Jiggle Physics: Difference between revisions
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{{trope}}
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'''Goat:''' I just hope they improve the secondary motion engine. It makes the, uh... ''[[Getting Crap Past the Radar|backgrounds]]'' look ''awesome''.|''[[Megas XLR]]''}}
The earliest uses of
Next time you play a game or watch an all-CGI movie or cartoon, take a look at what bounces and jiggles in reaction to physical stimuli. Whether it's the [[Badass Longcoat]] of the hero bouncing and flapping around as he runs, the gelatinous monster wobbling as it's pumped full of plasma fire, or [[Ms. Fanservice]] putting on a (perhaps unintentional) show, there's some pretty clever programming behind it.
For a more low-tech, more specific similar trope, see [[Gainaxing]]. Examples from sprite-based games should go there as they do not involve physics computations. Implementing
{{examples}}
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** Replacing [[Team Fortress 2|The Scout's]] bat with [[Gag Penis|Thor the Giant Horse Dong of Death]]? [http://www.youtube.com/verify_age?next_url=http://www.youtube.com/watch%3Fv%3DuBRO6oApsnM\] ([[NSFW]])
** Or making [http://www.facepunch.com/showthread.php?t=816805 the Scout's head use jiggle physics?]
** Jigglebones were added to the glove on the Pyro's hat. Considering the Pyro is possibly a girl, that's the closest you'll get to
** Some other hats have also received this treatment since, including the Hustlers Hallmark (a pimp hat for the demoman, only for the feather) and the Pyro Brainslug.
** Even some weapons use the feature, such as, of all things, [[Urine Trouble|Jarate]].
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* ''[[Blood Rayne]]'' has it, and even has a cheat code to enable ''increased'' boob bouncing. The cheat code is ''[[The Man Show|Juggy Dance Squad]]''.
* In ''[[Resident Evil: Degeneration]]'', this trope is invoked throughout the movie, seeing as the movie itself was animated using CGI. A noteworthy example takes place near the end of the movie, with Angela's hair swaying quite flamboyantly in the wind, although it should be pointed out that Leon's (and Claire's) hair [[Physics Goof|barely moved]] in the same scene.
* Averted with the female characters in ''[[Dead Rising]]''. Where can
* Every time the player stops running in ''[[Haunting Ground]]'', the female protagonist's breasts bounce, despite not doing so when she runs. They also jiggle quite a bit even when she turns around. That, coupled with the convenient close-ups of Fiona's upper torso when she falls, makes the game a big dose of [[Fan Service]].
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** ''[[Dissidia Final Fantasy|Dissidia 012: Final Fantasy]]'' uses it again for Tifa. It's especially visible in her opening taunt pose and [[Limit Break|EX-burst]].
* Ironically, the Bioware RPG game ''[[Neverwinter Nights]]'' had only a single character model with jiggle physics - a female wearing a bare-shouldered [[Breast Plate]]. The armour was solid, but apparently the breasts behind it weren't attached to the woman, ''or'' snug against the armour. When fan-content added jiggle physics to other character models, even the most rigid steel full plate armour jiggled like a jelly castle. Most fan-made jiggle mods have boobs that jiggle ''in the wind''. Other than that, ''[[A Dance With Rogues]]'' Jiggle Physics made a bit of sense (all the outfits the character would likely be wearing were rather...exposed).
* [[Dragon Age 2]] has major
* ''[[World of Warcraft]]'' features jiggle physics. Most female playable-characters in the game have some form of jiggle, but Female Tauren and Trolls have it particuarly blatant - their idle animation has them stand there breathing while their huge boobs bounce up and down like they're busy on a trampoline.
* Judith from ''[[Tales of Vesperia]]'' is guilty of this. In the [[PlayStation 3]] remake, when performing her Second Mystic Arte, her animated-cut shows her hunnies jiggling for about a split-second as she throws her spear. Other few Tales characters, like Sheena from ''[[Tales of Symphonia]]'', have it too, but it is not obvious unless you watch them move very carefully and up close.
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== Stealth Based ==
* ''[[Metal Gear Acid]] 2'' came with a pair of 3D goggles allowing you to see the breasts' undulatory movements in gropeable solidarity. To save time, the developers used the same physics set on the [[Rummage Sale Reject|ludicrous ammo pouch]] Snake wore on his own chest. The effect was...well... Not to mention that Venus, when, getting bored or some else, would hop up and down. ''WHY, [[Hello, Nurse!|HELLO, THERE]].'' Also, due to how avatars are typically added when a new area is loaded everyone's breasts/ammo pouches would simultaneously, spontaneously bounce up and down. To prevent problems with e.g. someone's feet intersecting/sinking into the ground, they are actually created in the air and allowed to drop a short distance to the ground. Rendering can be delayed a second to hide the drop, but the afterjiggle...
* For some really, really well-done
* ''[[Metal Gear Solid]] 4'' takes this to its logical conclusion with ''interactive'' jiggle physics. Shaking the motion-sensitive controller while communicating with a female support character or fighting a female boss outside of her suit causes their breasts to bounce.
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