Kingdoms of Amalur: Reckoning: Difference between revisions

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* [[Blue and Orange Morality]]: A key aspect of Fey culture is "The Telling", of which our modern re-enactments and [[LARP|LARPing]] is but a pale shadow. New Fey will assume the roles and responsibilities of past heroes by actually fighting their old enemies, living their triumphs and even dying their deaths. Over. And. Over. Again.
** Most Fey consider deviating from the telling a bad thing. So dying when you are supposed to as part of the telling is a good thing. If a mortal helps them they will get upset if the mortal assuming the role of a doomed person does not die (they may forget that mortals don't go to the Great Cycle like they do).
* [[Breakable Weapons]]: all EQ has a "durability" rating that goes down over time. Blacksmith [[NP CsNPCs]] can repair it, but the cost goes up dramatically if you're using blue (rare), purple (unique) or gold ([[Set Bonus]]) gear; you'll save money by buying Repair Kits from vendors and making field repairs.
* [[Broken Angel]]: The Fae are slowly losing their magic and immortality thanks to the Tuatha Deohn's actions wrecking havoc on the Great Cycle. They're not happy about it, but most of them know deep down that their time has passed.
* [[Butterfly of Doom]]: The Fateless One. Argath has a minor [[Freak-Out]] {{spoiler|when you save him from the monster that was destined to kill him}} since that is the moment he realizes the full ramifications of one person being [[Immune to Fate]]. ''Everything'' the Fateless One does changes the Weave of the entire world, for better or for worse. This actually happens in the very beginning of the game {{spoiler|when Hughes avoids the death foretold by Argath ''just by meeting you''.}}