Japanese Invasion: Difference between revisions

m
Mass update links
(Import from TV Tropes TVT:Main.JapaneseInvasion 2012-07-01, editor history TVTH:Main.JapaneseInvasion, CC-BY-SA 3.0 Unported license)
 
m (Mass update links)
Line 24:
[[The Nineties]] saw the height of the Invasion, as interest in anything Japanese-related became hot-selling items, especially Japanese visual media. Fansubs became prominent in media black markets as a way to see "Japanimation" shows which hadn't been brought over to the US. Manga, originally published in left-to-right format in the US, emerged for the very first time, with the most prominent being [[Ranma One Half]]. Shows were being dubbed and broadcast on television, to varying degrees of success, and those deemed "too intense" for broadcast were relegated to video-only status. And, of course, [[Hentai]] brought to light to the US the idea of [[Naughty Tentacles]], and with it the stigma of [[All Anime Is Hentai]]. By about 1995, however, bad dubbing, bad video transfers, and the ever-presence of Hentai in the Children's sections of video rental stores ([[Animation Age Ghetto]], remember), left interest in Japanese media relatively low. However, the style was granted one last saving throw just as popularity seemed to be waning the most.
 
First, the rise of Cartoon Network and the establishment of [[Toonami]], an action-oriented animation block on TV first brought back shows like [[Thunder Cats]], and then rebroadcast the [[Macross]] Saga of [[Robotech]]; following, it broadcast the original run of [[Sailor Moon]], which proved successful enough to warrant the dubbing of ''more'' episodes which had never been dubbed before. The [[Pokémon]] TV series began airing on broadcast TV, as well, which attracted younger audiences. Finally, it was the broadcast of [[FU NimationFUNimation]]'s newly-acquired series, [[Dragonball Z]] served as the [[Heroic Second Wind]] for Japanese animation. In the span of about two years, "Japanimation" went from being a dying fad, to the household "Anime" that is known today.
 
Japanese games, especially those from [[Sega]] and [[Nintendo]], flooded the market and re-centered the video game industry from California to Japan. Mario and Sonic, two Japanese creations, became the iconic generals of the [[Console Wars]], while [[Pokémon]], [[Street Fighter]], [[The Legend of Zelda]], [[Castlevania]], [[Final Fantasy]], [[Star Fox]], [[Metroid]], [[Kirby]], and others put the question into the mind of many Americans whether the US would ever regain prominence in the video game world.