Invulnerable Attack: Difference between revisions

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* If it's a charge-''up'' attack, the protagonist of ''[[The Force Unleashed]]'' is basically untouchable while charging up his Force Maelstrom power. Very handy if (as the game does) you have to take out an End of Level boss and he's got some [[Mook|Mooks]] around to help him.
* In ''[[Dynasty Warriors: Gundam]]'', enemy pilots don't suffer knockback when they're charging up for a Musou attack (typically only used when [[Turns Red|the pilot's health is more than halfway depleted]]).
 
== Platformer ==
 
* ''<nowiki>~Prinny: Can I Really Be The Hero?~</nowiki>'' has this, except you're invincible ''while'' charging, and it's not an attack: it's a dash. (Though you can segue from the dash to an invincible slide.)
* [[Sonic the Hedgehog (Franchise)|Sonic the Hedgehog]]'s spindash charge in the original games left him protected from enemy [[Collision Damage]]. He was still vulnerable to attacks, spikes, projectiles, etc., so not completely invincible.
* [[Iji (Video Game)|Iji]]'s Retribution move.
 
== Anime and Manga ==
 
* In the original ''[[Slayers (Light Novel)|Slayers]]'' [[Light Novel|Light Novels]], Lina describes how a magic user is protected by a weak forcefield while chanting a spell - it's not usually powerful enough to repel an actually dangerous attack but it helps a little. When she sees Xelloss' field deflect an incoming fireball she knows that she is dealing with someone who is really quite powerful. His amplification trinkets don't hurt, mind, and the resultant spell is... ''very'' messy for the victim.
 
=== Examples of invulnerable attacks: ===
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== Comic Books ==
 
* Non-videogame example: [[Marvel Comics]]' [[X -Men|Cannonball]] is invulnerable when using his power.
 
== Action Games ==
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* In ''[[Ninja Gaiden]]'' for the Xbox, Ryu can avoid most attacks by charging up his Nin-po, helpful for avoiding otherwise fatal blows. This also applies to Ultimate Techniques, throws - though not the initiating or recovery frames, so be careful - and off-the-wall attacks. [[Nintendo Hard|You will need every last invincibility frame you can milk.]]
* In ''[[Devil May Cry]] 3'' and ''4'', Dante is invulnerable during a Royal Release. Only a Royal Release, mind, not a normal Release. [[Death or Glory Attack]] much?
* Unlike ''[[God of War (Video Gameseries)|God of War]]'' where the enemies practice [[Mook Chivalry]] when Kratos is in a grab animation, in ''~Dante's Inferno~'' the enemies will continue trying to attack. However, as long as Dante has already started the kill animation anything that is not a grab will just pass harmlessly through.
* In ''[[Viewtiful Joe]]'', you are completely invincible during a spin kick.
* The title character of ''[[Batman: Arkham Asylum]]'' can learn a [[One Hit KO]] move that can't be interrupted and is usable every time you get 5 hits without being interrupted. On hard mode, you'll probably defeat ''all'' enemies in large groups with either this or the [[Coup De Grace]]. (Unfortunately, [[Giant Mook|Giant Mooks]] can interrupt this attack even though normal ones can't, and it has an [[Overly-Long Fighting Animation]], so fights with both giant and normal enemies are the only legitimately difficult battles on hard mode.)
 
== Fighting ==
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== RPG ==
 
* The "Boss starts charging, use the guard command" is used in a few fights in ''[[Persona 4 (Video Game)|Persona 4]]'', because 4 introduced the "guard" command.
** Averted in ''[[Persona 3 (Video Game)|Persona 3]],'' the best way to avoid The Hermit's charge attack is to score a critical hit and knock him out of it.
* In ''[[The World Ends With You (Video Game)|The World Ends With You]]'', Shiki is invulnerable during her finisher.
* Not an attack per se, but in ''[[Mabinogi]]'', you can dodge delayed attacks like the generally fatal Fireball by taking advantage of invincibility frames in the ''throw paper plane'' action. Which has the effect of the character nonchalantly throwing the plane after being struck (but not affected) by the attack.
 
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* Causing an opponent to crash in ''[[Burnout|Burnout Paradise]]'' or ''[[Need for Speed]] Hot Pursuit'' causes the camera to pan to the disintegrating vehicle. During this time, your own car will drive itself and will be invulnerable to damage. It will even clip right through ''police roadblocks'' and get through the sharpest hairpin at any speed.
* The Autopilot item in early ''[[Wipeout (Video Game)|Wipeout]]'' installments would take over control of your ship when activated, turning it into an AI drone for a few seconds. In this state, it would ''ignore wall collisions''. You could literally head directly towards a crash barrier or plummet towards the ground, activate autopilot at the last moment and flawlessly pull out of the dive or clip right through the wall on your way back to the ideal line. [[Tropes Are Not Bad|Horribly averted]] in recent titles where you will actually crash in this situation; not only that, but the [[Artificial Stupidity|autopilot]] does not know how to [[Pinball Projectile|activate the airbrakes]] around [[Completely Missing the Point|difficult corners]], which makes you wish the semi-godmode was reinstated.
 
== Shoot Em Up ==