Item Crafting: Difference between revisions

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[[File:cake 693.png|link=Minecraft|frame|Baking made easy!]]
 
In [[Role -Playing Game|RPGs]], characters can be usually improved in two ways: by leveling up, which simulates increasing their physical abilities and improving their skills, and by acquiring more potent gear by some means. Usually the items available are preset ones either purchased, looted or found, but some RPGs feature various mechanisms for having characters make their own items, some of which are superior to anything that can be acquired otherwise. This gameplay mechanism is especially prevalent in [[MMORPG]]s, where the production of various items by player characters is required for skill advancement and is a source of revenue for players. Item crafting usually requires only certain skills in the player character and having the raw materials available, leading to the peculiar situation of character being able to forge full suits of armour without tools or a forge, almost instantly.
 
Crafting can easily turn into a [[Game Breaker]] if the game designers just threw in the crafting system without testing for cheese and exploits.
 
If the product of the crafting requires significantly less in terms of time and effort than one would expect from the finished product, you need [[Just Add Water]]. See also [[Design -It -Yourself Equipment]]. [[Socketed Equipment]] is a form of this, allowing for some customization but generally without the [[Game Breaker]] possibilities.
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{{examples}}
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* ''[[Kingdom of Loathing]]'' has Meatsmithing, Starcrafting, Pixelcrafting and seventy-one hojillion other ways of making new stuff. While many don't require special tools, the main equipment skills do need something vaguely resembling the right item ((meat) tenderising hammer for meatsmithing, oven for cooking, cocktail kit for booze, and pliers for making jewelry). You know crafting is an important part of the game for some folk when the Loathing wiki has a "stock ticker" function for the price of many items.
* ''[[Star Wars: The Old Republic]]'': In TOR, each player has a number of companion characters. Only one can follow you around at a time, but those left at your ship can be put to good use. Multiple companions can be tasked with collecting resources and/or producing items, at the same time, even while you are off-line. This is shown in [http://www.youtube.com/watch?v=bF1ThPQeUcY a trailer], with a player [[Crowning Moment of Funny|turning off the lights in the room where his companions are working]]... You can also task them with giving you points for you're [[Karma Meter]] by sending them on "Diplomatic Missions", or just missions to get money. Companions can fail at missions they are given, however.
* ''[[RunescapeRuneScape]]'' has a broad item creation system which runs right from raw-material collection up, and can be used to create just about everything in the game.
* ''WonderLand Online'' has this as a major part of the gameplay.
* The MMO ''[[The Lord of the Rings Online]]'' offers several crafting disciplines, including Farming, which allows you to engage in the thrill of growing cabbage and mushrooms.
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* The ''[[Paper Mario (franchise)|Paper Mario]]'' series has this in the form of chefs who will cook various types of food to give you a new item.
* Pretty much every game by Gust ([[Atelier]] series, [[Ar tonelico]] series, etc.) has this.
** The ''[[Atelier]]'' series (and its spinoff, ''[[Mana Khemia: Alchemists of Al -Revis]]'') is built around this. In fact, prior to the 1997 release of ''Atelier Marie'', crafting in JPRGs was virtually unknown; after ''Marie'' and its sequel went on to sell a quarter-million each partly on the strength of their absurdly deep crafting systems, nearly every JPRG since has featured some kind of crafting or item customization.
* In ''[[Breath of Fire]] 2'', one of the carpenters you can invite to your town will allow you to cook items together to create new ones. It's a huge [[Game Breaker]] as you can easily get infinite money, maximized stats and great healing items from it.
* Whenever you buy equipment in [[Chrono Cross]] you have to give up the necessary materials to forge. You can also disassemble them to get the materials used to make them. Note that the [[Infinity+1 Sword|very best buyable equipment]] requires "shiny" materials. These can only be obtained by disassembling certain accessories or by using [[Summon Magic|summons]] in battle, which can be maddening to actually accomplish.
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=== Survival Horror ===
* ''[[Notrium]]'' allows you to craft items for survival and weapons capable of genociding a map of enemies, given enough time and ammunition.
* ''[[Resident Evil 3: Nemesis]]'' let the player craft ammunition for weapons.
* ''[[Resident Evil Outbreak]]'' has this as David King's unique skill, making [[Improvised Weapon]]s from parts he finds around. Every character can make molotov cocktails, too.
 
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* ''[[Fire Emblem]]: [[Fire Emblem Tellius|Path of Radiance]]'' had this ability, and ''Radiant Dawn'' took it one step further by adding the card system where if you had a coin, you could get a random upgrade on top of whatever you paid for...usually.
* In ''[[Arc the Lad]] 3'' it's possible, with a tiny bit of preparation, to create the most powerful weapons in the game ''the very minute Item Crafting becomes an option!''
* In ''[[Stella Deus: theThe Gate of Eternity]]'', you can create new items through the "Fusion" ability in any town.
 
 
=== Wide Open Sandbox ===
* ''[[Assassin's Creed: Revelations]]'' allows the player to craft custom bombs, choosing the bomb's casing, gunpowder type, and effect type. The casing affects the bomb's structure and what it does upon hitting the target; the gunpowder type determines the size of the explosion; and the effect provides a specific type of effect that happens upon detonation (such as shrapnel for Splinter Bombs, phosphorus for Smoke Bombs, etc.).
* ''[[Dead Rising 2]]'' features combo weapons, made by [[Duct Tape for Everything|duct-taping]] other weapons together. Examples include [[Chainsaw Good|a kayak paddle with a chainsaw on each end]], [[Wolverine Claws|Knife Gloves]], a [[Laser Blade]], and even a motorized wheelchair with machine guns and a robotic voice that taunts your enemies.
* ''[[Minecraft]]''. One quarter of the game is crafting your tools, torches, armor, better blocks, etc. The other three quarters are [[Captain Obvious|mining, (oddly enough)]] building and exploring.
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* Thanks to patent expiration and military specifications for part tolerances, several firearms that remained popular for ~20 years past their introduction can be built with every part being made by a different manufacturer. It's particularly common among competition shooters, and few serious competitors will use a weapon they haven't made themselves.
** The AR15 (The basis of the M16 and M4) is the most common and most thoroughly documented.
** AK variants are another popular one, though the sheer amount of parts salvaged from decommissioned ex-Soviet weapons means most will be made from a US made lower receiver, a US made barrel and a set of parts (that often don't match) from a Soviet satellite that stopped using them before you were born.
** The classic 1911 can be built the same way, if you wanted to buy a large handgun with finky, single stack magazines.
** Part builds for Glock variants are increasing in support, particularly as several stock parts are regarded as poor quality and the thick, horizontal slide design allows for easy red dot optic mountings (which are becoming increasingly popular). For legal reasons <ref>Unlike patents, which have long expired for Glock, trademarks and tradedress don't expire as long as they continue to be used. Selling a "Glock" that looks like their product is asking for a lawsuit, even without Glock Ges.m.b.H.'s notoriously litigation happy nature.</ref> everything is labeled as replacement parts.