Kenka Bancho: Difference between revisions
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A series of free-roaming beat-em-up games for the [[
The third game in the series, for the PSP, is being released in English by Atlus under the title ''Kenka Bancho: Badass Rumble''.
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* [[Can't Get Away
* [[Defeat Means Friendship]]: Defeating other banchos forces them to become your peon. It's forced, but they're still very quick to praise you for defeating them.
* [[Delinquents]]: Of course!
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* [[I Shall Taunt You]]: During Smash Talk. Only makes the enemy angry if you say something non-sensical or stupid. Especially if you choose something that they have a specific response to. Example messup: "Shake it like a man!" Response: "Shake this, jerk!"
* [[Karma Meter]]: Shabai vs Shibui, with Shabai being gained for being a petty thug and Shibui gained for honorable fights. Later installations lets you be more merciful or merciless.
* [[New Game
* [[Police Are Useless]]: Played straight and subverted. If for some reason you are being tailed by the 5-0, then go into any place that changes screens (another part of the town, a shop, a transportation service, etc.) and the order will have be called off. If you're getting horribly beat down by other yankiis (read: shabazos), run toward the police or wait for them to come by and every one of them will run off, leaving you safe as long as you aren't fighting back. In addition, police don't show up PERIOD during boss fights and Night Out mode.
* [[Rated "M" for Manly]]: [[Chewing the Scenery|YOUR FATHER'S AMAZING LECTURE ON MANLINESS IS NOW OVER.]]
* [[Rule of Cool]]: The premise of the game and many in-game elements revolve around this.
* [[Rule of Funny]]: Oh so many instances. Easily deserves its own folder.
* [[Shout
** [[The Secret of Monkey Island|Look!! A Three-Headed Monkey!!]]
* [[Virtual Paper Doll]]: Your Bancho starts out with a pre-set look. However, once you go to the barber and tailor, you can purchase various options to customize him with varying consequences (certain clothes have less pockets than others).
* [[Wide Open Sandbox]]: Nearly every day on the trip, your class heads off to "some boring shrine or another". The game very rarely forces you to do anything, outside of two unskippable cutscene-started fights. You can just roam around town, picking fights, finding [[
** There's an award from going straight to your room from the very beginning and fast-forwarding all the way to the end of the week, emerging only for mandatory story events.
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[[Category:Kenka Bancho]]
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