Knockback: Difference between revisions

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* In ''[[Mass Effect 2]]'' when your character is hit by "impact" attacks (Explosive or telekinetic powers) he or she will stumble and move back a step or two. [[Justified Trope|This is completely logical given that they are being hit by a physical force]], but this effect is rather [[Egregious]] when your character is hit while ducking behind cover. In this case, when you are already crouched down on the ground, your character will ''stand up'' before they stumble and take a step back. This means your character is ''deliberately'' moving out of cover, since they take an independent action (standing up) before they are uncontrollably knocked back by the force, instead of simply falling down or stumbling where they were.
* [[The Elder Scrolls]]: Oblivion has an effect that may apply to [[Charged Attack|power attacks]] called "knockback". Mechanics-wise, this is more like [[Ragdoll Physics|"go completely limp"]] where you then have to struggle to your feet and hope the enemy doesn't pull one off again.
** In [[The Elder Scrolls V: Skyrim|Skyrim]], a power attack will cause an opponent to stagger, and the Unrelenting Force shout will stagger an enemy, or send them flying at it's highest level.
*** One of the higher tier archery abilities, Power Draw, introduces knockback to arrows, half the time. Needless to say, the [[Stun Lock|ability to stun an opponent at range over and over again]] is almost a [[Game Breaker]]. The only reason it isn't is because it only affects creatures that are about as big as the player; dragons, for example, don't care about knockback at all.
* In ''[[Diablo]] II'', knockback is a specific effect that can be either part of an attack, or a modifier on a weapon. Knockback is guaranteed to make an enemy flinch and interrupt their attack, but it may take longer to kill enemies in melee because you'll have to keep walking up to them.