A common and effective workaround for the latter is to uncloak for an instant, fire, then cloak again. Even if an enemy is looking right at you, you'll have a split-second before they manage to react to your presence to fire a a shot or two.