La Tale: Difference between revisions

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m (Dai-Guard moved page La Tale (Video Game) to La Tale: Remove TVT Namespaces from title)
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* [[Palette Swap]]: Many enemies are reused with only minor changes
* [[Peninsula of Power Leveling]]: Toad Island, Spooky Village, and Coliseum. Spooky Village in particular has no items or quests besides a rare drop from its boss.
* [[Platform Hell]]: The DotNuri mini-game, which is fashioned aesthetically after the original [[Super Mario Bros.]]. It does, however, give very good rewards to those who beat it.
* [[Player Party]]: Required to enter some dungeons.
* [[Player Versus Player]]: Only in the fight arena
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* [[Respawning Enemies]]
* [[Schizo-Tech]]: Guns exist alongside swords and spears. It only gets worse once you see the mechas and space elevator.
* [[Sealed Evil in Aa Can]]: Vintor, who has nothing whatsoever to do with the main storyline.
* [[Shifting Sand Land]]: The desert outside of Aioch, complete with pyramid
* [[Shout-Out]]: The DotNuri minigame is a shoutout to ''[[Super Mario Brothers]]'', and the upcoming "Baker Street" area is one big shoutout to [[Sherlock Holmes]].
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* [[Status Buff]]
* [[Stone Wall]]: The Knight class
* [[Spell My Name Withwith an "S"]]: The aforementioned Mouse Pitch/Mouth Peach
** Also, isn't the Javawalk supposed to be spelled [[Lewis Carroll|Jabberwock]]?
* [[Super-Deformed]]: The character sprites.
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* [[To Hell and Back]]: Episode 5 is called Hell's Door. Hmmm...
* [[Tomorrowland]]: Steel City, Atlantis, and Midgard are all far more advanced than the rest of the world. Atlantis actually sells their technology for food, since it is rather hard to farm on the bottom of the ocean.
** [[Playing Withwith a Trope|Played with]] in concerns to Asgard, which is by far the most advanced area seen so far. The NPCs mention, however that the technology is rather antiquated compared to what they've seen before.
* [[Twenty Bear Asses]]: At least half the quests fall under this. Annoyingly, the quest for the item will often pop up after you just did a quest that involved killing X number of those enemies and ''already sold the item as [[Vendor Trash]]''.
* [[Unbreakable Weapons]]: No matter what you do to them they won't break... ''Except'' when you try to enchant them. Then they can break and be lost forever. Apparently enchanting a sword is much harder on it than smashing crates or killing armored foes.