LEGO Rock Raiders: Difference between revisions

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* [[Dumb Blonde]]: Axle in ''High Adventure Deep Underground''. Notably when he decided to [[What an Idiot!|dance on an incomplete bridge over a lava river]]
* [[Explosions in Space]]: The L.M.S. Explorer is bombarded with asteroids.
* [[Faster -Than -Light Travel]]: The L.M.S. Explorer does this.
* [[Goggles Do Nothing]]: Axle never once used the goggles he has around his neck. His helmet already has a big visor that covers his whole face, so they're just redundant. Docs also has glasses that are always on his forehead, yet he can read small scanners up close and see objects from across the cavern.
* [[Gravity Sucks]]: The wormhole at the beginning pulls the L.M.S. into it.
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* [[Our Wormholes Are Different]]
* [[Phlebotinum Muncher]]: Pretty much everything on Planet U seems to eat or otherwise consume Energy Crystals, most notably the Rock Monsters.
* [[Sci -Fi Writers Have No Sense of Scale]]
* [[Single Biome Planet]]: Forgiven as it's a cross between desert and [[Death World]]. What it was like before whatever strange apocalypse left the people as underground savages is a mystery.
* [[Smurfette Principle]]: Jet. Par for the course with LEGO themes, especially those of [[The Nineties]].
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* [[Construct Additional Pylons]]: You are only allowed to teleport in 9 [[Worker Unit|Rock Raiders]] before you have to construct a Support Station. After that, you get ten additional worker spaces for each Support Station constructed.
** [[Justified Trope|Justified]] in many cases because levels often have a limited [[Oxygen Meter|oxygen supply]] that depletes more quickly with more workers and can only be replenished by the buildings in question. They also provide places for your Raiders to go and eat, ([[Artificial Stupidity|ignoring any other commands they've been issued]]) though they can also be made to eat by selecting them and choosing a command in the menu. (Why they don't just automatically [[Hammerspace|pull out a sandwich]] when they become hungry is [[Fridge Logic|anyone's guess]].)
* [[Convection, Schmonvection]]: The lava doesn't harm items very quickly, and then only if they somehow get pushed into the lava or it erodes under their feet. And you can undo erosion if it hasn't fully eroded yet (and they aren't harmed by it until it does).
* [[Critical Annoyance]]: The heartbeat sound effect whenever the air supply runs low.
* [[Dummied Out]]: Hoo boy. Where to begin? [http://www.rockraidersunited.org/ A little community dedicated to this game] found [[What Could Have Been|massive amounts of unused data]] (and re-activated some), including but not limited to:
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** [[Continuity Nod]]: Early concepts for mission objectives refered to things from previous levels.
* [[Frickin' Laser Beams]]: Laser beam powercells look more like bolts of plasma. Then there are the big "lasers", which can even blow up walls (also they are worthless).
* [[Game Breaking Bug|Game Breaking Oversight]]: It is impossible to get over 50% on Run the Gauntlet. Research has discovered that the reason is becuase the rewards section for that level is programed to need 40 Energy Crystals. [[Fridge Logic|Despite the fact that that level doesn't even have a crystal/ore map]]. Because of this, it is impossible to get the [[Hundred -Percent Completion]] ending (not that some of the insane level requirements for that score didn't make it impossible already).
* [[Game Mod]]: A nice little overhaul called Baz's Mod has been released. It makes all the levels MUCH HARDER. [http://rockraidersunited.org/wiki/index.php?title=Rock_Raider_PC_Mods Many other overhauls] are in progress as well. That aside, this game has been modded more than any other LEGO game.
* [[Guide Dang It]]: The third-to-last mission, Back to Basics, has Slimy Slugs respawn endlessly until you either complete or fail the level, which of course makes your mission of collecting forty-five energy crystal nigh-impossible. What the game ''doesn't'' tell you is that the slugs don't start spawning until you've collected about eleven crystals, which means all you have to do is disable the "collect crystals" priority before you get too many, wait until you find a large collection of crystals in one area, build a Tool Store next to them and turning the crystal collectiong back on.
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** There's also the level ''[[Exactly What It Says On the Tin|Fire & Water]]''...
* [[Hammerspace]]: Sandwiches, shovels and drills can apparently fit in Rock Raiders' pockets.
* [[Hundred -Percent Completion]]: To get to the last level, you have to play through only the levels on the left side. So to beat the game, you only need to play 13 of the 25 missions. If you ''do'' beat all 25 missions, a special outro movie is played where the L.M.S. Explorer warps back home...except that you need to get 100% scoring on ''every level'', which is impossible.
* [[I Fell for Hours]]: Docs and Axle in a cutscene, after getting on the wrong end of a lava flow.
* [[Inexplicably Identical Individuals]]: The standard Rock Raiders: orange uniform, bald head, and a happy smile.
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* [[Non-Lethal KO]]: Rock Raiders never die; they are safely teleported to the L.M.S. Explorer.
** Also, monsters always split into smaller ones that run away.
* [[Obvious Beta]]: The impossible requirements for [[Hundred -Percent Completion]] makes people wonder: did ''anybody'' playtest this thing before release?
* [[Oxygen Meter]]: The game starts off with unlimited air, but as levels go on you run into this danger more and more. Appears on the fourth level and then again on the eigth and ninth. Then it re-appears on the eleventh and stays until the last level (exept for level 16, ''Split Down the Middle'', just to be nice). And despite the level named ''Air Raiders'', the last level has the worse air suppply. And a pre-built base so you hardly notice.
* [[Phlebotinum Muncher]]: Rock/Ice/Lava Monsters eat Energy Crystals, and will destroy your buildings to get at them. If destroyed the crystals they have eaten can be recovered. Slimy slugs are similar, except they suck the energy out of them instead.
* [[Ridiculously -Fast Construction]]: The foundations are instantly laid. Just add barriers, ore and crystals! And then they're teleported in or...something.
* [[RPG Elements]]: Rock Raiders can be trained as drivers, pilots, sailors, demolition experts etc., and their experience carries over between missions. They can even be named, but if [[Never Say Die|their energy shields are depleted]] they are [[Lost Forever]] until you finish that mission and start another.
* [[Schmuck Bait]]: ''[[Alliterative Name|Lava]] [[Meaningful Name|Laughter]]''. Drill the wall at the top of your cave and... oh look, [[Obvious Trap|a cavern with a crystal cache]]! How wonderful! Of course, your Rock Raiders will run straight for it, [[Too Dumb to Live|ignoring all the Lava Monsters they're disturbing]]...
* [[Slippy -Slidey Ice World]]: A number of levels take place in an ice biome, which means all the walls and floor use ice textures instead of rock or lava.
** Contrary to the trope name, however, your Raiders will not slip and slide on the ice. Indeed, gameplay-wise ice caverns are no different to anywhere else.
* [[Space Cadet]]: The training missions usualy start with something along "Hello, Rock Raider cadet!"
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=== The [[Play Station]] game provided examples of:<ref>Tropes from the PC Game are not mentioned unless different</ref> ===
* [[Convection, Schmonvection]]: More averted than the PC game. Though it still won't hurt you until you get close, touching it lowers your health at about 250% per second, instantly screwing your game.
* [[Frickin' Laser Beams]]: So now, not only are the handheld laser guns firing (slightly) more realistic "lasers", but now they can blow up ''any'' wall in ''one shot'' (far superior to the PC game lasers).
** There are also some green scorpions that shoot plasma balls out of somewhere on their front. You will grow to hate them, except when their aim deteriorates as it usually does.
* [[Hailfire Peaks]]: In the NTSC game, the ice levels actually have more lava in them than the lava levels, which are full of...water.
* [[Hundred -Percent Completion]]: Getting Gold on all 18 missions. In the PAL version, you then get [[What Could Have Been|3 bonus levels]].
* [[Never Trust a Trailer]]: The trailer for the [[Play Station]] game showed [http://www.youtube.com/watch?v=yzCdmya5A48 blue Energy Crystals, unused teleport pads, and other things not in the game]. To add insult to injury, it also contained modified versions of the clips in the PC game as well as parts of the Rock Raiders clip from ''[[LEGOLAND (Video Game)|LEGOLAND]]''.
* [[Regional Bonus]]: More like Regional Different Game. The PAL version has eighteen ''completely different'' levels with much more creative (and difficult) objectives, as well as no respawning tools and nasty Lava Monsters. Also, three bonus levels are unlocked when gold medals are gotten for every level, and there are eighteen two-player levels instead of six (though only six are new, the other twelve are recycled one-player levels).