Item Farming: Difference between revisions

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{{trope}}
Items can be used for many things. But sometimes you need to get a lot of them for various situations. So what do you do? You go [[Exactly What It Says on the Tin|Item Farming.]]
 
Item farming is where you go [[Exactly What It Says on the Tin|use various methods to gain items]], like killing enemies for their [[Randomly Drops|random drops]] or go [[Video Game Stealing]] to grind for various items. This can also include going around and exploring various places to collect items.
 
Since this is done in almost all MMORPGs, no straight MMORPG examples please.(Notable subversions are fine.)
 
Sister trope of [[Level Grinding]] and [[Money Grinding]].
{{examples}}
 
* The ''[[Harvest Moon]]'' series has this both literally and figuratively in where you must collect and farm various resources to go forward in the games.
* ''[[Castlevania: Circle of the Moon]]'', dear gods. All equipment, including ''spells'', was randomly dropped from enemies. To make matters worse, many bosses were practically unbeatable without certain spells or being up-to-date on your equipment. If you wanted to survive, you could expect to be doing a lot of this.
* This could possibly be considered ''subverted'' in ''[[The World Ends With You]]''. While many pins have abysmally low drop rates, it's very easy to raise the drop rate, by either lowering your own level, or fighting multiple enemies at a time. With the right preparation, many drop rates can be raised to 100%.
* This is how train upgrades are obtained in ''[[The Legend of Zelda: Spirit Tracks|The Legend of Zelda Spirit Tracks]]''. By collecting [[Vendor Trash]].
** Oh, and ''[[Phantom Hourglass]]'' as well, to a lesser extent.
** Link's equipment in ''[[Skyward Sword]]'' can be upgraded in the same way with materials. You need some bugs (and a Net to catch them with) for upgrading your potions.
* ''[[Shin Megami Tensei Imagine]]'' removes the need to farm monsters by letting players gather "remains of Tokyo" (basically, refuse) which can be sold to NPCs or recycled to craft weapons.This is surprisingly the fastest way to earn money:completing a level 70-ish dungeon rewards the player with the equivalent of 20-30.000 Macca, while the same amount can be gathered in about 15 minutes while standing in a level 14 zone.
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** Berries come in handy, too, particularly since a Pokémon can use it, rather than forcing you to spend a turn using a Full Heal or other status-healing item. The Lum Berry in particular is useful since it can cure any status problem. Unfortunately, this berry takes several days to grow.
* Happens a lot in things like ''[[Farmville]]'' and ''[[Mafia Wars]]'', you need to repeatedly do jobs to get the loot items needed to do the new jobs. Gets ridiculous towards later goals.
* ''[[Sonic the Hedgehog]] [[Sonic Adventure|Adventure]] 1 & [[Sonic Adventure 2|2]]'' required you to constantly play through old levels to get rings to use as money to buy equipment and items to improve your Chao. Though the Chao themselves were in no way necessary to advance in the game, they were necessary for [[Hundred-Percent100% Completion]], at least in [[Sonic Adventure]] [[Video Game Remake|DX: Director's Cut]].
* Happens all the time in ''[[Ratchet and Clank]]'', especially if you want all the weapons, upgrades, items, and equipment, you need to grind through side games and levels to afford the bolts for everything, lest you want to keep going through [[New Game+]] over and over.
* ''[[Final Fantasy]]'' has numerous examples of this over its long history.
** One of the earlier examples is the best equipment in ''[[Final Fantasy IV]]''--not just the infamous [[Randomly Drops|Pink Tails]] and Adamant Armor combo, but also gear like Crystal Rings, Ribbons, Wyvern Lances, and Dragon Whiskers, all found from rare drops from enemies ranging from semi-rare to ludicrously rare. Also added to this are the Golden and Silver Apples and Soma Drops, [[Rare Candy|consumable items that permanently boost HP and MP]]. the [[Video Game Remake|DS version]] added ''even more'' ludicrously rare tail/armor combos, as well as Rainbow Pudding, necessary for [[That One Sidequest]]. Basically, if you are interested in [[Hundred-Percent100% Completion]] in ''[[Final Fantasy IV]]'', you're going to spend a looooooong time parked in dungeons with Sirens.
** In ''[[Final Fantasy V]]'', enemies in [[That One Level|the Pyramid of Moore]] can be farmed for Elixirs, and enemies in the Phoenix Tower can be farmed for the best Dancer equipment and Ribbons.
** ''[[Final Fantasy VI]]'' gives us the [[Summon Magic|Ragnarok Esper]]'s special ability, Metamorphosis, which transforms an enemy into an item and is a good source for more rare equipment, like Safety Bits and Ribbons. The downside is that in order to take advantage of this, the player is going to spend a ''very'' long time farming on the Veldt.
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** The items you can use to [[Item Crafting|upgrade and modify your weapons and armor]] and upgrade your [[Summon Magic|Aeons' stats and abilities]] in ''[[Final Fantasy X]]'' you can generally only get by [[Video Game Stealing|stealing]] from or bribing particular monsters, in addition to the standards drops and whatnot--particularly, Level 3 Keyspheres. If the player didn't take the opportunity to steal a bunch of them from a boss, they're going to spend quite some time in {{spoiler|Zanarkand Ruins}} looking for the monsters that rarely drop them.
** Most obvious is ''[[Final Fantasy XII]]'', in which the only way to get usable amounts of money is to sell loot from monsters. There's also this Bazaar thing, which allows the player to unlock certain maybe rare, maybe valuable items. The best items might require multiples of items only available via the Bazaar, making the full recipe be something like [[Twenty Bear Asses|21 Bear Behinds]], 39 [[Twenty Bear Asses|Ursus Buttocks]], 9 [[Luck-Based Mission|Rare Vicious Monster Ultra Rare Drop Fangs]] and so on.
*** ''[[Final Fantasy Tactics A2]]'' uses the Bazaar system for all equipment, but gives no no control over what items you're getting, so it only kind of counts.
** ''[[Final Fantasy XIII]]'' is similar to ''XII'' in that all money comes from [[Vendor Trash]], and you need certain specific items for [[Item Crafting]]--most notably, the catalysts that transform weapons into their ultimate forms. Either you pay ''millions'' of gil for a single one of them, or you farm the [[Boss in Mook Clothing|terrifying turtle monsters]], whose rare drop is the catalyst.
* Half of ''[[Recettear]]'' (the other half being selling what you've farmed).
* In ''[[Atelier Series]]'' you need to do this to find ingredients for your items.
* This isn't ''necessary'' in ''[[Cave Story]]'', but it can be helpful. In particular, many (non-[[Speed Run|speed running]]) players like to exploit the respawning mechanic at the beginning of the third room of [[Brutal Bonus Level|Sacred Grounds]] to collect enough hearts to refill their health.
* ''[[Might and Magic]]'' games saw a fair bit of this - some items and all spells could be bought, but most of the cool stuff could only be collected from dead high-level monsters. A twist: monster drops were determined randomly when you looted the corpse, so by saving just before looting, you could reload and try again if you were dissatisfied with the take. If you were determined enough, you could use the fact that some creatures occasionally dropped more than one item (the corpse didn't vanish after the first drop) to outfit your whole party with super items from ''one'' dead dragon... if you had the patience.