King Mook: Difference between revisions

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** ShogunGekomon is basically a big, fat, red, crowned version of Gekomon.
** There is also KingSukamon, who is a gigantic Sukamon with a junk crown.
** There are several Digimon that fit this trope; KingEtemon, the various Mamemon such as BigMamemon and PrinceMamemon... Most of them are [[Joke Character|Joke Characters]]s, though.
** The ''[[Digimon World 4]]'' game had some tucked in a corner [[Mooks]] that would on a rare occasion be a [['''King Mook]]'''. But the king status is only seen as a crown icon status effect. But they live up to the trope on toughness.
** There are more examples if the names don't have to be the same. A lot of the time, the grunts are like the boss but less awesome. For example, Petaldramon and his Chamelemon soldiers are a ginormous plant-lizard guy and some less ginormous non-plant lizard guys.
* There are lots of ''[[Mario]]'' examples:
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*** The vast majority of the rare monsters and Marks in the game are also giant versions of normal enemies. This is justified, though, as the Clan Primer entries for most of them explain their origins. Most of the rare monsters are explained to be naturally occuring mutant varieties of the normal monster species. Most of the Marks were mutated by prolonged exposure to corrupting magic which also caused them to go [[Ax Crazy]] and attack anything in their vicinity that isn't a member of their original monster species, which is why the player's group is petitioned to eliminate them before they can either disrupt the natural balance and/or pose a danger to nearby humanoid settlements.
** And the Marlboro King from ''[[Final Fantasy Tactics A2]]'' (and probably more) has an awesome crown and was insanely large at ''[[Crystal Guardians]] : Vanguard Storm''.
** The Monster Arena in ''[[Final Fantasy X]]'' is pratically built on this trope. Only one of the roughly thirty [[Bonus Boss|Bonus Bosses]]es in there has an original model.
* Oh, ''dear god'', about 90% of all the [[Bonus Boss|Bonus Bosses]]es in ''[[Final Fantasy XI]]''.
* Quite a few of the bosses in ''[[Final Fantasy Crystal Chronicles]]'' Were this, like the Giant Marlboro in the Mushroom Forest, the Gigas Lord in the Manor, the Lizard King in Daemon's Court, the Orc King in the Mines, and the Goblin Wizard in the Goblin Wall.
* Zelda:
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* King Coiley in the 2005 version of ''[[Q*bert]]'' for the PC.
* King Poop Snake and Platinum Poop Snake (both optional bosses) in ''[[Blue Dragon]]''.
* The Giant Looper and Elcian (yet another, [[Paint It Black|black]] Looper) from ''[[Skies of Arcadia]]'' would fall into this (although Loopers are more [[Metal Slime|Metal Slimes]]s than [[Mook|Mooks]]s).
* The campaign for ''[[Rise of Legends]]'' contains such bosses as the Master Fire Golem (which is like the regular fire golem, but a lot bigger) and the Queen Salamanders (apparently salamanders form hives. Who knew?).
* ''[[Metroid]]''
** The first ''[[Metroid Prime]]'' has a giant Sheegoth guarding the Wave Beam. The difference: that is the "normal" version. More common, "baby" versions are seen long before the fight. Although [[Degraded Boss|adult Sheegoths you fight as regular enemies after that]] are much smaller, meaning either those aren't fully grown or the guardian one was really strong. There's also Omega Pirate, a [['''King Mook]]''' of Elite Pirates, which are themselves [[Giant Mook]] Space Pirates. So it's a King Giant Mook.
** Practically all bosses in ''Metroid Prime 2'' are this. There's Chykka (an oversized Shredder), Quadraxis (a giant version of the Quad robots you fought in the preceding level) and the six "sub-guardians" that were ordinary monsters before being possessed by the six Ing that managed to steal Samus's upgrades (only one is actually bigger in size, and that's because the monster in question was already a [['''King Mook]]''' that [[Bait and Switch Boss|gets possessed about 5 seconds into the boss battle]]). And then there's the Alpha Splinter (Which gets possessed too), Amorbis (an ''even bigger'' sandworm), the Alpha Blogg, and Emperor Ing himself.
** ''Metroid Prime 3'' has an interesting variant. The Berserker Lord is a boss version of Berserker Knights. What's interesting is that Berserker Knights are already [[Boss in Mook Clothing|Bosses In Mook Clothing]], and that you fight the [[Warmup Boss|Berserker Lord]] before you encounter any of the weaker Knights. The Pirate Commander is also a boss version of Commando Pirates.
** There's also, of course, the Metroid Queen, the ultimate form of Metroid in the entire franchise.
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* Most of the humanoids in ''[[Nethack]]'' have kings, which are always the strongest members of the species, and usually purple.
* ''[[World of Warcraft]]'' is pretty often guilty of this (it's easier to increase size instead of using a new model), especially outside of dungeons.<br />The Devs admitted to this, and that it usually works in reverse. Once a boss is used they often find it is just too cool of a model to waste in one dungeon.
* ''[[The World Ends With You]]'' has four [[Bonus Boss|Bonus Bosses]]es and three regular bosses that work like this. Noticeably, the regular bosses act fairly different from their smaller counterparts.
* ''[[Persona 3]]'''s Tartarus level bosses were all like this, though color swapping mooks is a cottage industry in ''[[Shin Megami Tensei]]'' games.
** Similarly, in ''[[Persona 4]]'', the [[Sub Boss|sub-bosses]] encountered mid-way through each dungeon and the [[Bonus Boss|bonus bosses]] that take up residence in previously completed dungeons are all King Mooks. In fact, the first one of these you will encounter appears in Yukiko's castle, and is literally a king. He's a bit of a [[That One Boss/Atlus|pain]].
** Even ''[[Shin Megami Tensei Nocturne]]'' uses this, despite most of the enemies being drawn from a very large selection of mythological figures.
** There's also the more literal case of the recurring King Frost, a giant version of the series [[Mascot Mook]] Jack Frost with a crown and scepter.
* Almost every boss in ''[[Guild Wars]]'', the few exceptions mostly being very important characters like the [[Big Bad|Big Bads]]s of each campaign.
* ''[[Halo]] series:
** ''Halo 2'': The Heretic leader. Also, [[The Dragon]] Tartarus, and the Spec Ops Commander "Half-Jaw".
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** Sentinel Enforcers.
** The Elite Field Marshal in ''[[Halo: Reach]]'', as well as the Zealots.
* ''[[Ancient Domains of Mystery]]'' has tougher versions of many types of monsters, but most of these are [[Elite Mooks]], and even the ones called "King" this or "Emperor" that are usually more like [[Giant Mook|Giant Mooks]]s, and that only provided they're enough of a challenge and don't come in hordes. Some, however, are unique boss monsters, often optional, such as Rehetep the Mummy Lord, or the Assassin Prince. The [[Final Boss]] for the normal ending is even one of these -- "Fistanarius, the Greater Balor". Since the game has ASCII graphics, everything is technically a [[Palette Swap]] of something else, so it's hard to draw the line exactly -- isexactly—is the Cat Lord a King Mook because he's a super-tough feline, or not one because he doesn't specifically resemble any type of feline?
* ''[[Dungeons and Dragons]]'':
** The fourth edition includes rules in the Dungeon Master's guide on how to do this for any and all monsters. It also includes the inverse, how to mook-ify the really tough monsters.
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