Kinetic Weapons Are Just Better: Difference between revisions

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* ''Contra'' for the NES invokes this on accident. The Laser Gun powerup is almost useless because firing a second shot will instantly erase the first shot from the screen. Thus, firing rapidly will reduce your gun to little more than a laseriffic chainsaw.
* ''[[Starcraft]]'' contains a general balance between energy weapons and kinetics (although energy weapons make up a disproportionately larger portion of the very high end attacks). The Protoss rely pretty much entirely on energy weapons (including energy melee weapons), but they are pretty balanced against the bullet and missile wielding Terrans and the claw and acid-spit-or-something wielding Zerg.
* In ''[[Star Trek Online]]'' this is a major component to early space combat. Use your energy weapons to knock down shields then use kinetic weapons (photon torpedos) to deliver the deathblows. Phasers will do around 100 damage to the hull of an enemy ship, a torpedo can easily go over 2000 damage. The exception is Cruiser players who specialize in [[Beam Spam]] due to torpedoes having a limited firing arc and Cruisers having a low turn speed.
** Latter updates added a limited run ''shotgun''. Like any level cap weapon it greatly outpaces the many low level energy weapons, but it also doesn't need to be modulated to use against Borg.
* In ''[http://ogame.org/ OGame]'', a browser game where you basically control a space empire, there is a Gauss Cannon. It apparently fires high-density metal bullets that weigh several tons in a railgun fashion, creating so much concussion that the ground nearby shakes and a huge sonic boom is created. And it is stronger than any other planet-mounted cannon sans the Plasma Turret, beating lasers.
** In addition, the only ships that are [[All There in the Manual|described]] as having kinetic weapons are Bombers (plasma bombs) and Destroyers (has gauss cannons and plasma turrets). Death Stars however just use a [[Wave Motion Gun|graviton beam]].