Item Crafting: Difference between revisions

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{{trope}}
[[File:cake_693.png|link=Minecraft (Video Game)|rightframe|<small>Baking made easy!</small> ]]
 
 
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== Action RPG ==
* ''[[Final Fantasy Crystal Chronicles]]'' has "scrolls", which have materials listed on them. Taking them to a specific shop with said materials allowed crafting of a specific item, with a chance of it being better than normal. Gems can optionally be added for various effects, resulting in many possible versions of each item. Finding some of the materials may result in [[Guide Dang It]], however.
** Gets really weird with the [[New Game Plus+]] system, where you get items identical in appearance and similar in name & scroll, but with different materials and stats. Especially confusing with "Dragonlike", "Dragonish", "Dracolord", and "Dragon God" armors, which are all variations on the standard Dragoon outfit in the [[Final Fantasy|Main Series]].
* The ''[[Kingdom Hearts]]'' series has synthesis shops, run by the Moogles.
* In ''Sorcerian'', items could be enchanted in seven different ways. These could be combined, but produced some complicated interference effects.
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== Puzzle Game ==
* In ''[[Puzzle Quest]]: Challenge Of The Warlords'', players can combine three types of Rune Stones (via a mini-game) to produce various uber-weapons, magical armors and other stat-boosting items. Although forging items using the more powerful Runes can be [[Luck -Based Mission|quite the crapshoot]] (as is actually getting the runes).
 
 
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* Elaborate function in the ''[[Star Ocean]]'' series, to the point of being silly. (Using medieval tools to craft, say, a laser blaster.)
** Possibly one of the first JRPGs to use a form of crafting.
** And the system is different for each game for the most part. Especially in ''[[Star Ocean 3|Til the End of Time]]'' where you picked a type of item, then cycled randomly through a list of monetary values, and then the characters you assigned would attempt to make the item. Unless you have a chart or a guide detailing what craftable items cost what, getting the thing you want is [[Luck -Based Mission|essentially random]]. And it's not even interactive, as you get to watch an [[Exact Progress Bar]].
* A major plot device of the romantic comedy/spoof-RPG ''[[Thousand Arms]]'' is the player character's occupation as Spirit Blacksmith. His ability to forge weapons relies on having a pretty girl in the forge with him, and the ability improves if they have a close relationship built up in dating sim segments.
** This reliance on pretty girls comes from the protagonists' father [[Dirty Old Man|"misinterpretation"]] of his own father's belief that the art of crafting weapons is like dealing with women. The father's logical conclusion is that to craft a good weapon, you need a good woman in your arms. Considering he teaches this to his son, it's possible he takes his interpretation [[Serious Business|seriously]].
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* ''[[Geneforge]] 3-5'' has magic forges that are an adventure in themselves to find and clear a safe path to, but once there 2-3 rare items can be combined for artifacts that couldn't otherwise be obtained. At least two out of three items for each recipe are themselves an adventure to obtain, rare or unique, and some ingredients are required for multiple recipes. ''2'' had a variant in which certain [[NPC|NPCs]] would craft a few powerful artifacts for you if you brought them the components.
* ''[[Legend of Mana]]'' has an enormous variety of crafting systems, which you can use to make everything from weapons to armor to musical instruments to golems. And you can use any material to make any of these things; want to make a stone shirt, or a sword made of hemp? In this game, you can. And you can power up all these items, by infusing them with ''fruit'' (grown in your own personal garden).
* ''[[Tales of Symphonia (Video Game)|Tales of Symphonia]]'' has this, and the [[Gaiden Game]], ''[[Tales of Symphonia Dawn of the New World (Video Game)|Tales of Symphonia Dawn of the New World]]'', has it even more annoying, in that not only are you utilizing random drops to get these items, the most powerful forms of your [[Mons|monstrous allies]] can only be acquired using equipment that must be specifically crafted...using an item that only appears once as anything other than a random drop...and the enemies that it's a random drop for can only be found in an area that can only be reached on a [[New Game Plus+]]. Why must you annoy us so?
** ''[[Tales of the Abyss (Video Game)|Tales of the Abyss]]'' was worse by far. Some of the best armor in the game required you to search specific points on the world map for items of different rarities. One characters titles could get you specific rarities easily, so that wasn't so bad. But giving the items to one person who didn't tell you what you could make until after they were given, adding them to a pool, with all items having specific requirements to be met, some requiring almost hundreds of items to have a ''chance'' at, and two or three items with the same requirements, one often being fairly easy to get while the other could only be gotten by that method. It was a horrible case of [[Guide Dang It]].
* ''[[Baten Kaitos]]''...good lord. The best weapons are found in treasure chests (and many common drops are also far stronger than the best weapons that can be created through [[Item Crafting]]), but the best ''healing'' items... Deluxe Sushi, which has a very very long process to create.
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[[Category:Video Game Items and Inventory]]
[[Category:Item Crafting]]
[[Category:Trope]]