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{{trope}}
Items can be used for many things. But sometimes you need to get a lot of them for various situations. So what do you do? You go [[Exactly What It Says
Item farming is where you go [[Exactly What It Says
Since this is done in almost all MMORPGs, no straight MMORPG examples please.(Notable subversions are fine.)
Sister trope of [[Level Grinding]] and [[Money Grinding]].
{{examples}}
* The ''[[
* ''[[Castlevania
* This could possibly be considered ''subverted'' in ''[[
* This is how train upgrades are obtained in ''[[The Legend of Zelda: Spirit Tracks
** Oh, and ''[[Phantom Hourglass]]'' as well, to a lesser extent.
** Link's equipment in ''[[Skyward Sword]]'' can be upgraded in the same way with materials. You need some bugs (and a Net to catch them with) for upgrading your potions.
* ''[[Shin Megami Tensei Imagine]]'' removes the need to farm monsters by letting players gather "remains of Tokyo" (basically, refuse) which can be sold to NPCs or recycled to craft weapons.This is surprisingly the fastest way to earn money:completing a level 70-ish dungeon rewards the player with the equivalent of 20-30.000 Macca, while the same amount can be gathered in about 15 minutes while standing in a level 14 zone.
* Starting with ''[[
** Berries come in handy, too, particularly since a Pokémon can use it, rather than forcing you to spend a turn using a Full Heal or other status-healing item. The Lum Berry in particular is useful since it can cure any status problem. Unfortunately, this berry takes several days to grow.
* Happens a lot in things like ''[[
* ''[[
* Happens all the time in ''[[Ratchet and Clank]]'', especially if you want all the weapons, upgrades, items, and equipment, you need to grind through side games and levels to afford the bolts for everything, lest you want to keep going through [[New Game+]] over and over.
* ''[[Final Fantasy]]'' has numerous examples of this over its long history.
** One of the earlier examples is the best equipment in ''[[
** In ''[[
** ''[[
** Much like ''[[
** Enemies in ''[[
** The items you can use to [[Item Crafting|upgrade and modify your weapons and armor]] and upgrade your [[Summon Magic|Aeons' stats and abilities]] in ''[[
** Most obvious is ''[[
*** ''[[Final Fantasy Tactics
** ''[[
* Half of ''[[Recettear]]'' (the other half being selling what you've farmed).
* In ''[[Atelier
* This isn't ''necessary'' in ''[[
* ''[[Might and Magic]]'' games saw a fair bit of this - some items and all spells could be bought, but most of the cool stuff could only be collected from dead high-level monsters. A twist: monster drops were determined randomly when you looted the corpse, so by saving just before looting, you could reload and try again if you were dissatisfied with the take. If you were determined enough, you could use the fact that some creatures occasionally dropped more than one item (the corpse didn't vanish after the first drop) to outfit your whole party with super items from ''one'' dead dragon... if you had the patience.
* Often necessary for crafting/upgrading certain items and equipment in ''[[Tales of Vesperia]]''.
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* ''[[Dragon Quest IX]]'' has a LOT of this, particularly if you want to get (closer) to [[One Hundred Percent Completion]]. There are locations on the map where items can be collected, reappearing after a while, [[Random Drops]] from enemies (including very difficult bonus bosses), items found in blue chests (some of which have a 1% chance of appearing in Rank 10 chests, the rarest), items obtained from completing quests (some of which [[Socialization Bonus|require connecting with other players]]) AND items that can only be found through DLC. And some of these items must then be transformed through alchemy.
* Invoked in ''[[Eternal Darkness]]'' when a note from Edward Roivas says that you'll have to find 88 keys around the mansion to unlock the next chapter - {{spoiler|and you unlock the chapter by closely examining a piano.}}
* In ''[[Nethack]]'' "[https://nethackwiki.com/wiki/Pudding_farming pudding farming] used to be a thing, since puddings divide when hit and all of the little puddings ground to 1 HP had item drops. This was partially nerfed, but the main problem with this was that this pastime is about as entertaining that watching the paint dry while poking it once per second.
{{quote|The DevTeam has arranged an automatic and savage punishment for pudding farming. It's called pudding farming. }}
* In ''[[Wizardry]]'' VI and VII encounters are triggered by any action that spends a tick of time, so the best way to do it is to walk into an area with encounter set you prefer at the moment (New City alone gives a choice of Gorn or [[Squishy Wizard|Danes]] for early game and T'Rang, Munks or Umpani once you can handle them), then simply press an arrow and turn on the spot until something pops up.
{{reflist}}
[[Category:Video Game Tactical Index]]
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