Jiggle Physics: Difference between revisions
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{{trope}}
[[File:
▲[[File:JigglePhysics_ThreePanelSoul_jelly_1499.png|link=Three Panel Soul|right|There's always room for Jell-O...[[Dead or Alive (Video Game)|especially in a D-cup.]]]]
{{quote|'''Nerd:''' I've been waiting two years for Volley Ball Babes 6000! It's got way more bikinis than VB5K! Plus, I hear you can make the balls ''different colors''!
'''Goat:''' I just hope they improve the secondary motion engine. It makes the, uh... ''[[Getting Crap Past the Radar|backgrounds]]'' look ''awesome''.|''[[Megas XLR]]''}}
The earliest uses of
Next time you play a game or watch an all-CGI movie or cartoon, take a look at what bounces and jiggles in reaction to physical stimuli. Whether it's the [[Badass Longcoat]] of the hero bouncing and flapping around as he runs, the gelatinous monster wobbling as it's pumped full of plasma fire, or [[Ms. Fanservice]] putting on a (perhaps unintentional) show, there's some pretty clever programming behind it.
For a more low-tech, more specific similar trope, see [[Gainaxing]]. Examples from sprite-based games should go there as they do not involve physics computations. Implementing
{{examples}}
== Action-Adventure ==
* ''[[Batman: Arkham City]]'''s Catwoman has this. It's very subtle though.
** Interestingly enough, in the previous game ([[Batman: Arkham Asylum]]) Harley Quinn '''''doesn't'''''. Her breasts may as well be encased in hardened cement for all they move, even when she is bouncing and turning and doing acrobatic flips.
* The latest of the ''[[Tomb Raider]]'' games have it, as would seem obvious. The early games show exactly what is wrong with its absence; Lara's chest is literally Barbie-esque in its steely inflexibility, as if she were smuggling a pair of cannonballs in her bodysuit, or a pair of traffic cones if you played the first game. It was only in the cutscenes for ''Legend'' and ''Anniversary''; ''Underworld'' has it in the gameplay itself. It's very subtle, but it is there. At least unless you use a user-made [http://www.tombraiderforums.com/showpost.php?p=3544107&postcount=1 Jiggle+] PC mod for ''Underworld'', which approaches [[Gainaxing]].
** In the lastest games, the developers actually used the jiggle physics from ''[[Dead or Alive]]'', below, for use in Lara's ''ponytail''.
* Rouge the Bat in ''[[
* In ''[[Okami]]'', wood-sprite Sakuya and priestess Rao both take full advantage of a physics system which was designed to show off everything that can bounce and sway. You know, their hair. (And busts.) While Sakuya is an [[Innocent Fanservice Girl]], Rao is most definitely doing it on purpose.
* ''[[Overlord II]]'' applies this to the [[Stripperiffic|scantily clad]] fairies, mermaids, and elven priestesses. [[Fan Disservice|Who are hideously obese]].
* In ''[[Scott Pilgrim]] vs. the World: The Video Game'', Ramona, Kim, and most of the non-playable females have breasts that jiggle constantly.
* ''[[No More Heroes 2: Desperate Struggle]]'' has them. However, instead of just being used for breasts, they are also used for things such as Travis beam katanas dangling from his belts, his jacket, and his hair.
* ''[[The Legend of Zelda: Skyward Sword
** And the Moblins. You know. [[Fan Disservice|The ones in thongs]]. Yeah, them.
** There's also some physics applied to long clothing, such as Link's tunic and hat, and some items, such as the bug net. Pretty everything except for women's breasts jiggle.
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* The ''[[Dead or Alive]]'' series is known for having it, playing with it, and selling the game with it. An age input on the second title actually determined how much the female fighters could bounce. The older your age, the more they did, up to a point that a 99-year-old man probably wouldn't be able to play without a heart attack. Even while standing still they tend to bounce. A later [[Spin-Off]] would bring it further to the forefront by transforming the game into a beach volleyball title and eliminating the male competitors. Their hair is also lovingly animated and streams all over the place as the move. Essentially this is one of Tomonobu Itagaki's defining traits of his games and is also highly prevalent in ''[[Ninja Gaiden]]''.
** In the ''[[Nintendo 3DS]]'' version, shaking the system while viewing collectible figurines of female characters will cause their breasts to bounce in relation to how you shook the system. And to think that originally, Nintendo wasn't going to equip the system with motion control at all...
** The PS4 version of Last Round introduced the soft engine, which gives an even more natural movement. Xtreme 3 further improves on it, accurately simulating movement of skin and tissue as objects are pressed against it instead of clipping.
** ''Dead or Alive Paradise'' used an over-the-top version (perhaps trying to out-extreme ''Xtreme 2''?). As commented upon in reviews like GamesRadar's [//www.gamesradar.com/dead-or-alive-paradise-review/ here] of egging from ''[[Nerf NOW!!]]'' [//www.nerfnow.com/comic/280 here].
* The ''[[Soul Calibur]]'' series displays this, but it is very much downplayed and almost, dare say, "realistic", at least early on in the series. Still, it has many varying examples.
** The ninja Taki, whose breast movements, while they don't bounce ''too'' much, appear to be timed one full second behind the rest of her body.
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** Of course this was all thrown out in ''[[Soul Calibur]] 3'', in which all female character with the exception of the underaged Talim have been given larger breasts and costumes that allow these to bounce around in a ridiculous manner, such as when you SELECT them in the character selection bit. Astaroth's chest jiggle is still intact. If you leave the shop while one of the storekeepers is gesturing, their boobs jiggle up at a ridiculous height, and then go back to normal.
** By the time of the fourth game, cover-art character [[Fetish Fuel|Ivy]]'s move with so much momentum it's stunning the rest of her body doesn't follow them into a knock-out when she stops moving. It's considered part of the package deal, alongside destructible clothing.
* ''[[Marvel vs. Capcom 3|Marvel VS Capcom 3: Fate of Two Worlds]]'' goes to town applying this trope to [[Street Fighter|Chun-Li]], [[Darkstalkers
* Since ''[[
** Unfortunately, [[Nintendo 3DS|3D Edition]] lacks the physics, making things both less [[Fan Service|interesting]] and [[Fan Disservice|hilarious.]]
* ''[[Smackdown vs. Raw]]'' 2011 has this with their divas, in both the breast area, ''and'' the buttocks region. And it's great.
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* ''UFC Undisputed'' has this for the ring girls Ariani and Shandella.
* ''[[Bloody Roar]]: Primal Fury'' was particularly egregious with this. EVERY character had jiggle physics - the women in obvious places, but the men's ''biceps'' would bounce as well. Apparently nothing below the neck was actually connected to the characters' skeletons.
== First Person Shooter ==
* [[Valve]] added 'jiggle bones' to their Source Engine. Guess what modders commonly use them for?
** Replacing [[Team Fortress 2
** Or making [https://web.archive.org/web/20121216075850/http://www.facepunch.com/showthread.php?t=816805 the Scout's head use jiggle physics?]
** Jigglebones were added to the glove on the Pyro's hat. Considering the Pyro is possibly a girl, that's the closest you'll get to
** Some other hats have also received this treatment since, including the Hustlers Hallmark (a pimp hat for the demoman, only for the feather) and the Pyro Brainslug.
** Even some weapons use the feature, such as, of all things, [[Urine Trouble|Jarate]].
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** Not really "physics" though, as they're part of the animation. Makes it even worse seeing those motions had to be specifically programmed in by the animator.
* ''[[Left 4 Dead]]'' adds jiggle physics to the Boomer, a extremely bloated zombie whose belly has grown out of the shirt. The sequel adds a female version of the Boomer with similar results in the jiggle. It was also used for Zoey's... ponytail.
* It was used on [[Portal (
* ''[[
* ''[[Halo: Reach]]'' has subtle jiggle physics [http://www.youtube.com/watch?v=hVLilP0nWc8 on Spartans' rear ends].
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* In ''[[Resident Evil 5]]'', Excella jiggles. {{spoiler|This is rather disturbing at one part as she is on all fours gasping in pain as her cells get ready to turn into giant leech-slugs.}}
* In ''[[Resident Evil 4]]'', Ashley's breasts do a bit of jiggling, but it's most noticeable while on the elevator. Bizarrely, they're bouncier in the US version than in the Japanese version.
* ''[[
* In ''[[Resident Evil: Degeneration]]'', this trope is invoked throughout the movie, seeing as the movie itself was animated using CGI. A noteworthy example takes place near the end of the movie, with Angela's hair swaying quite flamboyantly in the wind, although it should be pointed out that Leon's (and Claire's) hair [[Physics Goof|barely moved]] in the same scene.
* Averted with the female characters in ''[[Dead Rising]]''. Where can
* Every time the player stops running in ''[[Haunting Ground]]'', the female protagonist's breasts bounce, despite not doing so when she runs. They also jiggle quite a bit even when she turns around. That, coupled with the convenient close-ups of Fiona's upper torso when she falls, makes the game a big dose of [[Fan Service]].
== RPG ==
* Seen in ''[[
* The game ''[[Vampire: The Masquerade Bloodlines]]'' has numerous female models for the player to control, depending on what type of vampire he/she chooses. Oddly, only some of these have jiggle physics - others appear to have breasts made of solid metal. This makes sense, once you consider that the game is set in L.A., and that some of those characters have very tight dresses/tops, whereas others Malkavian are more like a loose band of cloth. The "money" cheat lets you edit size, just in case you needed to check. They developed a version of this technology, and were the ones who coined the term, 'Jiggle Physics'.
* In ''[[
* In ''[[
** Unfortunately, so does [[Fat Bastard|Cúchulainn's]] [[Fan Disservice|stomach]].
* There are a few cutscenes where Tifa does this in ''[[
** ''[[Dissidia Final Fantasy
* Ironically, the Bioware RPG game ''[[Neverwinter Nights]]'' had only a single character model with jiggle physics - a female wearing a bare-shouldered [[Breast Plate]]. The armour was solid, but apparently the breasts behind it weren't attached to the woman, ''or'' snug against the armour. When fan-content added jiggle physics to other character models, even the most rigid steel full plate armour jiggled like a jelly castle. Most fan-made jiggle mods have boobs that jiggle ''in the wind''. Other than that, ''[[A Dance With Rogues]]'' Jiggle Physics made a bit of sense (all the outfits the character would likely be wearing were rather...exposed).
* [[Dragon Age 2]] has major
* ''[[World of Warcraft]]'' features jiggle physics. Most female playable-characters in the game have some form of jiggle, but Female Tauren and Trolls have it particuarly blatant - their idle animation has them stand there breathing while their huge boobs bounce up and down like they're busy on a trampoline.
* Judith from ''[[
* Any female character who had a noticeable bust in ''[[
* There is a mod that allows this in ''[[The Elder Scrolls IV]]: Oblivion'' called 'BBB'.
* ''[[Star Ocean:
* Done in the first ''[[Baten Kaitos]]'' game...to '' {{spoiler|Geldoblame's}} [[One-Winged Angel]] form''. [[Fan Disservice|You will want to rip your eyes out.]]
** Also done to certain shopkeepers in ''Origins''.
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== Stealth Based ==
* ''[[Metal Gear Acid]] 2'' came with a pair of 3D goggles allowing you to see the breasts' undulatory movements in gropeable solidarity. To save time, the developers used the same physics set on the [[Rummage Sale Reject|ludicrous ammo pouch]] Snake wore on his own chest. The effect was...well... Not to mention that Venus, when, getting bored or some else, would hop up and down. ''WHY, [[Hello, Nurse!|HELLO, THERE]].'' Also, due to how avatars are typically added when a new area is loaded everyone's breasts/ammo pouches would simultaneously, spontaneously bounce up and down. To prevent problems with e.g. someone's feet intersecting/sinking into the ground, they are actually created in the air and allowed to drop a short distance to the ground. Rendering can be delayed a second to hide the drop, but the afterjiggle...
* For some really, really well-done
* ''[[Metal Gear Solid]] 4'' takes this to its logical conclusion with ''interactive'' jiggle physics. Shaking the motion-sensitive controller while communicating with a female support character or fighting a female boss outside of her suit causes their breasts to bounce.
== Other ==
* Jiggle Physics is Japanese [[H
{{reflist}}
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[[Category:Keep Abreast of This Index]]
[[Category:Jiggle Physics]]
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