Invisible Wall: Difference between revisions

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{{quote|''"An invisible barrier. Sorry, your precious game doesn’t go on forever."''|'''Comic Book Guy''', ''[[The Simpsons (Animation)|The Simpsons]] [[The Simpsons Game (Video Game)|Game]]''}}
 
The most extreme and [[Egregious]] form of the [[Insurmountable Waist -Height Fence]], the Invisible Wall is, well, just that: a boundary that limits where the player can go, but there's simply nothing there. It's as if someone decided to build a glass wall. You try to walk past it but your character just stops or walks in place. You can't see the boundary, but it's there.
 
In 2D games, the edge of the screen itself frequently served as the Invisible Wall, working on the principle of "out of sight, out of mind"; you can't go there, but as far as you can see there's nothing there anyway, so why would you want to?
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Not to be confused with the Gametrailers podcast/show of the same name.
{{examples|Examples:}}
 
* Used with and without explanation in ''[[City of Heroes]]''; some urban missions are explicitly described as taking place in neighborhoods which have been isolated with portable forcefield units, but other urban missions, as well as tasks in the Spirit World, have transparent boundaries for no known reason. (And strictly speaking, these walls aren't invisible when you're close up to them; then they're transparent blue.) The "War Walls" separating the various zones serve a similar purpose, although they're visible and again have an in-game explanation.
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* ''[[Parasite Eve]]'' has these for battles. You are confined to a small portion of the room you are in for fights.
* Parodied in an ad for ''[[Tony Hawks American Wasteland]]'', in which the titular skater runs into one of these. In live action.
* ''[[World of Warcraft]]'' completely averts this with its two main maps, Kalimdor and the Eastern Kingdoms. However, this trope kicks in full force in instances, Outland, and the draenei and blood elf starting zones. In instances, each of which is its own isolated mini-map, you aren't actually supposed to run into invisible walls, but they're often there as a backup, just in case you manage to actually surmount the [[Insurmountable Waist -Height Fence]]. Outland has invisible walls and an invisible ceiling for flying mounts. The new ''Burning Crusade'' starting areas are actually implemented as parts of the Outland map overlapping the old world; this is not visible to players if they access them conventionally (using teleportation, the Thalassian Pass, or the Auberdine-Azuremyst boat), but players trying to swim out of these zones will hit the plain old [[Invisible Wall]].
** There are certain instances that literally have an invisible wall, notably those featured in the Caverns of Time. These contain a replica of a present-day zone as it was at some point in the past. If you leave the standard play area, a mist forms around you, essentially warning that you can't go much farther. And then you hit the invisible wall, forcing you to turn around.
** There are also some invisible walls in the two main maps, but you really have to be exploring places you shouldn't be in at all in order to hit them.
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* A few ''[[Team Fortress 2 (Video Game)|Team Fortress 2]]'' fan-made maps feature these on staircases. One server has dubbed them "Stairways to Heaven" because they have to go ''somewhere''.
** Although maps generally make good use of the [[Insurmountable Waist High Fence]], the Demoman and Soldier are able to send themselves flying all over the place, easily clearing most all of these. As a result, the invisible walls are called in. Can be particularly annoying not having an indication of which rooftops you can access and which are behind unseen barriers.
* They're everywhere in ''[[The Legend of Zelda: Ocarina of Time (Video Game)|The Legend of Zelda Ocarina of Time]]'', though most of them involve using the levitation code on a Game Shark to get to places you couldn't normally go. You can however reach the one behind the windmill at Kakariko village using the cuckoo in the windmill. Sometimes you can hookshot or shoot your arrows at invisible walls without realizing it.
* ''[[Borderlands (Video Game)|Borderlands]]'' plays the trope straight when you're furiously trying to drive a vehicle through a vehicle-sized gap in a roadblock to no avail.
* In the early ''[[Spyro the Dragon]]'' games, some kind of invisible force field keeps you from wandering off the map in some levels.
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[[Category:Invisibility Index]]
[[Category:Invisible Wall]]
[[Category:Trope]]