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** The City Trail mode has an odd one, though. Though there are the normal invisible walls around the sides of the map, if you go at them from a high altitude you'll go through them. However, all you can do outside of the invisible walls is ride around on water, and if you continue going away from the city you'll reach another set of invisible walls which can't be bypassed. What's odd about the invisible wall system, though, is that in some places there are small ramps outside of the first invisible wall which will bring you back into the map instead of getting stuck at a wall, meaning the developers [[The Dev Team Thinks of Everything|anticipated]] people bypassing the walls.
* ''[[Magical Battle Arena]]'' marks the boundaries of the battlefield with a literal invisible wall: a pink grid-like magical barrier that only becomes visible when you touch it (or try to blow it up), and only that specific spot that you touch. It's visible on the HUD minimap, though.
* Every combat map in ''[[Mount
* ''[[Prototype (video game)|Prototype]]'' tries to avert this by having the military launch air strikes at you if you try to leave the quarantined island, but it's fairly easy to dodge them on foot while running across a bridge, which lets you reach an invisible wall. The camera moves to an overhead view to stop you from seeing any further, but strangely, you can still target enemies beyond the wall - you just can't attack them.
** There's also a flashback segment where you're recalling what happened before the quarantine came into effect. If you try to leave the island, no military air strike happens, but the invisible wall still keeps you from leaving. Way to tax [[Suspension of Disbelief]], guys!
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