It's Up to You: Difference between revisions

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Quite simply, the player is always the "[[The Chosen One|point man]]," and [[The Player Is the Most Important Resource|has the sole responsibility of accomplishing every task of significance.]] It's your responsibility to defuse that bomb, kill that monster, retrieve those documents, or take out that sniper: It's Up To You.
 
In shooters, this tends to occur with [[Sniping Mission|Sniping Missions]]s, in which your character is tasked with using a sniper rifle to kill or [[Escort Mission|protect]] someone, despite the fact that your character has never been acknowledged as a sniper or marksman until now. NPC allies tend to be struck with [[Artificial Stupidity]] such that they are incapable of defeating anything but the most basic [[Mook]] even when armed with the same weapons as the player.
 
Similarly, in many RPGs, the main character will be designated to lead the party for no other reason than that he or she is the player's avatar; no matter how much stronger, more important, more intelligent or more experienced the other party members are. Even if this doesn't occur to the character, the group the character is part of frequently falls victim to this trope instead. Anyone trying to beat the [[Big Bad]] who ''isn't'' part of the main party will fail, and at best have to be rescued. Equally likely is the character [[Senseless Sacrifice|will simply die]] and give the player greater reason to kill the [[Big Bad]]. It may be shown later that the side character "weakened" the boss if the programmers are trying to deliver [[An Aesop]] about [[The Power of Friendship]].
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* In the ''[[Harry Potter (video game)|Harry Potter]]'' video games, Ron and Hermione are basically reduced to doing nothing except constantly saying "You handle this, Harry. I'll just stand here and be of no use whatsoever." Averted in the third and fourth games, as in the former you can play as all of them and switch between the three, and in the later you pick which one you want to play as in each mission.
* Justified in ''[[Darksiders]]''. The Charred Council sends War on a mission to hunt down the Destroyer with only the Watcher as his companion/jailor because they believe he started Armageddon before all Seven Seals were broken. War himself offered to take up this mission to atone for his supposed crime. It's personal for him too -- hetoo—he wants payback on whoever is responsible for his disgrace. {{spoiler|Of course, the Council knew all along that War was innocent. They sent War out early on purpose to foil Abaddon's attempt to bend their laws and framed War for triggering Armageddon so he that he would offer to hunt down Abaddon himself. The Council couldn't just order the Horsemen to do it since they have a hard enough time controlling the Horsemen already, and the Horsemen would never agree to serve as common assassins. They chose War for the deed because, according to the backstory, he was the most difficult Horseman to control and had already rebelled against the Council once.}}
 
== Action Game ==
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* In ''[[Lego Adaptation Game|Lego Star Wars]]'', the character controlled by the player is the only one capable of damaging enemies or using their special abilities (outside of certain specific events in the Story Mode). You could have a party of 6 characters, and all 5 of the ones that aren't controlled by the player could gang up on a single Stormtrooper and pound him for upwards of 20 minutes, but he won't go down until the player-controlled character decides to attack.
** In ''[[Lego Indiana Jones]]'' the allies' attacks can stun enemies, but not kill them. Still useful.
* Justified in a particularly cruel manner in ''[[Ghostbusters]]: The Video Game.'' You're ''always'' the one who has to go in first whenever there's obvious danger, handle all the grunt work and also get all the neat toys first (and sometimes exclusively). This is because you're the new guy, and thus less valuable than the old hands -- ifhands—if ''you'' get killed by whatever obvious danger you're leading the way into, or the dangerous, experimental technology based on nuclear power and theoretical particle physics ends up melting you into a puddle, they can just hire someone else and it's no huge loss, and why waste the experienced people on turning cranks or the like when you can have the newbie do it? Also averted, to a degree -- thedegree—the other Ghostbusters ''will'' fight and defeat enemies with little or no help from you, if it comes to that. One boss in particular is probably most easily defeated by letting the others do the actual fighting, while you act as medic/bait.
** Later in the game {{spoiler|the rest of the team is captured and the player must find and free them, literally making it up to you until you find the first Ghostbuster}}.
 
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* Untwisted in ''[[Guild Wars]]: Factions'', when regular civilians will take the initiative and attack enemies in the area, often before you do. However, this almost always ends with the low-leveled civilian getting destroyed by the much stronger enemy.
* The MMORPG ''[[Wizard 101]]'' has the Dumbledore [[Captain Ersatz]] telling you that [[Big Bad|Malistaire]] is up to stuff that (gasp) might destroy the entire Spiral (the galaxy (I guess) wherein the various worlds exist) - but far be it from the high-powered head of the school to shut down the school for a few weeks and run off to stop the [[Big Bad]] himself: [[It's Up to You]]. Why he thinks it's a good idea to put this grand task in the hands of a first-year student is anyone's guess. But the way in which [[It's Up to You]] is stressed makes it ''very'' hard for an adult player to keep their [[Willing Suspension of Disbelief]].
 
== Platform Game ==
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*** Emphasis on "Playing on Normal". In the later levels, the enemy AI can get pretty brutal while the allied CO remains basically the same, resulting in levels where if you fail to complete your objectives quickly enough your allied CO will be eviscerated. By enemies you've been holding off just fine, while also attacking, thank you very much. The computer is literally ''fighting itself and losing''.
* In ''[[Ogre Battle: The March of the Black Queen|Ogre Battle]]'', [[Canon Name|Destin]] is the leader of the Rebellion, and solely his actions / stats determine the endings. This is despite the fact that he will recruit characters with far bigger stakes in the Rebellion than him, and far bigger beefs against the Empire, but it's Destin who chooses who becomes the next King in the end, and killing Destin is all that is needed to end the rebellion.
* ''[[Grim Grimoire]]'' is an amusing example, where the main character Lillet Blan finds herself trapped in a persistent [[Groundhog Day Loop]], repeating the five days leading up to a powerful mage killing everyone at her school of magic. Due to being a complete novice she spends the first few times around informing her teachers of what’s going on…¦ inevitably leading them to screwing things up even worse than before. She gets the hint eventually.
* ''[[World in Conflict]]''. You start out as a mere Lieutenant, but Saywer puts a lot of trust into you right away. Granted, the other officer, Captain Bannon, isn't good for much most of the game, but Sawyer doesn't even really give him a chance until the 4th mission (where he fails, but his target was defended better than yours, and further away). And even after Sawyer gets his old friend Webb as a replacement for Bannon, you're still the one that does all the important stuff.
* While the campaign of ''[[Dawn of War]] 2'' is not a complete example, as proper use of allies is essential to victory, it still remains that a dozen [[Space Marine|Space Marines]]s are required to defend three planets from an [[Our Orcs Are Different|Ork]] WAAAGH!, [[Our Elves Are Better|Eldar]] incursions and a ''friggin' [[Horde of Alien Locusts|Tyranid Hive Fleet]]''. Partially justified by a) the Chapter suffering a horrific defeat that depleted their numbers, so it really ''is'' All Up To You, and b) anything in ''[[Warhammer 40000]]'' being notorious for its [[Unreliable Narrator|Unreliable Narrators]]s and the whole thing playing like one big propaganda film, leaving one with the impression the numbers weren't quite so one-sided as the game depicts.
 
== Role Playing Game ==
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* The other members of the Wigglytuff's guild in ''[[Pokémon Mystery Dungeon Explorers]] of Darkness/Time'' only exist to talk and get some hints, and they do nothing to advance the plot, even when they go to missions like the player.
** Semi-Averted in the Deluxe version, Explorers of Sky, which adds a playable backstory, missions, and possibly epilogues for all of the guild members. It's all still up to the player, but at least you get to control the NPCs.
** Just about EVERY main series Pokémon game features this-- whythis—why is it that it's always a kid with level 20 Pokémon that saves an area from trouble while there are plenty of adults with Level 25 Pokémon just a few steps down the road and, of course, Gym Leaders and the Elite Four?
*** Speaking of the Elite Four, this was averted once in Pokémon Gold and Silver, as Lance of the group in question shows up at the same time as you to clear a power plant of Team Rocket members. A good "you take that one, I'll take this one" combined effort commences.
* Handwaved in ''[[Persona 3]]'' -- the—the player is chosen to lead the party in the Journey, much to the irritation of one of his companions, because he has the wild card. His friend gets even more frustrated when he begins leading the party over much, much more experienced SEES members. Aigis in The Answer is dubbed party leader for the same reason - again, much to the chagrin of [[The Lancer]] from the previous game.
** ''[[Persona 4]]'' plays it the same way, except that, with the wild card being the only one who could enter the world inside the TV to begin with the others are completely comfortable with you taking point.
* ''[[Gothic]]'' doesn't try to hide the fact that your nameless character was chosen randomly to move the planned events of the different camps to their conclusion, then save the world. Being given a message for the Magicians of the Circle of Fire at the beginning of the game does not motivate the plot much at all.
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** And in several cases, ''consciously'' set up by the [[Magnificent Bastard|Practical Incarnation]].
* Averted in ''[[Fallout]] Tactics''; the main character doesn't have to do anything except accept missions and collect promotions. Anyone on the team can snipe that mook, pick that lock, disarm that bomb, or pilot that vehicle.
** In the first two ''[[Fallout|Fallouts]]s'', if a party member had a higher skill in something than you, they would attempt to do the task in your stead. Unfortunately, they were rarely better than you (if you specialized in something), let alone good enough to perform any of the tasks requested. Typically, that meant you had to do anything important.
** This trope is frustratingly blatant towards the end of Fallout 1, when it's clear that a full invasion of the Cathedral by the then-numerous and heavily armed Brotherhood of Steel would have led to a quick victory over the [[Big Bad|Master]]'s defenses. The Elders of the Brotherhood seem more than happy to just sit back and make you do all the work, not even allowing you access to their vast weapons stockpiles as they send you on your way to face the Super Mutant army.
* In ''[[Tales of Hearts]]'', the main characters and the [[Crystal Dragon Jesus|Church of Valeia]] are the only ones who have a magical Soma weapon. Now, a Soma is effectively required to be an important character. The exceptions to this rule are the Empress, her staff, and the magically powerful [[Mysterious Waif]], herself a [[Sufficiently Advanced Alien]]. [[The Lancer]] is incapable of participating in combat until he receives his Soma, even though one of his skills when he does get it is a straight kick. Late in the game, another character gives up his Soma and immediately feels useless; in one of the sidequests, the party has to bail him out when he goes looking for a new one and is jumped by a relatively easy boss.
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* Averted in ''[[Rainbow Six]] Vegas'' and the like. Not only can you tell your CPU-controlled team-mates to go first, in some cases they're more accurate than you are! You'll hear this exchange dozens of times: "Prepare for entry." "Stacking up." "Frag and clear." "Cleared!" "Regroup on me." Careful planning will have you taking out a room of six tangos in something like 3 seconds.
** Definitely not averted in ''[[Rainbow Six]] Vegas''. Your three-man team is routinely sent to engage hundreds of heavily-armed enemies with virtually no backup, despite the assumption that a significant amount of other friendly troops would be in the Vegas area (after all, it is the site of several major attacks). The worst offender is when you end up fighting your way through an entire building just to find several dozen police/FBI waiting happily outside.
** In the ''[[Ghost Recon]]: Advanced Warfighter'' games, the player controls only Captain Mitchell. Although there are several infiltration/recon missions where he must go solo, the majority of the game provides him with up to three specialized "Ghost" units --rangingunits—ranging from heavy artillery, medic, sniper, and infantry. These units can turn the most difficult missions into [[Curb Stomp Battle|cakewalks]], but only if the player utilizes the Ghosts effectively, instead of leaving them behind. For example, this editor completed the final mission of the first GRAW game solely by providing cover fire, while the heavy weapons specialist and his shoulder-mounted rocket launcher took on the [[Big Bad]] one-on-one.
 
== Survival Horror ==
 
* In ''[[H.P. Lovecraft|Call Of Cthulhu]]: [[Dark Corners of the Earth]]'', you're alone for the first half of the game, so naturally it's up to you. However, this becomes rather [[Egregious]] in the 2nd half when you accompany, in Turn, the FBI, the USMC and the US Coast Guard into the town, and they all prove to be almost completely useless, leaving you to do all the legwork.
* Averted in ''[[Eternal Darkness]]'', despite having a [[Chosen One]]. Most of the game consists of playing as the various [[Red Shirt|Red Shirts]]s who contribute to the fight to save humanity, and almost every chapter ends with its player character dead or insane. At the end, {{spoiler|everybody comes back in ghost form, one at a time, to attack [[The Dragon]], and the guy who died at the beginning of the game gets to seal away the [[Big Bad]].}}
* In Vampire Quest, produced by www.vampyou.com, this is used, almost to the point of parody. You have three other party members, who are unseen throughout most of the adventure, except getting captured and rescued. At no point do they actually do anything, ever.
 
 
== Third Person Shooter ==
* It's implied, in ''[[Crusader: No Remorse|Crusader]]'', that your character of the Silencer is just one of many operatives--otheroperatives—other Rebels are mentioned as taking on missions. However, for a barely-trusted recent defector, you sure end up handed a lot of critical missions. Even {{spoiler|when the mole takes over the base}}, you are given a mission that {{spoiler|could expose the traitor, assuming you survive}}.
** Half-subverted in the game's final mission; you're supposed to command a squad of Rebel soldiers, but all methods other than the one you took to get there are locked out or inaccessible.
* Averted in the 3rd-person tactical shooter ''[[Winback]] 2''. Two characters from your three-man squad are assigned to each mission, and you play the first one... During which time, several opportunities are given for you to accomplish things outside the scope of your mission. ''Then'' you play as the ''second'' character, and receive bonuses when the "first character" helps you out (for instance by helping open a locked door, or by picking off some [[Mook|Mooks]]s).
* ''Kind of'' averted in the latest ''[[Rogue Trooper]]'' video game. The player takes the role of Rogue, the only survivor of an ambush that slaughtered the rest of his genetically-engineered [[Super Soldier]] pals. Having said that, part of the soldiers' cybernetic augmentation is "biochips," which [[Brain Downloading|preserves their consciousness]] for download in a newly-grown body; in the meanwhile, Rogue installs his three friends onto his [[Swiss Army Weapon]], [[Bag of Holding|Backpack Of Holding]] and helmet. All three items are now capable of independent action (the rifle can be set up as a sentry gun, for instance, and the helmet can project a holographic decoy), and frequently [[Voice with an Internet Connection|chat amongst themselves]]. While [[It's Up to You]] still, at least your [[One-Man Army]] is allowed to multitask.
* Also semi-averted in ''[[Max Payne 2]]'' with missions which are played from Max's perspective and then switch to Mona's, showing what she was doing at the same time to help Max perform his jobs. The original ''Max Payne'' lampshades his uniqueness though by pointing out that only he in the game world has the ability to slow down time, but offers no explanation at all for it.
** ''Max Payne 2'' notably fails to address why, given what happened last time Max went on the run from the police but was proven right, people are still unwilling to trust him. A non-game example of this is on ''[[24]]'', where after seven seasons of Bauer's crazy theories and maverick tactics generally being proven to be a 100% reliable course of action, you'd think his superiors would actually listen to him and not keep screwing him over.
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