Invisible Grid: Difference between revisions

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* Pretty much ANY 2D RPG. ''[[Lunar]]'' and ''[[Chrono Trigger]]'' are notable for ''not'' having grids.
** ''Lunar'' has a grid, but it's rather fine-grained (characters are 2 squares wide, for instance) and the lack of direct control over the [[PC]]s' movements hides it rather well.
** By default, any game made with the [https://web.archive.org/web/20131031222135/http://www.byond.com/ BYOND engine] is tile-based. You can hack around this restriction, but the majority of the games made with it will adhere to this trope.
* Early dungeon crawlers, even 3D ones which were measured in cubes, and all turns were 90 degrees. (See [[Faux First Person 3D]].) Texture repetition revealed the grid. Examples include some ''[[Ultima]]s'', ''[[Wizardry]]'', and TSR's ''Pools of Radiance'' series.
* The ''[[Dragon Quest]]'' games on the [[Super Nintendo]] are a bit weird about this. The graphics clearly align to a grid, but characters can also take "half-steps" and stand half in one space and another. It made walking around look slightly more natural that way.