Keep Circulating the Tapes/Video Games: Difference between revisions

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{{trope}}
{{Video Game Examples Need Sorting}}
* Every ''[[Fire Emblem (Video Game)|Fire Emblem]]'' game before [[Fire Emblem Elibe|the seventh]] is virtually impossible to get outside of Japan, being that the entire franchise before the seventh instalment was a case of [[No Export for You]]. Unsurprisingly, the series is very frequently pirated and subjected to [[Fan Translation]].
 
* In July 2023, an academic study by the Video Game History Foundation and the Software Preservation Network estimated that 87 percent of all video games released before 2010 are "critically endangered". Which means that those video games are no longer availble on digital platforms.
** Only the most popular video games get remakes and/or re-releases.
* Every ''[[Fire Emblem (Video Game)|Fire Emblem]]'' game before [[Fire Emblem Elibe|the seventh]] is virtually impossible to get outside of Japan, being that the entire franchise before the seventh instalment was a case of [[No Export for You]]. Unsurprisingly, the series is very frequently pirated and subjected to [[Fan Translation]].
* [[Doug Ten Napel]]'s [[The Neverhood]], an ingenious point-and-click adventure game made entirely in claymation, has been MIA since the mid-Ninties and copies are quite scarce. When it's easier to get the soundtrack CD to a computer game than the game itself, there is no hope for humanity. Or so it seemed, but [http://www.facebook.com/NeverhoodMobile this statement] has mentioned that a rerelease on mobile platforms is in the works.
* After its unfortunate initial performance in 1995, ''[[Earthbound (Video Game)|EarthboundEarthBound]]'' has never been rereleased in America, not even on the [[Virtual Console]]. Its Masterpiece demo in ''[[Super Smash Bros Brawl]]'' was even explicitly removed from international versions of the game! Even Japan, where it did well, it is seemingly affected too - its only re-release was on a 2001 [[Game Boy Advance]] [[Compilation Rerelease]] [[Porting Disaster|of dubious quality]], and it's not on the Japanese Virtual Console either, which makes its presence as a Masterpiece demo in the Japanese version of ''Super Smash Bros. Brawl'' all the more confusing. Rumours abound as to why this is so, the most common ones involving legal issues over [[The Jimmy Hart Version|its music]], but nothing has ever been confirmed by Nintendo and there are plenty of arguments against those theories too. At any rate, it's actually pretty rare to find someone who actually played the game on a console rather than just emulating it. Being a very famous game that sells for anywhere between $80 and ''[[Crack is Cheaper|$200]]'', it's an exemplary and significant example of this trope in action.
** Similarly, the sequel ''[[Mother 3 (Video Game)|Mother 3]]'' hasn't ever been released internationally. As time passes, it's quickly slipping the same way as ''[[Earthbound (Video Game)|EarthboundEarthBound]]'', with prices on it hiking ever further up.
* Virtually every [[Licensed Game]], due to the publishers and/or developers either no longer existing or no longer having the licenses. Thankfully, there's been some aversions to this in recent years, in particular when it comes to still-existing major publishers:
** [[Ubisoft]] rereleased (and in [[Teenage Mutant Ninja Turtles Turtles in Time (Video Game)|one case]], remade) some of [[Konami]]'s ''[[Teenage Mutant Ninja Turtles]]'' games on the XBLA and the Virtual Console, despite not having anything to do with them besides currently holding the ''TMNT'' video game license. Unfortunately, we're back to square one as of January 26, 2012. The TMNT NES game is no longer available on Virtual Console.
** [[Konami]] wrangled with [[Activision]] for a deal to port the ''[[X-Men (Videovideo Gamegame)|X-Men]]'' arcade game to XBLA and PSN.
** [[Capcom]] ported their [[DisneysDisney's Magical Quest|Mickey Mouse/Minnie Mouse/Donald Duck]] and ''[[Aladdin Capcom (Video GameCapcom)||Aladdin]]'' SNES games to the [[Game Boy Advance]].
** [[Lucas ArtsLucasArts]] also put up the ''[[Super Star Wars]]'' games and ''[[Indiana Jones Greatest Adventures (Video Game)|Indiana Jones' Greatest Adventures]]'' on the Virtual Console (though in that example, they ''always'' held the ''Star Wars'' and ''Indiana Jones'' licenses).
* The ''[[Lunar]]'' games, remakes, and extra [[Feelies]]. The first two games were released on the [[Sega CD]], which made them tough to come by in the first place. ''[[Lunar: theThe Silver Star]]'', is actually not too difficult to find, but ''[[Lunar 2 Eternal Blue]]'' certainly is (it doesn't help that ''Eternal Blue'' had low sales). The remake of ''Eternal Blue'' is also a hard find because it was released during the twilight of the [[Play StationPlayStation]] era. ''Silver Star Story'' and all subsquent remakes of ''The Silver Star'' are not hard to acquire, though.
* ''[[Conkers Bad Fur Day (Video Game)|ConkersConker's Bad Fur Day]]'', natch. Given its mature rating in a cutesy setting and zero promotion (and it was released during the Nintendo64 twilight-in fact, it was released the same year the [[Game Cube]] would debut), it was hard to get then, and it sure as hell is even harder to get now.
* Past-generation ''[[Pokémon]]'' titles. Finding used copies isn't difficult at all, given ''Pokémon'''s [[Cash Cow Franchise|status]], but Nintendo has unusually never shown any inclination to rerelease any past game. This is probably one of the rare cases where no-one minds this at all - ease of finding secondhand copies notwithstanding, given how more Pokémon are added with each generation, and the constant fixes and revisions to the game mechanics with each new generation, rereleasing the games ''in their original form'' would have been somewhat unfeasible. Instead, [[Video Game Remake|remakes]] ensued.
** Note that if one does obtain a copy of ''[[Pokémon Gold and Silver (Video Game)|Gold/Silver/Crystal]]'', there's a good chance that the game will be unable to retain its save data, due to the fact that the backup RAM and the real-time clock share a battery, which the latter eats up within about six years.<ref>(Since they were released in the early 2000s, this means that copies have already started to end up with dead batteries.)</ref> This also applies to ''[[Pokémon Ruby and Sapphire (Video Game)|Ruby/Sapphire/Emerald]]'' to a lesser extent, especially if the bug that causes the battery to die prematurely isn't fixed by ''[[Video Game Remake|FireRed]]'' and ''[[Video Game Remake|LeafGreen]]'' or the [[Game Cube]] games. The games store their data on flash memory (which doesn't require power to retain its data), so they can still be played without the save feature failing to work properly, but the cartridge still uses a battery to power the real-time clock, so difficulties can ensue (though certainly not insurmountable ones if one has enough patience). Note that the clock problems do not exist in every generation after III, as they can only be played on systems that have a clock built into the system itself, which the games make use of instead. (Of course, the main problem mentioned above will likely be an issue in the future, but at least gameplay will function normally.)
** It is possible to replace the batteries in at least ''Gold'' and ''Silver'' versions without destroying the cartridge, so the playability can be restored... for another six years at a time.
** The straightest examples in ''Pokémon'' are ''[[Pokémon Red and Blue|Pokémon Yellow]]'' (unlike Crystal, none of Yellow's differences were incorporated into FireRed/LeafGreen) and quite a few of the spinoffs, most noticeably ''[[Hey You, Pikachu!]]'' and the ''[[Pokémon Stadium]]'' games, the former of which uses a peripheral exclusive to the Nintendo64 and the latter of which have both that problem as well as the gameplay of both games highly depend on connectivity with [[Game Boy]] and [[Game Boy Color]] games.
*** This led to a bizaare situation in which Yellow's most famous feature, Pikachu following the Player, was added into [[Pokémon Gold and Silver|HeartGold and SoulSilver]], along with Crystal's additions to the game's plot. It was expanded- now any Pokémon could follow the Player, not just Pikachu.
* Much of Rare's game library predating the Microsoft buyout, such as ''[[GoldenGoldenEye Eye007 (1997 (Videovideo Gamegame)|Golden Eye 1997]]'', ''[[Battletoads (Video Game)|Battletoads]]'', the ''[[Killer Instinct (Video Game)|Killer Instinct]]'' games, and the original version of ''[[Diddy Kong Racing]]'', which may also have copyright issues regarding the T.T. theme (which is based somewhat on the Celebration song), and the characters [[Banjo-Kazooie|Banjo]] and [[ConkersConker's Bad Fur Day (Video Game)|Conker]] (who now belong to Microsoft and thus did not appear in the DS remake; the latter has also been shifted into a [[Dead Baby Comedy]] character). They can only get a XBLA [[Updated Rerelease]] rather than a VC release since, save for ''Diddy Kong Racing'' and ''GoldenEye'' (which is also entangled by the [[James Bond]] game license being currently held by the [http://www.teamliquid.net/forum/viewmessage.php?topic_id=128252 controversially greedy] [[Activision]] on top of all that [[Console Wars]] hooplah), they are now all Microsoft properties. On the plus side, this did allow for the implementation of Stop 'n Swop after the constant teasing for years...
** This also entangles Nintendo's ''[[Donkey Kong 64]]''; the ''Donkey Kong Country'' series and characters are owned by Nintendo, but the game contains Rare's own ''Jetpac'', which is now a Microsoft property and has an [[Video Game Remake]] on [[Xbox Live Arcade]]; the latter is the reason holding the game back, for it can't be simply axed. Why? Because it's a '''mandatory''' [[Embedded Precursor]]; completion of it is necessary to fight the final boss!
** Speaking of ''Jetpac'', the home computer games produced by Rare's original (1983-1987) incarnation, Ashby Computer Graphics / Ultimate Play the Game, have their distribution denied as well. This means titles that revolutionized the European videogame industry such as ''Jetpac'' itself, ''Atic Atac'', ''Sabre Wulf'', and ''Knight Lore''.
* The full version of ''[[Commander Keen (Video Game)|Commander Keen]] 6''. The developer went under, so the only way you can get it is to buy it from the secondary market. Good luck with that; the original floppys are impossible to find and the compact disc collection it was packaged with is incredibly expensive and out of print. It seems odd that a company can go bankrupt without signing over the rights to their property to someone else, but there you go.
** Technically it seems to be FormGen Corporation -> GT Interactive Software Corporation -> Infogrames Entertainment -> Atari. And it seems they aren't using the game, nor can Apogee/3D Realms buy it back.
* Many of the games up to the fifth generation of home video games (PSX, N64, Sega Saturn) are now available with ROMs and emulators downloadable from the internet with even cursory searching.
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**** Patents do not, however. Nintendo has already lost exclusive patent on NES hardware in most countries, meaning anyone can manufacture equipment for it now.
*** The problem here is that such games, with the exception of some N64 titles on Virtual Console or PSX titles on the [[Playstation Network]], are rather slow in becoming available for those who may wish to acquire them legally, but never had the chance to get one or more of the 5th-gen systems (or a copy of the game for the one(s) they had).
**** And some can be downloaded... but aren't playable in an emulator (such as ''[[Indiana Jones and The Infernal Machine (Video Game)|Indiana Jones and The Infernal Machine]]'' and ''Star Wars Rogue Squadron'').
* This actually seem to be a ''contributing factor'' to a generalized decrease in [[No Export for You]] in RPGs, especially in the last few years. [[Square Enix]] is a good example; previously, they allowed many of their major releases in Japan in the 1990s, such as ''[[Seiken Densetsu 3]]'', ''[[Dragon Quest]] V'' and ''VI'', ''[[Front Mission]] 1'' and others to go unreleased even once ports were made to newer consoles. Around 2003, though, ''SD3'' was translated by fans...and thus played by ''hundreds of thousands'' of people. ''DQV'' and ''VI'', ''FM1'', and a raft of other "back-catalog" titles then got similar treatment and all exploded all over the Internet. This seems to have led to a number of [[Updated Rerelease|Updated Rereleases]] of many of the aforementioned games, which then got translated and sold officially in the US market. SE guys have even acknowledged that fan translation played a part in proving that fans wanted certain games. Of the games listed in this example, only ''SD3'' hasn't gotten a release in the States at this point.
** Sadly, the DS update of V has become a scarcity due to a limited print run that resulted from disappointing sales of the preceding IV rerelease. The worst part of it is that V is considered the [[Magnum Opus|highlight of the series]] by diehard fans, and is already hard to find and increasing in value on the aftermarket. Neither the overseas success of ''[[Dragon Quest IX]]'' nor the finally released in the west remake of the sixth game will have much effect; those two were published overseas by Nintendo, while the fifth is still under the grip of SE, which doesn't seem interested in doing non-GH reprints.
*** Occasionally, though, V will go on sale on Amazon (usually around the holidays).
* ''[[Star Trek Starfleet Command]] III''. Shortly after its release, Activision filed a lawsuit against Viacom claiming that the studio had allowed the ''[[Star Trek]]'' franchise to "Stagnate And Decay", and that this had negatively affected Activision's stocks (or something of that nature). The debacle ended with Activision splitting, and production of the ''Starfleet Command III'' discs (as well as the other ''Star Trek'' titles made by Activision) halted, just a short time after the game's release. In fact, there are so few copies of ''Starfleet Command III'' that they generally sell online for anything from $85 to $144! Activision should have just held off until [[Star Trek (Filmfilm)|the 11th movie]] then...
* ''[[Transport Tycoon]]'' and its [[Transport Tycoon Deluxe|Deluxe]] version. Designer Chris Sawyer doesn't own the rights. Original publisher Microprose sold the rights to Atari, and they claim not to own the rights and they don't feel like trying to resolve the issue. Chris Sawyer eventually released a spiritual sequel, ''Locomotion'', which didn't do very well. Fortunately, the fan community has rallied around the open-source ''[[Open TTD]]''.
** Unfortunately, until recently a copy of ''Transport Tycoon Deluxe'' was required to play ''[[Open TTD]]''. As of Version 1.0.0, open-source replacement graphics/sound sets are supported.
* [[Doujinshi]] games are exceedingly difficult to find outside of Japan (or even in Japan, unless you know where to go); while doujin manga usually only has a niche market, doujin ''games'' are usually quite popular. Pressing CDs, however, is expensive, so not very many copies are made at a time. While the games usually only sell for about 1,000 Yen (a little over $10), the limited print run means it can be difficult to find any copies after the fact. ''[[Touhou (Video Game)|Touhou]]'' is by far the biggest example, with enormous popularity worldwide and very few ways of actually buying the games.
* Emulators and clones of the classic economics game ''[[MULE]]'' have always been around, but the original game itself has long been out-of-print. Noises are semi-currently being made about a reissue of some sort.
** Noise no longer - thanks to hard work by Blue Systems and the Bunten estate, you can now play an updated version of ''MULE'' (complete with online multiplayer!) for free at [http://www.planetmule.com/ Planet MULE].
* The [[Game Boy]] ''[[Mega Man (Videovideo Gamegame)|Mega Man]]'' (''Rockman World'') series, including the well-regarded 5th game. A Game Boy Advance version of ''Mega Man Anniversary Collection'' was planned, but cancelled. Plus, you're out of luck if you don't own a GBASP or earlier (or a Game Boy Player for the [[Game Cube]]), as Nintendo handhelds from the DS onwards ditched classic Game Boy support.<ref>(Yes, the Game Boy Micro removed it first, but who the hell remembers ''that''?)</ref> Just hope for a release on the [[Nintendo 3DS]] [[Virtual Console]]...
** Currently, the first installment is on the [[Nintendo 3DS]] [[Virtual Console]]. No word on the others yet, though.
** To be fair, the Japanese versions are easy to find and aren't expensive either. Thank God for the Game Boy being region free.
** The ''[[Sega Saturn]]'' games aren't a walk-in-the-park to find. They can race anywhere from $40 to $80 at minimum, if you manage to find them.
* TheWhile 1990smost of [[Humongous Entertainment]]'s gamesclassic havecomputer notgames beenare rereleasedeasily infindable anyon formSteam, with the exception of''[[Backyard Sports]]''Freddi Fish:series Kelphas Seedbeen Mystery'',out ''Pajamaof Sam:print Don'tsince Fear2016, thewhen Dark'',Day6 andSports ''SpyGroup Fox(which inacquired Drythe Cereal'',license whichfrom areAtari) allwas availablesold onand theshut Wiidown. (afterThere's also the rightsfact werethat soldmost toof Majesco),the plusfeatured ''[[Backyardpro Sports|Backyardathletes Baseball]]''have andlong ''Backyardsince Soccer'',retired bothfrom availabletheir onrespective [[Real Arcade]]sports.
** ''Freddi Fish'', ''Pajama Sam'', and ''Spy Fox'' on the Wii are no longer available, because Majesco used [[Scumm VM]] (without complying with the GPL) [[Idiot Programming (Darth Wiki)|and didn't bother fixing well-known errors in the rendering]].
* ''[[System Shock]]''. Considered one of the very best PC games ever created, regularly topping halls of fame. Had mouselook modded in as a ''fan project'' in 2009. Not on Steam. Not on Good Old Games. Not for sale anywhere save second-hand copies on eBay if you're rich and lucky. "Portable" abandonware versions drift across the internet; somewhere, a rightsholder is being clueless.
** The same applies to its sequel ''System Shock 2''. Hailed as a cult classic years after its release. Has topped various "best-of" game lists by Gamespot, PC Gamer, IGN and several more. Still has mods released years after it was made (to the point of a fansite, Sshock2.com, garnering music contributions from the game's composer, Eric Brosius). Rated even higher than the original by community votes on Good Old Games. Created [[Spiritual Successor]] games in the form of ''[[Bio Shock]]'' and ''[[Dead Space (Franchise)|Dead Space]]''. Also unavailable, despite EA renewing the ''[[System Shock]]'' trademark in 2006.
* The VHS promotional tapes given out to [[Nintendo Power]] subscribers in the mid-1990s. The tapes promoted the Nintendo 64 and games like ''Donkey Kong Country'', ''Star Fox 64'', ''Diddy Kong Racing'', ''Banjo-Kazooie'', and early ''Pokémon'' games, as well as gave interesting behind-the-scenes looks at the making of these games. With the advent of DVD, the practice simply stopped after one release advertising the [[Game Cube]], and the tapes are now highly valued by collectors and traders.
* The ''[[Breath of Fire]]'' games are an example of an entire ''franchise'' (right down to [[Comic Book Adaptation]] treatments and artbooks) that is a victim of this due to a variety of reasons:
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** The second game of the franchise is, despite [[Getting Crap Past the Radar]] to a truly historic degree, considered more than a bit of a translation trainwreck and also neutered multiple abilities of characters. Even worse, the GBA version ''changed nothing''. The only way to play the game with a ''readable'' English text (versus [[Engrish]]) is via a [[Fan Translation]] of the Japanese Super Nintendo ROM — again, of dubious legality, especially with Square planning a possible re-release and possible re-translation.
** The third game ''was'' planned to be re-released in North America for the PSP but ran into a serious roadblock — Sony Entertainment US has a rule requiring 20% new content for re-releases, and the re-release of ''[[Breath of Fire]] III'' was seen to not meet this requirement despite new bonus art and features unlocked in the game. (Of note, Sony Entertainment US is the ''sole'' territory where the PSP is sold to have a "New Content Rule". It apparently even hits games never released in the US, as it was one of the factors in Atlus USA not translating the PSP port of ''[[Devil Summoner]]''.) The only way to obtain ''III'' at this point in North America is either via grey-market imports from Europe for the region free system (where the PSP re-release was sold, with English text!), finding the game on Ebay, or the use of copied [[IS Os]] (of extremely dubious legality). The game also has never been re-released on Playstation Network, either.
** The fourth game has been rereleased on PSN, but only in North America. The Windows version and all international versions were subject to severe [[Bowdlerisation]] (in one case ending up in a frank [[Aborted Arc]]); in addition, a character's special ability was neutered from the game. The ''only'' way to play the game in un-bowdlerised fashion is to either find someone selling a Japanese version (quite rare now) or use an ISO of dubious legality — ''and'' there is no [[Fan Translation]] so far. The only way to play the Windows port in North America is via import from Europe (hard to find nowadays) or via downloads of ''very'' dubious legality; the only way to find the game as released in the US is to find someone reselling it (Ebay is probably the best bet nowadays, as the game was released in 2001) or to download an ISO of dubious legality.
** The fifth game (''Dragon Quarter'') is out-of-print, has been out-of-print for over seven years, is now (thanks to the [[Broken Base]] it caused) apparently not really acknowledged by Capcom as having existed, has never been re-released in any format including Playstation Network, and one's only real hope of obtaining it at this point is via used game stores or (again) [[IS Os]] of dubious legality.
** Literally all artbooks, with the sole exception of the compilation ''[[Breath of Fire]] Complete Works'', are out-of-print and have been for years; the only sources are online import companies selling them at high expense (and of dubious authenticity), or via scans of the artbook done by fans.
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* The arcade version of ''[[Double Dragon]]'' was rereleased on [[Xbox Live Arcade]] for a while, until Empire Interactive went bankrupt, also erasing hopes of a rerelease of the second game. Good luck finding the arcade machines, or you can illegally play them on MAME. Similarly, all of Midway's XBLA rereleases were delisted when they folded and were purchased by Warner Bros.
** This applies to many other old-school arcade games, especially those that were equipped with [[Copy Protection|suicide batteries]] or [[No Plans, No Prototype, No Backup|whose source code has been lost]] (i.e., no chance of a legal downloadable rerelease).
* Kojima [http://www.1up.com/do/newsStory?cId=3176763 half-admitted]{{Dead link}} that the reason why any version of ''[[Snatcher]]'' hasn't been released on the [[Virtual Console]] yet (even though stuff like ''[[Metal Gear 2: Solid Snake]]'' and ''[[Castlevania: Rondo of Blood]]'' had been released already) is due to the fact that the game's imagery and its numerous visual nods to ''[[Blade Runner]]'' and ''[[Terminator]]'' almost border on copyright infringement, making it hard to re-release without heavy alterations. It's not much of an issue in Japan, where the [[Turbo Grafx TurboGrafx-16|PC-Engine]] version is common to find on the second-hand market, but English-speaking players who want to experience the game have no choice but to pay ridiculously-high prices for the game on eBay or illegally download it off the internet.
* If you're a fan of old-style text adventures (from Infocom and other companies), you're pretty much limited to downloading it from the internet these days, as most games (especially less-popular ones) haven't been available for sale for at least 10-15 years. Worse yet, many of Infocom's games (such as Zork Zero) included "feelies" to prevent piracy (extra material, such as a guidebook, that was needed to solve the game's puzzles) — even if you could find a rare used copy, it's doubtful you could find the "feelies" (although we suggest looking around eBay). Hence, internet downloads. The legality of this is questionable (it depends on whether you accept "abandonware" as a valid excuse), but it's pretty much the only way to get them anymore. This goes double for even older games. Luckily, most new games are released for free, as there really aren't any companies commercially producing text adventures anymore.
* Now that Sega has released ''[[Thunder Force]] VI'', it's exceedingly hard to find the opening movie from Tecnosoft's [[What Could Have Been|original Dreamcast version]], or the promotional movie from Factory Noise + AG's [[Doujin Game|doujin]] attempt ''[[Broken Thunder]]''. There's only '''one''' site on the Internet [httphttps://wwwweb.archive.org/web/20100114191732/http://sega-16.com/feature_page.php?id=34&title=Forgotten%20Franchises:%20Thunder%20Force that still has the Tecnosoft TF6 intro] (scroll down to the teaser video link). As for the ''[[Broken Thunder]]'' opening video, it ''used'' to be available for download on Factory Noise's website, but their site is dead now. [https://web.archive.org/web/20130806031834/http://www.segagagadomain.com/Bbrokenthunder.htm Segagaga Domain] has a low-quality version of the video on Google Video, but there is absolutely no place to download the original high-quality version of the video anymore. It's a real shame, because both videos — the ''Broken Thunder'' video especially — are well-done pieces of CG.
* The ''[[Super Robot Wars]]'' series of video games, due to their [[Mega Crossover]] plots involving dozens of different [[Humongous Mecha|mecha anime]] franchises, will likely never see release outside of Japan. The only exceptions have been the two Original Generation games, which — [[Exactly What It Says Onon the Tin|as their name suggests]] — use only original characters and mecha designs.
* ''[[Harvest Moon]] 64'' is this as of now. It is a [[Cult Classic]] and considered the best Harvest Moon game by many however it has yet to have a Virtual Console release, an enhanced remake (a la the [[PS 1]] games to GBA), or a port release (like the [[PS 1]] games). Only the original SNES game has had a Virtual Console release. It's an expensive game, too — compared to other games from the same time period, you'll usually find it for $35 at cheapest.
** [http://www.destructoid.com/harvest-moon-64-not-coming-to-the-virtual-console-181459.phtml A recent interview with a Natsume executive] reveals that problems with the source code has prevented any possible remake or port, even sadder by the fact that this game was supposedly one of the first they planned for a Virtual Console release.
*** Which makes no sense, as the VC is simply an emulator, so they'd just need a game ROM.
*** Tell that to SEGA. ''[[SonictheSonic the Hedgehog CD|Sonic CD]]'' was originally supposed to be on ''Sonic Mega Collection'', but due to emulation problems (I.E. tossing out the original schematics and design documents for the Mega CD/Sega CD as well as somehow losing the original game's source code) ultimately, it was not included. The version on ''Gems Collection'' is a hack of the PC version, made to run on consoles under a PC emulator, if memory serves me correctly (This is noticeable in how the debug menu works, and the water in Tidal Tempest being clear; PCs of the era had issues emulating the water effects, so it was scrapped.), and the 2011 rerelease was completely recoded from scratch.
** All ''[[Harvest Moon]]'' games before ''Friends of Mineral Town'' generally count as this, especially the ''Game Boy'' and ''Color'' ones. As said the original SNES game is one of the rarest titles for the console (it rivals ''[[EarthboundEarthBound]]''), but has gotten a Virtual Console release.
* ''[[Shantae]],'' a very-late-release (2001!) [[Game Boy Color]] game by [[Way Forward Technologies]]. It sold less than 100k copies during its release (only about 77k, if numbers are to be believed), but word of mouth (and reviews) spread stories of the game's excellent quality. Copies routinely go for ''over $100'' on eBay! To add insult to injury, if you attempt to play the game through [[Digital Piracy Is Evil|slightly cheaper methods,]] the most common Game Boy emulator doesn't even ''run'' it correctly.
** Lampshaded on [http://www.youtube.com/watch?v=STfLWs6XGkM official Risky's Revenge soundtrack release video]. WFT has apparently been working on getting the game on [[D Si WareDSiWare]] / 3DS Virtual Console though.
* Pretty much the entire Commodore 64 software library falls into this category. Other than a handful of games released for various virtual consoles, the entire rest of the catalog is available almost exclusively on the internet as disk images that can be played using a C64 emulator. Thankfully, rights holders are either nonexistent, having disappeared decades ago, or simply don't care that the images are available, so they're very easy to find.
* The entire ''[[Shadow Hearts]]'' series. You can probably find ''From the New World'', and maybe ''Covenant'' somewhere in a used game store, but the first ''Shadow Hearts'' game, as well as ''Koudelka''? Good luck!
* The ''[[Ogre Battle]]'' games ''The Knight of Lodis'' and ''Legend of the Zenobia Prince'' for [[Game Boy]] Advance and Neo Geo Pocket Color can't be had on current consoles.
* ''Albion'' is a good example of this as well, given that copies show up on Ebay only rarely and in small numbers. When they do appear, they fetch prices of $100, at the very least.
* ''[[Castlevania]] Chronicles'', the [[Play StationPlayStation]] upgrade of the X68000 version of ''Castlevania'', had a very limited production run, and thus is [[Crack is Cheaper|more expensive than crack]], though it is available on the [[Playstation Network]] for only $5.99.
* Good luck finding ''[[The Red Star]]'' for the [[PSPlayStation 2]].
* Ever heard of the game ''Oddballz'' by P.F. Magic? It's a virtual pet game with weird and wacky pets, and it's fun. REALLY fun. Good luck finding it! Okay, there's a demo out there, but you can't use all the toys or turn out the lights. What? Someone found out how to turn the demo into the full game? Well, you still don't get the Web Fun Pack... what? Someone posted that online? Oh, but...you still can't get the full version legally!
** There was a LEGAL reprint of the game, BUT it comes without a serial number. FAIL! Granted, you could Google the game and find one, but still, it would save people a lot of work if they bothered to include the serial number.
* Any [[Data East]] game that wasn't rereleased on ''Data East Arcade Classics'', including ''Night Slashers'', ''Midnight Resistance'', ''Vapor Trail'', and ''Thunder Zone'' (aka ''Desert Assault'', the spiritual successor to ''Bloody Wolf''). Many of these weren't ported to consoles either, so they can only be played through illegal emulation.
* It's nigh impossible to get a physical copy of ''[[LSD Dream Emulator]]'' as it was only released in Japan and even there a copy goes for the Yen equivalent of about $500. It ''did'' get released as a [[PS One]] Classic on the Japanese [[Play StationPlayStation]] Network in August 2010, but it's unlikely it'll ever get released on the American store since it wasn't released in America the first time around. Even so, it's still possible for those outside Japan to make a Japanese PSN account, purchase a Japanese PSN card online, and download it that way.
** The dream journal the game was based on (''Lovely Sweet Dream'') and the soundtrack (''LSD & Remixes'') that came with the special edition of the game are even harder to get since only about 50 copies were made. There was another CD, ''Lucy in the Sky with Dynamites'', which was basically like supplemental soundtrack featuring different mixes of the songs that was also released only in Japan.
** Of course, as you can guess, you can download the game's ISO, both CDs, and scans of the dream journal online for free. The developer, Asmik Ace, doesn't seem to care about it since the game isn't even listed on their website.
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* The fan game ''[[Super Mario Bros X]]'' thanks to creator Redigit "getting a cease and desist from Nintendo", a story which many are pretty sure is fabricated because Redigit [[Artist Disillusionment|"didn't like the community"]].
* ''[[Panzer Dragoon Saga]]'' was not only released in limited quantities during its short life on the Sega Saturn, Team Andromeda no longer exists, and the original source code is lost.
* Apparently, Nintendo ran into problems emulating the SNES's Super FX chip on [[Wii]] [[Virtual Console]] releases, which would explain the lack of ''[[YoshisYoshi's Island]]'' and the original ''[[Star Fox (Video Gameseries)|Star FoxFOX]]''. However, the former's [[Game Boy Advance]] [[Updated Rerelease]] is getting a [[Nintendo 3DS]] [[Virtual Console]] release (though Nintendo currently only has plans to release it to members of the Ambassador program) and the latter's [[Continuity Reboot]] ''is'' available.
* The original monochrome release of ''[[The Legend of Zelda: LinksLink's Awakening]]'' had some bugs (often [[Good Bad Bugs]]) that the [[Updated Rerelease]], ''Link's Awakening DX'', ended up fixing. Since the ''DX'' version was the one chosen to be released on the [[Nintendo 3DS]]'s [[Virtual Console]], second-hand copies are pretty much the only way to get the original version.
* They stopped producing ''[[Rune Factory]] Frontier'' games in America after a year or so, so this is the only way to buy a title.
* The original, unpatched version of ''[[Ultima VIII]]: Pagan''.
* Want to find the Eyewitness series of educational video games from the '90s and early '00s? Well, you can't go to the store and buy it. You can order them from places like Amazon and eBay, or find a torrent. Otherwise, you're doomed.
* This seems to be the case with various Nintendo games that use the ''Tetris'' branding but aren't actually ''Tetris'' games (such as ''Tetris Attack''), due to the stricter trademark licensing from The Tetris Company, because so far the only Nintendo game with "''Tetris''" in the title to be released on the Virtual Console service is the [[Game Boy]] installment (and for some reason, unlike ''[[Links Awakening]]'' above, it's the original version and not the ''DX'' release for the [[Game Boy Color]]), released on the [[Nintendo 3DS]]. It got this treatment when the Wii was very late in its life, which never got a VC release for ''Tetris Attack''. (Note that the Japanese release does not have this issue; the Japanese release doesn't hide the series it's in and calls it ''Yoshi's Panepon''.) Fortunately, in the case of the ''Tetris Attack''/''[[Puzzle League]]'' series, sequels dropped the ''Tetris'' branding and ''Pokémon Puzzle League'' did not have this problem and got a VC release, which means there wouldn't be a problem doing the same with the portable ''Pokémon''-based game in the series, ''Pokémon Puzzle Challenge''.
* PC games in general fall into this, especially pre-2000s games. Games are known to quickly become incompatible with newer systems and can be rare to find.
** As of May 2020, Microsoft Windows only supports 64-bit, which is also backwards compatible with 32-bit. 16-bit software, which includes most games released on Windows 95 or earlier, will not work on 64-bit operating systems.
* ''[[Sonic Shuffle]]'' is one of the few Sonic games to not be rereleased.
** MacOS is not as lucky, as PowerPC support was retired in 2009, while 32-bit support was retired in November 2020. Unlike Windows, MacOS is not backwards compatible, except for a few "universal" apps that could run on both PowerPC and Intel processors.
* ''[[Sonic Shuffle]]'' is one of the few Sonic games to not be rereleasedre-released.
* The ''[[Living Books]]'' series has unfortunately fallen under this for a long time. Firstly, they have not been known to age well when it comes to compatibility with modern computers. The three [[Dr. Seuss]] titles are the only ones that have had an update to combat this, and even then, they're Mac-exclusive. Then there's also the fact that four of the games have long gone out-of-print mysteriously (what's more, they're still included as demos in the still in-print games). If you want ''The New Kid on the Block'', ''Sheila Rae the Brave'', or either ''[[Berenstain Bears]]'' title, you better grab a tank load of money. Especially with ''New Kid''.
* Not technically a video game example, but ''[[Mario Golf (Video Game)|Mario Golf]]''{{'}}s official soundtrack only consists of half of the tracks from the game, and some of the ones that ''are'' included have background noises. Good luck trying to find recordings of tracks missing from the soundtrack, as well as recordings with the background noises removed.
* Matayan has released exclusive characters for ''[[Kinnikuman: Muscle Fight]]'' that are available only to those the developer trusts. Basically, these characters are hard to find on the Internet.
* Due to an issue with its shadow mapping system (which was ported straight off the Xbox release and thus no longer works properly on newer hardware as well as those running on ATI/AMD GPUs), the Windows release of ''[[Tom Clancy's Splinter Cell|Tom Clancy's Splinter Cell: Pandora Tomorrow]]'' remains the only ''Splinter Cell'' game to be pulled out of circulation. As ''Splinter Cell''{{'}}s extensive use of light and shadow is integral to its gameplay, the shadow mapping issue makes ''Pandora Tomorrow'' extremely difficult if not impossible to play on modern hardware.
* The spy-adventure parody game ''[[No One Lives Forever]]'' remains in copyright limbo for the foreseeable future due to the convoluted rights situation it got caught up in -- a situation so complicated that [https://web.archive.org/web/20181202010348/https://www.escapistmagazine.com/news/view/123151-No-One-Lives-Forever-Rights-Vanish-Into-The-Night ''no one actually knows who owns the rights to it anymore'']. [[Nightdive Studios]] tried to sort out the rights situation in 2015, but 20th Century Fox (who originally published the first game and was later acquired by Disney), Activision (who inherited the Fox Interactive assets through a series of mergers) and Monolith's parent company Warner Bros. Interactive sent different letters to Nightdive saying they think they do have the rights but they couldn't be bothered to go through the effort of sorting it out, leading Nightdive to abandon their plans to re-release the game.
 
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[[Category:Keep Circulating the Tapes]]
[[Category:Video Games]]
[[Category:Keep Circulating The Tapes]]