LEGO Rock Raiders: Difference between revisions

Rescuing 1 sources and tagging 0 as dead. #IABot (v2.0beta9)
(Rescuing 1 sources and tagging 0 as dead. #IABot (v2.0beta9))
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* [[Frickin' Laser Beams]]: Laser beam powercells look more like bolts of plasma. Then there are the big "lasers", which can even blow up walls (also they are worthless).
* [[Game Breaking Bug|Game Breaking Oversight]]: It is impossible to get over 50% on Run the Gauntlet. Research has discovered that the reason is becuase the rewards section for that level is programed to need 40 Energy Crystals. [[Fridge Logic|Despite the fact that that level doesn't even have a crystal/ore map]]. Because of this, it is impossible to get the [[100% Completion]] ending (not that some of the insane level requirements for that score didn't make it impossible already).
* [[Game Mod]]: A nice little overhaul called Baz's Mod has been released. It makes all the levels MUCH HARDER. [https://web.archive.org/web/20100728172237/http://www.rockraidersunited.org/wiki/index.php?title=Rock_Raider_PC_Mods Many other overhauls] are in progress as well. That aside, this game has been modded more than any other LEGO game.
* [[Guide Dang It]]: The third-to-last mission, Back to Basics, has Slimy Slugs respawn endlessly until you either complete or fail the level, which of course makes your mission of collecting forty-five energy crystal nigh-impossible. What the game ''doesn't'' tell you is that the slugs don't start spawning until you've collected about eleven crystals, which means all you have to do is disable the "collect crystals" priority before you get too many, wait until you find a large collection of crystals in one area, build a Tool Store next to them and turning the crystal collectiong back on.
** In the whole game, Chief only tells you ''three times'' about the monsters in that mission, the other times leaving them to be a nasty surprise. Oh, and one of those three times is a [[Blatant Lies|blatant lie]].