Invisibility Cloak: Difference between revisions

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== [[Video Games]] ==
* Each ''[[Command and& Conquer]]'' [[Real Time Strategy|RTS]] makes sure that it goes public with some kind of active camouflage unit. In the earlier games, especially before the ''Generals'' saga was even here, it's more likely that Invisibility Cloak is [[Planet of Hats|the expertise of a certain faction]]. A rule of thumb to reveal an enemy unit is to have a friendly unit approach it, use sensors or hurt the enemy unit.
** In the ''[[Command and& Conquer: Tiberium|Tiberium]]'' saga, the Brotherhood of Nod is rather fond of Invisibility Cloaks and is specifically mentioned to be the leader in that field. It first began with "Ezekiel's Wheel" Stealth Tanks and the occasional [[Crate Expectation]] bonus when the very first ''C&C'' game, ''Tiberian Dawn'', debuted in 1995. And then, it just expanded from there. ''Tiberian Sun'' moved on to footsoldier and building versions when it included the aptly-named Chameleon Spy, as well as mobile and stationary Stealth Generators that can generate invisibility fields base-wide. As of ''Tiberium Wars'', Nod even gained a [[Support Power]] derivative.
*** GDI, on the other hand, has learned to somewhat embrace this trope in ''Tiberium Wars'' through the use of [[Cold Sniper|Sniper teams]].
*** EA and Westwood [[Continuity Nod|even made sure that the continuity]] between ''Tiberian Dawn'' and ''Tiberian Sun'' [[Continuity Porn|stayed consistent]]: ''Renegade'''s [http://www.cncden.com/wallpapers_ren/Stealth_1024.jpg Black Hand Chameleon soldier] is, apparently, the precursor to ''Tiberian Sun'''s Chameleon Spy.
** The ''[[Command and& Conquer: Red Alert|Red Alert]]'' series takes Invisibility Cloak differently, what with even wackier science. The Allies understand this trope as the ability to jam radar or generate [[Fog of War]] using specialist vehicles and buildings. Although they mostly subvert this trope, they do learn to build a [[No Plans, No Prototype, No Backup|one-time prototype]] [[Awesome Personnel Carrier|S.Tank-APC hybrid]] in ''[[Expansion Pack|Red Alert: Aftermath]]''. ''Red Alert 2'' sees no changes in their mindset: [[Mobile Shrubbery|Mirage Tanks]] are implied to use holograms to hide themselves. The Soviets (and later on, Yuri's army and Imperial Japan) are more straightforward about this with submarine technology, which survived all the way to ''Red Alert 3''.
** ''[[Command and& Conquer: Generals|Generals]]'' and ''Generals: Zero Hour'' are easily the most generous and the least sci-fi ''C&C'' games with this trope, seeing how Invisibility Cloak (innate or attained by upgrade) can apply to aircraft, footsoldiers, vehicles and even buildings alike. Justifiable in a sense that most of it is merely from modern camouflage technology, rather than from [[Applied Phlebotinum]]. The extremest of extreme goes to none other than ''Zero Hour'''s Stealth General, Prince Kassad. He has the [[Support Power]] to cast an Invisibility Cloaks on literally ''anything''.
* One of the standard features of any ''[[Crysis (series)|Crysis]]'' [[Powered Armor|nanosuit]] is a cloak mode. It's a [[Game Breaker]] in singleplayer, but savvy players in multiplayer modes will still see a shadow and an enemy icon on their mini-maps with a handheld scanner. It slowly drains energy when sitting still, drains it much faster when moving, and totally empties the suit energy meter if you shoot before switching modes. A common and effective workaround for the latter is to uncloak for an instant, fire, then cloak again. Even if an enemy is looking right at you, you'll have a split-second before they manage to react to your presence to fire a a shot or two.
* ''[[Descent]]'' and ''[[Descent|Descent 2]]'' both featured cloaking devices, which would render your ship (mostly) invisible for 30 seconds.
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* The RC-P120 from ''[[Perfect Dark]]'' had a ammunition powered cloaking device as its secondary function. The game also featured stand alone versions.
* ''[[Super Mario 64]]'', the Vanish Cap.
* ''[[Super Smash Bros.|Super Smash Bros Melee]]'', cloaking device. These also prevent you from seeing yourself. Of course this [[The Computer Is a Cheating Bastard|doesn't affect the AI in any way]].
** Which was pulled from ''[[Perfect Dark]]'' on the N64.
** The cloaking device in ''Melee'' did prevent you from gaining any damage while worn, however.