It's Always Sunny in Miami: Difference between revisions

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* It was always daytime in the original ''[[Pokémon Red and Blue]]'' games. The next generation fixed this. ''[[Pokémon Ruby and Sapphire]]'' went back to perpetual daytime, due to some (in retrospect, rather minor) technical problems. ''[[Pokémon Diamond and Pearl]]'' re-added the time of day feature. ''[[Pokémon Black and White]]'' retained this in addition to averting [[It's Always Spring]], but that's a different matter entirely.)
* Averted in ''[[Grand Theft Auto Vice City|Grand Theft Auto: Vice City]]''. The titular city is based on Miami and Key West, and it can rain occasionally. The bridges to the second island are even blocked off [[Broken Bridge|due to a hurricane warning.]]
* The [[PS 1]] generation ''[[Final Fantasy]]'' games had this problem. Typically the entire world map would be perpetually daylight, except for just one or two spots on the map. So it will ''always'' be nighttime in [[Final Fantasy VII|Midgar]] and [[Final Fantasy IX|Treno]]. FFIX lampshades this a bit by calling Treno the "Dark City". Other places can become night, but only when the plot demands it. The [[Play StationPlayStation 2]] ''[[Final Fantasy XII]]'' avoids this a bit by throwing in weather cycles in every location, but never a day-night cycle.
 
== [[Web Comics]] ==