Jumper (video game): Difference between revisions
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[[File:Jumper_Level_7022.jpg|
''Jumper'' is a series of [[Nintendo Hard]] [[Freeware Game]] [[Platform Game|platform games]] by Matt Thorson. This would introduce his style of ultra challenging platforming that would be seen in [http://www.mattmakesgames.com/ most other games that he could make].
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In the second game, Ogmo is being hunted by an unknown businessman that wants to use him to [[Take Over the World]]. This game also introduced inertia and friction, allowing for new cool tricks like [[Wall Jump|wall jumping]] or skid-jumping. The third game has Ogmo searching for a new home on a planet millions of miles away after leaving Earth in a rocket ship. Currently, there are plans for a fourth game in the series, but as of now it's in [[Development Hell]].
[http://www.freegamearchive.com/download-games/freeware/arcades/jumper-opposing-forces/15466 There's also Matt's favourite fangame]: ''Jumper: [[Half-Life
Ogmo recently appeared in ''Super [[
Has no relation to the book/movie ''[[Jumper (
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* [[
* [[Abandoned Laboratory]]: Near entirety of the first ''Jumper''.
* [[All There in the Manual]]: The only piece of information about that boss from the first game can only be found in Matt's later colaboration, ''Dim''.
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* [[Bottomless Pits]]: That's assuming there's nothing else lethal for Ogmo to land on.
* [[Captain Obvious]]: The default help-block message in ''Jumper Two Editor'':
{{quote|
* [[Cephalothorax]]: Ogmo is one himself.
* [[Character Select Forcing]]: You won't earn [[
* [[Damn You, Muscle Memory!]]: The first two Jumper games had you use the arrow key to jump, while the default key for jumping was S in ''Jumper Three''. Therefore, if you were used to the first two games controls, this might throw you for a loop.
* [[Death Course]]: [[Invoked]] in this conversation in ''Jumper 2'':
{{quote|
'''Lackey:''' Yes, and we have all the [[Shock and Awe|standard electricity]], [[Spikes of Doom]] and [[Kill It
* [[Difficulty Spike]]: Can start as early as Sector 2 for the first two games, and [[It Got Worse|it gets worse]].
* [[Directionally Solid Platforms]]: Variants of them appear in the Jumper 2 Editor. They're invisible until Ogmo passes through them. There are also platforms which can be passed from below in ''Jumper 3.''
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* [[Escape Sequence]]: Stage 5-5 in ''Jumper Two''.
* [[Escort Mission]]: 10-2 in ''Jumper Two'', sort of. {{spoiler|You and Gostbot will need to work together to escape the room. However, it's not really Gostbot that's the concern, it's you, since you have to do most of the work.}}
* [[Exactly What It Says
* [[Excuse Plot]]: In the first game, escape the lab {{spoiler|and the National Science Institute when you're captured by them}}. In ''Jumper Three'', it's searching for a new home on a new planet. Averted in ''Jumper Two''.
* [[Fake Difficulty]]: Some, ''only'' some gems in ''Jumper Two'' are cheaply hidden behind [[Behind the Black|hidden passages]]. Otherwise, it's inverted. ''Hard''.
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* [[Final Exam Boss|Final Exam Stage]]: 7-3 is basically 3-4 (an earlier [[That One Level]]) made even more difficult.
* [[Floating Platforms]]
* [[Free
* [[Gainax Ending]]: ''Jumper Two''. {{spoiler|After Ogmo and Gostbot defeat [[Big Bad|The Boss]], Ogmo will land on the ground, and the last thing you'll see is him next to an Ogmobot that's impaled on a stalagmite. An eariler version of Jumper 3 was supposed to continue from that point and explain things, but Matt went in a different direction.}}
* [[Gambit Pileup]]: In ''Jumper Two'', {{spoiler|the Conductor's kidnapping of Ogmo clashes with the Boss'.}}
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* [[An Ice Person|An Ice Ogmo]]: Blue Ogmo in ''Jumper Three''. He slips around like hell, but he can create platforms to cross pits.
* [[Interface Spoiler]]: ''Jumper Two'''s unlockables menu blatantly spoils the existence of "secret" levels. Chances are that you will see said menu ''long'' before finishing the last sector (one requirement for secret stage 1. The other is getting total record time below certain threshold.)
* [[
* [[Joke Character]]: The Grey Ogmo in ''Jumper Three''.
* [[Jump Physics]]: Adding inertia and friction, you can now do Wall Jumps and Skid Jumps since ''Jumper Two''.
* [[Kaizo Trap]]:
** 6-3 in ''Jumper Two''. {{spoiler|If you don't trigger that falling spike before climbing up to the exit, you're doomed as you won't hit the switch and escape in time.}}
** Also, during the [[Final Boss]] {{spoiler|Even after you hit Gostbot with three blue balls, you need to wait a few more seconds for him to get into position while having to dodge Princess and Upside and the red energy balls. Woe to you if you die before the cutscene triggers...}}
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* [[Nostalgia Level]]: In ''Jumper Two'', Sector 8 has 5 annoying difficult levels from the first ''Jumper'' game, slightly altered with the new [[Jump Physics]] in mind.
* [[Numbered Sequels]]
* [[One
* [[Playing Tennis With the Boss]]: Played straight and subverted in ''Jumper Two''. When you first face [[Big Bad|The Boss]], you'll need to dodge spikes and his red energy balls while hitting the blue energy balls at him. {{spoiler|When you face him for the second time, it's now on a platform with Princess and Upside, and when you hit a blue ball, it hits Gostbot instead so you can encourage him to attack the final boss.}}
* [[Platform Battle]]: ''Jumper'', 7-5.
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* [[Spike Balls of Doom]]
* [[Spikes of Doom]]
* [[Slippy
* [[Super Soldier]]: Ogmo was made with this in mind, but was abandoned halfway through developement during [[World War I]]. Even then, he's very good at jumping and is [[The Ageless]], which the Boss wants to exploit to make his own army of Ogmo-bots.
* [[Temple of Doom]]: First sector in ''Jumper Two''. Sector 2 in ''Jumper Three''.
* [[Temporary Platform]]: The blue ones fall shortly after Ogmo lands on top; jumping from one while it's dropping uses your [[Double Jump]]. ''Jumper Two Editor'' also includes red ones that break right under your feet.
* [[Updated Rerelease]]: ''Jumper Redux'', a remake of the first ''Jumper'', released 1 year later.
* [[Violation of Common Sense]]: Some gems in ''Jumper Two'' require you to have close brushes with death. For example, in 3-4, you need to collect a blue gem that's near the train tracks, and falling off the train kills you.
* [[What Could Have Been]]: ''Jumper Three'' was going to be the last game in the series, taking place at an amusement park. There where going to be more bosses, a lives system, and 20 different forms Ogmo could transform into by collecting vials.
* [[When All Else Fails Go Right]]
* [[A Winner Is You]]: ''Jumper'' and ''Jumper Three'' rewards you with a screen counting all your deaths throughout the game... and nothing else.
* [[Yellow Lightning, Blue Lightning]]: Yellow one is present.
* [[Your Princess Is in Another Castle]]: In ''Jumper'', after you escape the lab, {{spoiler|the National Science Institute captures you to administer tests and puts you onboard a plane.}}
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[[Category:Jumper]]
[[Category:Video Game]]
[[Category:Video Games of the 2000s]]
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