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Quite simply, the player is always the "[[The Chosen One|point man]]," and [[The Player Is the Most Important Resource|has the sole responsibility of accomplishing every task of significance.]] It's your responsibility to defuse that bomb, kill that monster, retrieve those documents, or take out that sniper: It's Up To You.
In shooters, this tends to occur with [[Sniping Mission
Similarly, in many RPGs, the main character will be designated to lead the party for no other reason than that he or she is the player's avatar; no matter how much stronger, more important, more intelligent or more experienced the other party members are. Even if this doesn't occur to the character, the group the character is part of frequently falls victim to this trope instead. Anyone trying to beat the [[Big Bad]] who ''isn't'' part of the main party will fail, and at best have to be rescued. Equally likely is the character [[Senseless Sacrifice|will simply die]] and give the player greater reason to kill the [[Big Bad]]. It may be shown later that the side character "weakened" the boss if the programmers are trying to deliver [[An Aesop]] about [[The Power of Friendship]].
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== Action Adventure ==
* In the ''[[Harry Potter (
* Justified in ''[[Darksiders]]''. The Charred Council sends War on a mission to hunt down the Destroyer with only the Watcher as his companion/jailor because they believe he started Armageddon before all Seven Seals were broken. War himself offered to take up this mission to atone for his supposed crime. It's personal for him
== Action Game ==
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* In ''[[Lego Adaptation Game|Lego Star Wars]]'', the character controlled by the player is the only one capable of damaging enemies or using their special abilities (outside of certain specific events in the Story Mode). You could have a party of 6 characters, and all 5 of the ones that aren't controlled by the player could gang up on a single Stormtrooper and pound him for upwards of 20 minutes, but he won't go down until the player-controlled character decides to attack.
** In ''[[Lego Indiana Jones]]'' the allies' attacks can stun enemies, but not kill them. Still useful.
* Justified in a particularly cruel manner in ''[[Ghostbusters]]: The Video Game.'' You're ''always'' the one who has to go in first whenever there's obvious danger, handle all the grunt work and also get all the neat toys first (and sometimes exclusively). This is because you're the new guy, and thus less valuable than the old
** Later in the game {{spoiler|the rest of the team is captured and the player must find and free them, literally making it up to you until you find the first Ghostbuster}}.
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* Averted in ''[[Star Wars]]: [[Republic Commando]]''. While the game lets you hack the consoles and plant the explosives yourself while your squad covers you, you can order one of your teammates to do the job himself while you and the rest of the team cover him. Only a small part of the game forces you to go solo and do everything yourself.
* ''[[Aliens Versus Predator]] 2'' for PC has the Marine character separated from his comrades for most of the game, with the most [[Egregious]] part where one part of your team is dragged to the local hive and only your character goes to rescue them. The rest... sit in the APC and do nothing but occasionally comment on what you're seeing via your camera.
* When playing with bots in the single-player mode of ''[[
** You can avoid this searching the option on the match configuration before the game starts on custom matches, the predefined campaigns by other side... you can change the option with the console and the correct command! (if you get access of course)
* All ''[[Halo]]'' games use this trope in full force, but it does make sense, seeing that Master Chief is a raised-from-childhood [[Super Soldier
** [[Artificial Stupidity|Doesn't help when the guy driving for you has a terrible sense of direction.]]
** Lampshaded in ''Halo 3''. [[Worf Effect|After Johnson fails at life again]] and you have to do his job for him, the mission is called "If You Want It Done Right..."
** It's more prevalent in ''[[Halo: Reach]]'', where the player is the one saving the trapped Army troopers, hunting the Elite Zealots, destroying the anti-air guns and Spire, flying into space, etc, when your allies this time are Spartans who should be equally capable of those feats. Some, like the space mission, are justified, revealing the main character having a background in piloting, as well as other black ops missions.
* The ''[[Marathon
{{quote|
* ''[[First Encounter Assault Recon|F.E.A.R.]]'' is a major offender. Apparently you're part of a team of operatives, none of whom ''ever'' assist you, and the game contrives reasons to keep you on your own.
** In ''Perseus Mandate'', your allies at least help you fight through the first introductory level, before they end up separated from you for most of the rest of the game.
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* ''[[Resistance]]: Fall of Man'' is another case where it's justified by your character being superhuman. His unique reaction to [[The Virus]] causes him to start developing some of the abilities of the Chimera without actually turning into one.
** Averted in ''Resistance 2'', where you often fight alongside more superhumans like yourself... and sometimes end up doing some significant but decidedly non-primary side task like recovering viral inhibitors or rescuing squad mates, while your main squad does the primary work.
* Partially subverted in ''[[
* Seriously, ''[[Half Life]]''. Random young ginger tech with a crowbar and bad eyesight turns out to be a more effective warrior and scientist than any number of spec-ops forces, particle physicists or cammo-suited assassins. Taken to extremes in ''[[Half Life]] 2'' when most of the remaining human race has heard of your badassery and refuse to do anything without your explicit approval, particularly in the last quarter or so of the game. However, HL2 does attempt to retcon your importance in the first game by suggesting you were an equal and respected member of the science team, which definitely isn't how you were originally treated.
** Don't forget to reload, Dr. Freeman!
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*** Not to mention the fact that there's ''heavy'' implication that Freeman is, in fact, superhuman in some way. He's not just good, he's ''[[Born Winner|born to be good]]''.
** Partially justified by Gordon having possibly the only functioning suit of [[Power Armour]] in the world, although the game never makes it clear why nobody else can wear it, given that it doesn't actually belong to him as such.
* Semi-averted in ''[[Crysis (
* Justified in ''[[Call of Duty]] 4: [[Modern Warfare]]'', where the characters you control ''are'' responsible, via the plot, for various actions. Soap is the squad's dedicated marksman, and so gets the sniper rifle; Jackson is the squad Sergeant, and therefore leads the charge on flanking actions while the Lieutenant sets up the base of fire (he also takes over the Javelin missile launcher only because the soldier who was supposed to use it gets killed); {{spoiler|1=Lieutenant Price takes the sniper shot on the big bad because Captain MacMillan already gave up control of the sniper rifle (snipers switch off after a certain period of time to prevent eye strain).}} The fact you personally have to lead the advance, since the enemies will respawn infinitely otherwise is just there, [[Bellisario's Maxim|don't think about it]].
** Then again... The first part of a particular mission involves rescuing [[S Sgt]]. Griggs, both out of a "no man left behind" mentality and also due to the fact that Griggs has the C4 required to blow up an electricity pylon. Who has to plant the C4 on the pylon? Hint: Not Griggs.
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** ''[[Modern Warfare]] 2'' uses the trope, but doesn't manage to justify it as well. [[Memetic Mutation|RAMIREZ! DO EVERYTHING!]] Fortunately, the removal of infinitely-respawning enemies at least allow you to not require moving forward until the enemies are dead, and there are even cases where your allies alone might be able to kill most of the enemies.
* Played completely straight in ''Call of Duty: World at War'': Not only does it fall to you to take point and destroy the important targets and so on, when you have to defend against the counter-attack after taking the airfield, none of the NPCs make use of the fixed machine guns and AA cannons available to yourself. And in the flying boat level, the gunner on the other side will even give up his spot in order to let you shoot on the side with the most targets. Possibly lampshaded for the Russians, as at the end of the game, Sergeant Reznov will tell your character "As long as you live, the heart of this army can never be broken."
* ''[[Call of Duty: Black Ops
* Lampshaded in ''[[Star Trek Elite Force]] II'' when a character points out that your character, the team leader, shouldn't be going off on solo scouting missions. The response: "Don't ask".
* Played straight in ''[[Battlefield (
* Embarrassingly obvious in [[Red Faction]], you allies have about a ten second life span when confronted with enemies. Out of the entire resistance only one person seen on screen survives to the end.
* Played straight and averted at the same time in the campaign mode of [[Star Wars Battlefront]] 2. Only you can capture the command posts and do other mission objectives. However, your allies can prove useful in killing surrounding enemies and you will also capture the command posts much faster when you have your allies with you. Simply played straight in other modes with bots, however, wherein [[Artificial Stupidity|you are the sole competent soldier on your side]].
* Somewhat averted in the somewhat obscure, early [[Unreal II:
== Hack And Slash ==
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* Untwisted in ''[[Guild Wars]]: Factions'', when regular civilians will take the initiative and attack enemies in the area, often before you do. However, this almost always ends with the low-leveled civilian getting destroyed by the much stronger enemy.
* The MMORPG ''[[Wizard 101]]'' has the Dumbledore [[Captain Ersatz]] telling you that [[Big Bad|Malistaire]] is up to stuff that (gasp) might destroy the entire Spiral (the galaxy (I guess) wherein the various worlds exist) - but far be it from the high-powered head of the school to shut down the school for a few weeks and run off to stop the [[Big Bad]] himself:
== Platform Game ==
* In ''[[
* The player character in ''[[Drawn to Life]]'' is designed to save the village from the [[Big Bad]]. Fair enough, he has to be the one to traverse the dangerous levels to free the Raposa, as Jowee shows how inept the Raposa themselves are at it in one level. But why does he also have to do absolutely ''everything'' else as well, including gathering up characters, and playing messenger delivery service to the NPC's when they could just as easily do that at least for themselves?
* Averted in ''[[
* Justified in ''[[Spyro the Dragon (1998
== Puzzle Game ==
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* A fair portion of [[Real Time Strategy]] falls into this also. If there are other forces besides the ones you command, they tend to fail so you can bail them out in the next mission.
** It was actually averted in a few levels of ''[[Ogre Battle]] 64''. In fact, if you don't move fast enough, a unit not directly under your command can win the battle for you. At the very least, they can hold their own and kill more enemies than any of your units (although there's never more than one extra unit).
*** Kinda averted in ''[[Command
*** Emphasis on "Playing on Normal". In the later levels, the enemy AI can get pretty brutal while the allied CO remains basically the same, resulting in levels where if you fail to complete your objectives quickly enough your allied CO will be eviscerated. By enemies you've been holding off just fine, while also attacking, thank you very much. The computer is literally ''fighting itself and losing''.
* In ''[[Ogre Battle:
* ''[[Grim Grimoire]]'' is an amusing example, where the main character Lillet Blan finds herself trapped in a persistent [[Groundhog Day Loop]], repeating the five days leading up to a powerful mage killing everyone at her school of magic. Due to being a complete novice she spends the first few times around informing her teachers of what’s going onâ€
* ''[[World in Conflict]]''. You start out as a mere Lieutenant, but Saywer puts a lot of trust into you right away. Granted, the other officer, Captain Bannon, isn't good for much most of the game, but Sawyer doesn't even really give him a chance until the 4th mission (where he fails, but his target was defended better than yours, and further away). And even after Sawyer gets his old friend Webb as a replacement for Bannon, you're still the one that does all the important stuff.
* While the campaign of ''[[Dawn of War]] 2'' is not a complete example, as proper use of allies is essential to victory, it still remains that a dozen [[Space Marine
== Role Playing Game ==
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** In their defense, you're the only human Spectre in the galaxy, and most of those missions they send you on take place in a hostile part of the galaxy where no Citadel race can officially send their military without possibly starting a war with all those rebellious races in the area. So by sending you, they can deny having given you any official orders, since Shepard can really do anything (s)he wants.
** One such mission takes place on the Moon. Yes. Earth's moon. There's a good reason, though.
** Subverted in ''[[Mass Effect 2]]''. Thanks to significantly reduced [[Hit Points]], addition of an ammo limit that applies only to you and the enemy's tendency to [[Gang Up
* In ''[[Jade Empire]]'', this trope makes perfect sense most of the time. You are the only Spirit Monk left, so you are the only one capable of defeating a lot of the challenges placed before you. And, as of three complete runs through the game, this troper has never had a henchman kill an enemy, so there is a good game mechanics reason as well.
* The other members of the Wigglytuff's guild in ''[[
** Semi-Averted in the Deluxe version, Explorers of Sky, which adds a playable backstory, missions, and possibly epilogues for all of the guild members. It's all still up to the player, but at least you get to control the NPCs.
** Just about EVERY main series Pokémon game features
*** Speaking of the Elite Four, this was averted once in Pokémon Gold and Silver, as Lance of the group in question shows up at the same time as you to clear a power plant of Team Rocket members. A good "you take that one, I'll take this one" combined effort commences.
* Handwaved in ''[[Persona 3]]''
** ''[[Persona 4]]'' plays it the same way, except that, with the wild card being the only one who could enter the world inside the TV to begin with the others are completely comfortable with you taking point.
* ''[[Gothic]]'' doesn't try to hide the fact that your nameless character was chosen randomly to move the planned events of the different camps to their conclusion, then save the world. Being given a message for the Magicians of the Circle of Fire at the beginning of the game does not motivate the plot much at all.
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** Somewhat averted in ''[[Morrowind]]'', though, where {{spoiler|at one point during the main storyline you find a cave filled with the spirits of the other "chosen ones" who obviously weren't the ''real'' chosen one on account of being dead. It is quite possible that the Daedra Azura made up this whole chosen one thing to get some mortal to do her dirty work for her.}}
** Not like Azura has a choice, Daedra Lords cannot physically manifest on the mortal plane without outside assistance (Being summoned or the Dragonfires not being lit). And since people don't tend to react too well to lesser Daedras, mortal agents are all that's left.
* Double Subverted at the end of ''[[
* Averted in ''[[
** Though if you do so, [[Double Subverted|she rejoins your party just before the last battle, anyway.]]
* Half Lampshaded half [[Played for Drama]] in ''[[
* In ''[[
* ''[[
* Used in ''[[Vampire: The Masquerade Bloodlines|Vampire: The Masquerade - Bloodlines]]''. The player character is a newborn vampire, and yet is apparently the only agent Prince LaCroix has available. This is, however, thoroughly justified; LaCroix has only just taken over the city and his control of the older, stronger vampires is precarious at best, the player character is still young and weak enough to be easily [[Mind Control|Dominated]] into doing any tasks he doesn't want to do, and {{spoiler|1=LaCroix is actively trying to get the player killed.}}
* Completely averted in ''Depths of Peril'' - Any and all quests are handed out to the PC and any NPC adventurers. They will happily go off, kill the bad guys, rescue the damsel in distress and collect the reward if you're not fast enough.
* [[Deconstructed]] in ''[[
** And in several cases, ''consciously'' set up by the [[Magnificent Bastard|Practical Incarnation]].
* Averted in ''[[Fallout]] Tactics''; the main character doesn't have to do anything except accept missions and collect promotions. Anyone on the team can snipe that mook, pick that lock, disarm that bomb, or pilot that vehicle.
** In the first two ''[[Fallout
** This trope is frustratingly blatant towards the end of Fallout 1, when it's clear that a full invasion of the Cathedral by the then-numerous and heavily armed Brotherhood of Steel would have led to a quick victory over the [[Big Bad|Master]]'s defenses. The Elders of the Brotherhood seem more than happy to just sit back and make you do all the work, not even allowing you access to their vast weapons stockpiles as they send you on your way to face the Super Mutant army.
* In ''[[
* ''[[
** A specific mission comes to mind where you and your lowly militia prevent a kidnapping attempt on the "well-protected" princess by ''yourself'', after a gathering of military captains, in the capital city and not a single squad or soldier from the actual army even lifts a finger to your aid.
*** Squad 7 also lifted seiges, defeated each and every one of the enemy's main generals, recaptured key cities and hunted for war criminals ''in their spare time''. They also take out the enemy superweapons by their lonesome {{spoiler|with the help of their own Valkyria.}} The war could not have been possibly won without the efforts of Squad 7.
** [[Valkyria Chronicles III|Squad 422 begs to differ]]. They are the only ones to stop Calamity Raven from breaking into Randgriz (''twice!''), they attempted assassination of Maximilian, and they narrowly prevented the shattering of the fragile peace after the accord is signed. {{spoiler|Having their own Valkyria, imperfect she might be, helps greatly.}}
* In the old [[Dungeons
* This is lampshaded on two occasions in ''[[Dragon Age Origins]]'' when both Morrigan and Shale separately ask Alistair why he follows the [[Player Character]]'s lead even though he is the senior Grey Warden by about six months. Alistair explains that he does not want to be responsible for the lives of others and, thus, is more comfortable as a follower than as a leader. If you offer to put him in charge, he somewhat jokingly states that he would probably get everyone killed. And it seems he is entirely right about that. The ''Darkspawn Chronicles'' DLC shows [[What If|what would happen if]] the [[Player Character]] had died during the Joining and Alistair was forced to deal with the Blight himself... it ends with everyone dying and the country being destroyed by the darkspawn.
* Justified in ''[[Wild
* [[Handwaved]] in the beginning of ''[[Neverwinter Nights]]'', where the powerful paladin Aribeth has to stand still in a room while your rookie adventurer clears out the bad guys, because they're tracking her location with some kind of magic. After that, it somehow continues to always work out like that, with the [[Big Good]] tier characters standing around in a base doing vital background work/nothing and sending you to do everything.
* Partially justified in ''[[Neverwinter Nights 2]]'', though sometimes it seems like Nasher should have given you a crapload more support than he did. Completely justified in Mask of the Betrayer, in which you are on a personal quest with no backup organization.
* Mostly justified in ''[[Knights of the Old Republic]]'', in which the Jedi Council doesn't want to attract Malak's attention by sending a full team of Jedi Knights out on your mission, and you and Bastila are the only ones who have the information to locate the [[Plot Coupon|plot coupons]], but it makes a bit less sense why they put you in charge of Bastila (the senior Jedi) instead of the other way around.
** In the second game, you are on the run from the Republic for some of it, so you don't have any backup in most sections of the game. When Mandalore brings in several commando squads at the Battle of Telos, though, it still falls to the party to plant the warheads that will destroy the Sith warship.
* Partially averted and then justified in ''[[
** And they're the only ones who can defeat the [[Big Bad]] because no one else even knows where the source of the problem lies...except [[La Résistance|The Renegades]], whose plan to defeat said Big Bad involves using Lloyd as bait for [[The Dragon]], and who don't really feel like explaining said plan ''to'' their bait, especially at first...because after all, he was just a tagalong nobody.
*** Then you get to the end of the game, and it turns out that {{spoiler|Lloyd really WAS the only one who could save the world, since he had the special exsphere produced by the Angelus project.}}
* In [[Legend of Mana]], nothing gets done without the player character...this even includes building the map.
* In ''[[
== Shoot Em Up ==
* In the original ''[[Star Fox (
** And to land the last blow on the missiles in Sector Z, thereby robbing you of the needed points to get a medal.
** Also, in the grand scale of things, General Pepper's army doesn't seem to do anything in the war. This is a real quote from General Pepper in Star Fox 64 in response to Fox's cunning strategy: "You're going to attack the enemy base? Great idea Starfox!"
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* Averted in ''[[Rainbow Six]] Vegas'' and the like. Not only can you tell your CPU-controlled team-mates to go first, in some cases they're more accurate than you are! You'll hear this exchange dozens of times: "Prepare for entry." "Stacking up." "Frag and clear." "Cleared!" "Regroup on me." Careful planning will have you taking out a room of six tangos in something like 3 seconds.
** Definitely not averted in ''[[Rainbow Six]] Vegas''. Your three-man team is routinely sent to engage hundreds of heavily-armed enemies with virtually no backup, despite the assumption that a significant amount of other friendly troops would be in the Vegas area (after all, it is the site of several major attacks). The worst offender is when you end up fighting your way through an entire building just to find several dozen police/FBI waiting happily outside.
** In the ''[[Ghost Recon]]: Advanced Warfighter'' games, the player controls only Captain Mitchell. Although there are several infiltration/recon missions where he must go solo, the majority of the game provides him with up to three specialized "Ghost"
== Survival Horror ==
* In ''[[
* Averted in ''[[Eternal Darkness]]'', despite having a [[Chosen One]]. Most of the game consists of playing as the various [[Red Shirt
* In Vampire Quest, produced by www.vampyou.com, this is used, almost to the point of parody. You have three other party members, who are unseen throughout most of the adventure, except getting captured and rescued. At no point do they actually do anything, ever.
== Third Person Shooter ==
* It's implied, in ''[[Crusader:
** Half-subverted in the game's final mission; you're supposed to command a squad of Rebel soldiers, but all methods other than the one you took to get there are locked out or inaccessible.
* Averted in the 3rd-person tactical shooter ''[[Winback]] 2''. Two characters from your three-man squad are assigned to each mission, and you play the first one... During which time, several opportunities are given for you to accomplish things outside the scope of your mission. ''Then'' you play as the ''second'' character, and receive bonuses when the "first character" helps you out (for instance by helping open a locked door, or by picking off some [[Mook
* ''Kind of'' averted in the latest ''[[
* Also semi-averted in ''[[Max Payne 2]]'' with missions which are played from Max's perspective and then switch to Mona's, showing what she was doing at the same time to help Max perform his jobs. The original ''Max Payne'' lampshades his uniqueness though by pointing out that only he in the game world has the ability to slow down time, but offers no explanation at all for it.
** ''Max Payne 2'' notably fails to address why, given what happened last time Max went on the run from the police but was proven right, people are still unwilling to trust him. A non-game example of this is on ''[[
*** Well, in this case, {{spoiler|Max ''did'' kill Winterson.}} And even before that, his behavior was increasingly erratic. And in the first game, he wasn't so much "proven right" as "{{spoiler|had the charges taken care of by mysterious and powerful connections}}".
* Strangely done in ''[[Kane and Lynch]]'', where you are the only one who can revive teammates... even when your living teammates end up standing in front of the slumped over ones like they're cover.
* Slightly inverted in ''[[Red Faction]]: Guerrilla'', since Mason's expertise doesn't extend much farther then "explode this thing over here", most Faction Missions involve other, unseen operatives doing the leg work while you support them.... usually by exploding things.
** Also in one mission you have to drive across a artillery firing field and shut down the artillery. However it's less it's up to you and more you're the only one who manage to not be completely utterly shelled to dust. That mission was a [[Player Punch]] as you watched the truck in front of you explode then you hear the rest of rebellion screaming for help over the radio or how they're stuck and the shells are getting closer.
* ''[[Dead Space (
== Turn Based Strategy ==
* ''[[Fire Emblem]] 10'' (''[[Fire Emblem Tellius
** Generally played semi-straight in the rest of the ''[[Fire Emblem]]'' series. While the main character(s) are usually quite powerful in their own right, your other units may be stronger or more useful. However, that tiny band of 10-30 people is the only effective resistance to the [[Big Bad]] and his army.
== Wide Open Sandbox ==
* In ''[[Grand Theft Auto]]: [[Grand Theft Auto: San Andreas|San Andreas]]'', the player's territory can be invaded by other gangs. However, it's solely the player's responsibility to defend it. No one else in the gang of presumably hundreds ever takes the initiative to help out or, better yet, handle the attack themselves. However, your gang in [[Grand Theft Auto]]: Vice City will cheerfully blow away anyone who tries to attack the player character.
** Also in the ''[[Grand Theft Auto]]'' series, the player must always be the driver, and apparently no one else who ever rides with the protagonist knows how to drive. Even when someone arrives to pick you up during a [[Cutscene]], they invariably scoot over to the passenger seat once the gameplay begins. This is lampshaded in one of the missions in ''San Andreas'', where Ryder instructs; "You drive - seein' as you "Mister Driver" and all."
** Averted, probably intentionally, in one of the later missions of San Andreas. At the end of the mission, the main character offers to drive his cohorts to the hospital, but they assure him that he's done enough.
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** Especially glaring in the bank robbery mission in ''Vice City'', for which you need to recruit a gunman, a safe cracker, and a driver. None of whom perform their roles and require the player to do them.
* For a drug lord rebuilding his empire, Tony Montana has to do too much of the dirty work himself, as shown in the ''[[Scarface]]: The World Is Yours'' title. Even the goons who deliver cars to him proceed to take the passenger seat and leave their boss to drive. While players can switch to playing as the hired muscle, that is an unexplained, wholly optional, plot-irrelevant element.
* In the video game adaptation of ''[[The Godfather (
** Apparently realizing how difficult and unrealistic the single-handed approach to underworld domination was in the first game, the developers of the sequel have created the "Family" or "Crew" system. This will allow the player to send members of their families to do their dirty work for them, so the player isn't saddled with all the work. At the same time, fellow mob members can be brought along on missions to help take over rackets and storm rival family compounds. It would appear the game makers have realized why the Mafia considers itself a "Family Business."
* Averted in the first level of ''[[STALKER]]: Clear Sky''. If you ignore the mission objectives, your teammates will eventually accomplish them for you. This allows you to progress to the next level, but you also miss out on the mission rewards you're given if you participate in the missions.
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*** One of the love it or hate it features in the first game was the fact that due to the living world, sometimes your quests would sort out on their own. Say if you were tasked to kill a certain NPC, he isn't suddenly gifted with a "character shield" and he might fall victim to the many, many dangers of The Zone if you leave him wandering long enough. Often all you have to do is go to the right place, then go back to the quest-giver to claim your reward; skipping all the fighting as the mutants you were supposed to eradicate were killed by your allied Stalkers who then used the place as their hangout.
**** [[What Could Have Been|On a side note, there was one scrapped feature]] that would involve allied NPCs ''beating the game by themselves''.
* In ''[[
** This becomes incredibly frustrating as your empire grows to several (and sometimes dozens) of systems, and you can only defend it ''with one ship'', often from attacks that come from different directions.
* Played straight, averted and lampshaded in Rockstar's ''[[Red Dead Redemption]]'', where the whole main plot is your personal mission to kill your old companions, but on those missions where you have allies (like the assault on Fort Mercer or Escalera) they are useful but not so much that you aren't essential to victory, and lampshaded when John bitches to the goverment agents about how stupid it is to send two men into a gang hide-out by themselves, even though you've pretty much been doing exactly that since the start.
* In ''[[Space Rangers]]'', due to the nature of the living world, it is quite possible for the alliance to win the war without you. You could be milling around, running side-quests and trading for cash or what-have-you, while the other rangers and military forces actually drive the Klissans or up to two Dominator factions to extinction. This is especially true on lower difficulty levels, though on higher ones all you need is to give the war an initial "push", and the AI will usually take care of the rest.
== Other ==
* In ''[[Kantai Collection]]'', it seems like the player Admiral is the only one doing anything to fight the abyssals. There's no good reason why you who are based out of Japan should need to deploy forces all the way to Europe or the Middle East. The Friend Fleet mechanic suggests that other shipgirl forces do exist, but they only ever serve to support yours.
{{reflist}}
[[Category:Solitary Tropes]]
[[Category:Video Game Tropes]]
[[Category:
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