Kill One, and the Others Get Stronger: Difference between revisions

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== Film ==
* In ''[[The One (Filmfilm)|The One]]'', life energy is distributed equally among all versions of the same person across 125 parallel universes, meaning that the more of them die, the stronger and faster the remaining "copies" become. The antagonist is actually one of said copies, who has been [[There Can Be Only One|killing the others for their power]].
 
 
== Literature ==
* In ''[[Arcia Chronicles (Literature)|Arcia Chronicles]]'', the [[Horsemen of the Apocalypse]] grow individually stronger when one of them is killed, which is why [[Physical God|Erasti]] is reluctant to fight them.
* ''[[Prydain Chronicles]]''. The Huntsmen of Annuvin have this quality. Prince Gwydion describes them in ''The Black Cauldron'':
{{quote| They rove in small bands, and within those companies the death of one man only adds to the strength of all the rest...the more you strike down, the more the others gain in strength. Even as their number dwindles, their power grows.}}
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== Video Games ==
* In the 2008 ''[[Prince of Persia (2008 (Videovideo Gamegame)|Prince of Persia]]'', the remaining Corrupted bosses grow stronger with each Corrupted the Prince and Elika defeat for good.
* In ''[[Space Invaders]]'', the more enemies you shoot, the faster the survivors become.
** By extension, this applies to any game where the sheer number of enemies lags the system enough to slow all the enemies down. As you kill them, the game stops lagging, making the remaining enemies faster (up to a point).
* Happens in ''[[Clive BarkersBarker's Undying]]'' to the Covenant brothers, according to [[Word of God]]. Bethany, the last to be killed, certainly had created a good army of creatures prior to her death.
* In ''[[Dungeon Crawl]]'', you might run into elven twins, Dowan the mage and Duvessa the fighter. While killing Dowan first merely results in Duvessa's [[Unstoppable Rage|berserking]] (a non-permanent bonus to speed and strength), killing Duvessa first makes Dowan's spellpool instantly expand to include devastating new spells for no apparent reason.
* The Godbeasts in ''[[Seiken Densetsu 3 (Video Game)|Seiken Densetsu 3]]'' can be fought in any order (with the exception of one which is always fought last), but each time one is killed, the others and the monsters living in their lairs grow in power by a few levels.
* Certain mobs in ''[[Star WarstheWars: The Old Republic]]'' have an ability to grand a (semi-permanent) powerup-status to nearby allies when they are defeated, which is described as this trope--basically, they're so heroic that seeing them fall just makes their allies fight even harder. Large groups of them, while rare, can be quite hazardous...
* In ''[[Phantom Brave]]'' and ''[[Makai Kingdom]]'', whenever an enemy unit is tossed out of bounds, any surviving enemies get an increase in level.
* ''[[World of Warcraft]]'' features a raid boss battle against a group of three enemy generals known as the Assembly of Iron; as each one falls, they unleash a unique power called Supercharge which increases the damage that the survivors do by 25%. When only one remains, they receive a nasty new ability. Raids must choose the order careful, lest they find themselves swiftly overwhelmed by the power the last one standing possesses.