Knockback: Difference between revisions

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== [[Real Time Strategy]] ==
* While ''[[Warcraft]] III'' doesn't feature knockback, the trope's omnipresence is such that it's a very rare (custom) map that doesn't have this mechanism (such as ''[[Defense of the Ancients]]'' and its variants).
* [[Dawn of War]] has knockback for artillery and some units. Justified for some ([[Super Strength]], [[Psychic Powers]], etc), but it does get a bit ridiculous when the Kroot (lanky hollow-boned ''bird''-men) are upgraded to knockback units such as seven-foot-tall [[Power Armor|Power Armored]] [[Space Marines]] with the same ease as [[Made of Plasticine|ordinary Guardsmen]] and [[Our Goblins Are DifferentWickeder|Gretchin]]. Also a fallen unit ordered to move will do so while playing their "get up" animation, so they end up gliding majestically along the ground before getting up.
* ''Myth'' 1 and 2 have a flinch mechanic that is fairly central to gameplay as it allows certain rock-paper-scissors balancing. For example, the fast but unarmored Berserks can often kill heavily armored Warriors by whaling on them fast enough that the Warrior can't get a swing in from all the flinching. However, the same Berserks have a tough time against archers, as being hit causes the Berserk to stop running while he flinches--making him an easier target. Those heavily-armored Warriors are less likely to take damage from arrows, and still less likely to take enough to flinch.