It's Quiet... Too Quiet: Difference between revisions

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* In [[Mass Effect]], [[Wrench Wench|Tali-Zorah nar Rayya]] points out that this trope is usually in effect [[In Space]]: if the engines and/or life support aren't making noise, that means they ''aren't working''. The Normandy creeps her out - since it's a brand new ship, there are almost no noises at all, and her instincts are insisting that she's in danger.
* Said in [[House of the Dead]] 2, almost word for word. A later scene also has James say something similar when looking around the baddie's base: "It's like they're inviting me in..."
* In ''[[Paper Mario: theThe Thousand -Year Door]]'', the stunning lack of background music in the underground room with the entrance to the Pit Of 100 Trials provides a big clue as to how deathly serious that pipe in the middle of the room is.
* "It's quiet. Too quiet." [Enemies appear.] "''Be careful, it's a trap!''" - Peppy, [[Star Fox (series)|Star Fox]] 64
* In [[Dragon Age Origins]], at one point in the Dalish Elf origin, Merril mentions that all the woodland animals are silent. She speculates it's because the [[The Virus|Darkspawn]] are in the area. {{spoiler|She's right.}}
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'''Reznov:''' [[Genre Savvy|No, that is why I am suspicious]]. }}
** Sure enough, there is an ambush up ahead.
* Used as a device in [[The Elder Scrolls IV: Oblivion]] and, to the lesser extent, in [[The Elder Scrolls V: Skyrim]]. When you travel cross-country, there is usually soft music in the background. When you enter dangerous area with enemies lurking about, thw music fades and there is a brief moment of silence before enemies engage you and the combat music starts playing. When player reacts quickly and plays a stealthy character this can nicely increase the suspense value of stalking the enemies.