Karl Marx Hates Your Guts: Difference between revisions

It is more accurately speaking an exploit rather than an actual enterprise.
(More NPOV on law of one price.)
(It is more accurately speaking an exploit rather than an actual enterprise.)
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== [[Tabletop Games]] ==
* In ''[[Dungeons and Dragons]],'' everyone uses the same currency and goods tend to cost the same everywhere. Pretty much an [[Acceptable Break From Reality]] given how much trouble having to exchange bits of your vast fortune everytime you left the country would be. Not to mention that sheer amount of [[Fridge Logic|head-scratching]] that goes into a spell that costs "20,000 gold pieces worth of diamonds" when the amount of actual diamond that is varies wildly depending on how you calculate it.
** There still ends up being little holes in the game's default price lists that allowcan forbe capitalist enterpriseexploited (assuming the DM is a pushover.) For example, a ten-foot pole costs four times as much as a ten-foot ladder, so even if you can only sell items at half price, you can turn a profit by buying ladders, breaking them up into two poles each, and selling them.
*** Averting [[Cut Lex Luthor a Check]] with spells, a character could fill a warehouse with trade goods with Fabricate. Just hire near free unskilled laborers to collect the raw materials, spend a minute casting the spell, and then have a couple of skilled workers to handle the books and some guards. You'll make thousands. If you also know how to make masterwork weapons or alchemy, dropping masses of masterwork longbows or alchemical goods on the city could be even more hilarious. Offer to equip the king's archers for half cost. Since Karl Marx Hates Your Guts and you can only sell them at half price, you ''should'' sell them in no time flat. The spell costs 1/3 the value of the goods to create them and you are forced to sell for half, but remember - you can make 90 cubic feet of goods in a single casting at the minimum level. Or 9 cubic feet if you make minerals. That's about 4,400 pounds of steel goods. That's almost 9,000 masterwork daggers, if you are good enough to make them. Dozens of spells are ripe to be abused through these kinds of mechanisms and are not so absurd as cornering the ten foot pole market.
** In 4th edition this gets even worse: you are not allowed to sell an item for more than 20% of its buying price. This is because enchanting magic items is much easier and cheaper in 4e than previous editions, but you're supposed to be exploring dungeons, not mass-producing +2 longswords.
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