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{{quote|'''Homestar:''' Hey Strong Bad, what's a kill- kill- [[Kill Screen]]?<br />
'''Strong Bad:''' Oh, that's when you play a video game for ''so'' long, and get a score ''so'' high, and have a life ''so'' depressing, that you break the video game!|''[[Strong
Ah, the iconic games of our youth. We humbly sit at the 256th level of ''[[Pac-Man]]'', proud of our meager ach--''WHAT THE HELL HAPPENED TO THE SCREEN?!''
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[http://donhodges.com/how_high_can_you_get.htm This site] explains the Kill Screens for ''Pac-Man'' and ''[[Donkey Kong]]'' -- and actually contains patches that fix them.
Compare and contrast [[Minus World]], a level that is found by exploiting a glitch (such as world -1 in ''[[Super Mario Bros. (
[[The Missingno]] is a game sprite that exists because of similar internal bugs.
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* After clearing round 255 of ''[[Dig Dug]]'', you go to round 0, a completely messed-up level with a Pooka starting right on top of Dig, killing him instantly before he can do anything. (If you clear this level via a cheat, the game loops back to round 1.)
* [[Heroes of Might and Magic]] 3 had a glitch that would crash any game after the third "month" of play. This was corrected, though.
* The original NES ''[[
** Tetris prior to the 2001 reform also featured a largely theoretical "kill sequence", whereby the random flow of pieces can include a stream of S- and Z-shaped blocks that cannot be used to create complete lines. Assuming a perfect random number generator (and that the programmers have not spotted the problem), such a sequence is bound to happen in a game that is long enough.
* ''In RC Pro Am'', the [[The Computer Is a Cheating Bastard|cheating]] [[Sin City|yellow truck]] eventually makes the race literally [[Unwinnable]]. While you only need to avoid last place, the other trucks will eventually speed up as well.
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* In ''[[Galaga]]'', clearing 255 stages will yield Stage 0, which crashes the game unless [[Nintendo Hard|the DIP switches are set for the toughest difficulty level]].
* Many games from the infamous ''[[Action 52]]'' do this, eg Thrusters starts blinking on and off in the second level, Atmos Quake has an invisible death barrier at Level 5, and Star Evil displays a blank gray screen on Level 4. In other version of this cartridge, some of these levels won't crash.
* ''[[
* ''[[
* ''Bioshock 2'''s DLC Minerva's Den has a mini-game called Spitfire. If you get the highest score, you get a "kill screen" that show all the sprites, some large numbers, {{spoiler|a large R}} and {{spoiler|a golf club}}.
=== Parodies, references, and Lampshade Hangings: ===
* The page quote comes from Episode 5 of ''[[Strong
* The back cover of ''[[Scott Pilgrim|Scott Pilgrim Vs The Universe]]'' has a picture of 8-bit Scott opening a door to Subspace, which apparently looks like a [[Kill Screen]].
** In the Tie-In Videogame, Subspace actually IS a Kill Screen. Made it on purpose though.
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