Kill Steal: Difference between revisions

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* In ''[[Phantom Brave]]'', Bounty hunters are called "Chroma," and the man named Walnut is a "Chroma Oxide," someone who specializes in ripping off the bounty other Chroma are getting, either by this trope or by defeating the other hunters directly.
* ''[[Ragnarok Online]]'' allows you to configure equal XP share or damage proportional XP share for all party members. [[Completely Missing the Point|Loot is still dropped on the ground.]]
* ''[[Gears of War]]'' has players go into a "Down But Not Out" state when they take enough damage. In this state they can be revived by a teammate or killed by an enemy. The [[Humans Are BastardsJerkass|frequency of players killing the downs of other players]] is perhaps one of the major factors that led to the series' severe [[Complacent Gaming Syndrome]] regarding the shotgun, which, in addition to being [[Shotguns Are Just Better|just better]], could blow an enemy to [[Ludicrous Gibs]] without the need of a down, and if you did get a down with it you were close enough to claim your kill quickly before anyone else could.
* ''[[League of Legends]]'' delivers bonus gold to the person who lands the killing blow, although anyone who's helped recently gets some. But more importantly, how many kills you get is recorded on your match statistics. Naturally, the arguments are bitter. Not helping is the extremely large amount of factors, many of which are unlikely to be discernible to someone intervening, that make the difference between someone dying and someone managing to limp back to safety with barely any health left.
* A viable tactic in ''[[Dokapon Kingdom]]'' (and its portable counterpart, ''Dokapon Journey''), where you can interrupt a fight between another player and a monster and deliver the killing blow to take all the credit for yourself.