Irrelevant Sidequest: Difference between revisions

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{{trope}}
{{quote|'''RGN''': But how? None of us -- hang on, why is everyone looking at me?<br />
'''JUHANI''': Because you always do this sort of thing.<br />
'''MISSION''': Yeah, we just kind of tag along while you do all the work.<br />
'''RGN''': Look, I hate to disappoint you all, but I don't actually have any form of legal training.|RGN is [[Genre Blind]] after being asked to be a defense lawyer in ''[http://hawk.kotorfanmedia.com/node/1771 Yet Another KotOR Parody]''.}}
 
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** Shepard frequently [[Lampshade Hanging|lampshades]] this, to which the quest-giver usually responds "I can pay you", which makes it all fine and dandy, since [[Adam Smith Hates Your Guts|shopkeepers have no time for galactic saviours]].
*** The gene therapy couple get a [[Take That Us]] in the sequel in incidental dialogue. She's still worried.
{{quote| '''Man:''' Maybe we should ask random people on the street what they think?}}
*** The sequel has probably the most irrelevant irrelevant sidequest ever: finding out if there are fish in the Presidium lake. That's it. True, nobody actually ''asks'' Shepard to do this, but they still seem to find settling what amounts to two tourists arguing to be a worthy use of their "preparing to save humanity" time anyway<ref>Note that, while this quest seems completely irrelevant, if you do it right, it's less a sidequest and more "While I was there, I happened to find out X". Shepard is, in fact, going all over the Zakera Wards, trying to prepare for his/her mission, and while in a bar on an unrelated side-trip, s/he runs into the person that happens to know the answer.</ref>.
* Have you ever wanted to find a banana, cure recurring nightmares, take a picture of snow, or give unsolicited weight loss advice? Well, then ''[[Mega Man Star Force]] 2'' is the game for you!
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** Subverted, however, in that none of the sidequests in the game are truly irrelevant; the hero is, in addition to trying to save the day, is looking to constantly improve. Sidequests are optional, but never worthless.
* Taken to ridiculous extents in ''Sacred'' and ''Sacred 2''. One moment you're crawling through fetid sewers, fighting off thieves, cultists, undead, dragons and gods know what else, another you're approached by a tearful girl asking you to help find her pet bunny.
* ''<nowiki>~[[Star Ocean: Till the End of Time~]]</nowiki>'' is notable in that the entire middle half of the game is one of these.
* Mostly averted in ''[[The Witcher]]''. Geralt is a professional monster-slayer and he can take out lots of contracts in each chapter of the game, though ultimately these amount to [[Fetch Quest|Fetch Quests]]; even if your contract is to kill the Drowners harassing some poor villagers, all you need to do is return a bunch of Drowner Brains to the contract-giver, regardless of whether or not you actually killed those specific Drowners. Still makes sense in the context of his job, though, and there are some quests that do require you to kill the right monster(s).
* The main character of the ''[[Ryu ga Gotoku|Yakuza]]'' games is extremely community minded, which seems to be a open invitation to provide him with ridiculous requests for help. "Please, you have to stop my corrupt boss by becoming a male escort!", "Please, you must run my Hostess Bar while I go to see my sick mother!".
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** Early on, if you ask one merchant if you can help him find his AWOL employee he [[Lampshades]] this, saying "I'm sure you have more important things to do than help me with my problems."
** Also, Sten gets frustrated with what he believes is this trope:
{{quote| '''Sten''': Are you planning on running until north becomes south and you sneak up on the Archdemon from behind?<br />
'''Warden''': I'm not running.<br />
'''Sten''': No, you're not. [[Anti-Mutiny|I'm taking command.]] }}
*** Ironically, the quest that triggers this conversation ''is'' actually part of the main plot.