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** There are also some invisible walls in the two main maps, but you really have to be exploring places you shouldn't be in at all in order to hit them.
** These were almost completely done away with in ''Cataclysm'', with flying mounts now allowed anywhere, the only invisible walls you'll ever hit are an invisible ceiling if you fly straight up, and if you fly too far out into the sea (where even if you do find the wall, you'll be garunteed to die of fatigue damage seconds later.) The invisible wall over the mountain range dividing the eastern plaguelands (Eastern kingdoms zone) with Ghostlands (Burning crusade zone) are still there, simply because it would take up too much data to make the entire mountain range into an instance portal to take you there.
* Like ''[[World of Warcraft]]'' and other "free roam" [[
* The ''[[Thief]]'' games have occasional invisible walls, but all in areas the player isn't supposed to reach (such as the roofs of buildings). However, these are notable in that they are apparently made of invisible wood, and as such the player can smash them aside with their sword and continue.
* Al of the [[Star Wars]] ''[[Rogue Squadron]]'' games will turn your ship around if you go too far outside the mission area. Sometimes it's explained (getting too far from the action), on others (like the infinite featureless plane of the Death Star endurance level) it feels a little limiting.
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