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{{trope}}
[[File:cit_Goshuushou_sama_Ninomiya_kun_laser_hallway_with_meido.jpg|link=Goshuushou
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== Anime & Manga ==
* Natsuki and Mai prepare to infiltrate a [[Laser Hallway]] in ''[[
* ''[[Mnemosyne]]'':
** In episode one, Rin uses cigarette smoke to reveal the lasers in an [[Air Vent Passageway|air vent]]. She then tries to sneak through, but unfortunately {{spoiler|her butt trips the alarm}}. [[Hilarity Ensues]]...immediately followed by Squick.
** In episode five, {{spoiler|Mimi}} now hides out in a Buddhist temple that comes with a "laser cage" consisting of vertical [[Frickin' Laser Beams|laser beams]] to trap intruders and leave them open to [[Five Rounds Rapid|fire]] by her army of [[Church Militant|nuns with guns]]. Since it's designed to contain rather than detect, the beams are spaced at a small distance from each other.
* Averted in ''[[New Getter Robo]]'': in the second episode some people pass through laser sensors that weren't visible to them ([[Rule of Perception|only to the audience from an angle where they were practically pointed at the camera]]) and were aimed in five different angles, making it so it'd be all but impossible to get past them even if you could see them.
* In ''[[Goshuushou
* One features in the second episode of ''[[
* Occurred in a ''[[Kochikame]]'' TV special when one of the circus villains acrobat through the laser room which holds the gold head statue.
* [[Double Subversion]] in ''[[
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* In ''[[Executive Decision]]'', the concept of the laser hallway is shrunk and applied to a bomb. There are two metal contacts that, if they touch, close the circuit and detonate the bomb. All around the contacts there are (unmoving) laser beams which, if interrupted, would detonate the bomb as well. One of the good guys dons what look like ordinary night vision goggles that give him the ability to see the beams, so he can hold a plastic straw in between the contacts without interrupting any of them.
* The entire plot of ''[[Entrapment]]'' (1999) appears to have been constructed to provide an excuse for Catherine Zeta-Jones to twist and bend her way through laser beams in a [[Spy Catsuit]].
* The most improbable laser hallway ever, as well as the most improbable method of moving through a laser hallway ever, appeared in ''[[
* In ''[[View Askewniverse|Jay And Silent Bob Strike Back]]'' the jewel thieves make their way through a laser hallway using various different acrobatics (each trying to upstage the last). They're foiled however when the last girl through ([[Heroes (TV series)|Ali Larter by the way]]) lets one rip through her [[Spy Catsuit]] as a result of eating fast food. This sets off the audio detection alarm.
* Anne Hathaway's Agent 99 navigated a laser web in the 2008 ''[[Get Smart (
* I remember seeing one British war movie (forget the name) which had an agent breaking the German naval codes out of a safe guarded by invisible beams (he put on infra-red goggles). Rather ironic when you realise the codes were actually obtained by the less glamorous but methodical method of Ultra cryptography (still classified at the time the movie was made).
* Appears in the 2008 ''[[St Trinian's]]'' movie, which gives us just about every heist movie trope in the space of thirty minutes.
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* Done rather well and "realistic" in a two-part episode of ''[[The Saint]]'', "The Fiction Makers", which first aired in December 1968 and was later released as a theatrical film. Instead of a hallway, it was a corridor between two fences.
* In the third season ''[[CSI: NY|CSI: New York]]'' episode "Snow Day", the lab is infiltrated by drug dealers. After capturing one of them, Mac rigs up a makeshift claymore mine to keep him in place, using a web of laser beams to bar the hallway. {{spoiler|At the end of the episode, the leader of the drug leaders dives for the machine gun that slid under the web. Mac takes cover, but the criminals ([[Trash the Set|and a sizable portion of the lab]]) go up in a massive fireball.}}
* Appears in an episode of ''[[
* A laser hallway was used as a security measure in one episode of the new ''[[
* In ''[[The Big Bang Theory]]'', the characters build such a system just for fun: they play a game, where the players have to avoid the lasers, to make a move in a chess match. Or ''[[What Do You Mean It's Not Awesome?|eat a slice of pizza]]''.
* In ''[[The Crystal Maze]]'', there was one game in the Future Zone (inspired from the original in ''[[Fort Boyard]]'') which operated on a similar principle -- using strings. Ringing a bell attached to one of the strings set off a warning. Three and it was an automatic lock-in.
* An ITV kids' game show, ''[http://www.ukgameshows.com/page/index.php?title=Swap_Team Swap Team]'', featured a similar game.
* Done in the third series ''[[Robin Hood (TV series)|Robin Hood]]''. {{spoiler|Protecting a fake crown. With ''strings'' tripping arrows}}.
* Lex's secret lab in the ''[[Smallville]]'' episode "Mortal" is guarded by the deadly version. Since Clark has been [[Brought Down to Normal]], this is more of a problem than usual. A laser-guarded room full of priceless artifacts also makes an appearance in the season 6 episode "Arrow" - Green Arrow circumvents the (green) lasers with a crystal-tipped arrow.
* [[Psych|Shawn and Gus]] encountered one of these. The more limber Gus wove his way through the [[Laser Hallway]] and Shawn {{spoiler|just walked through, because he had already turned off the alarms}}.
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** Parker has also overcome a roomful of lasers before using tinfoil, ice and chewing gum.
* In the ''[[It's a Very Merry Muppet Christmas Movie]]'', Fozzie Bear, while trying to deliver a bag of money to the bank, is nearly prevented by doing so by the evil owner of the bank by one of these. Instead of actually triggering an alarm, these lasers are military-esque grade weaponry, which '''burn''' anything they come into contact with. In one of the most [[Crowning Moments Of Awesome]] in any Muppet film, Fozzie Bear ''runs through the burning lasers'', just to realize he forgot the bag. [[Dead Baby Comedy|Painful]] [[Hilarity Ensues]], as he manages to run through them again and back.
* Phoebe and Piper of ''[[
* ''[[Fight Science]]'' employed a non-moving visible [[Laser Hallway]] to demonstrate a female ninja's flexibility and kinesthetic sense. [http://channel.nationalgeographic.com/series/fight-science#tab-Videos/07741_00 She clears the room in 56 seconds and does a back walkover out of the room just to show off].
* The ''[[Bionic Woman]]'' remake had them visible despite the fact that Jaime's bionic eye [[Justified Trope|could have given her a plausible way]] of seeing infra-red beams. Subverted when instead of trying to slip through the beams, her partner deliberately steps into them so they can get captured as a [[Trojan Prisoner]].
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== Video Games ==
* ''[[Beyond Good
* In the ''[[Crusader:
* Appears in ''[[
** In the original, red beams trigger alarms (which in turn activate any turrets in the area) while blue beams trigger something else...sometimes trivial sometimes instantly lethal. EMP devices are temporarily effective.
** In the sequel, blue is replaced with white (and only shows up once) while green shows up to trigger gas traps and gold beams are weapons themselves.<br />The NPC that tells you these useful tips also mentions that the light is holographic to scare away intruders, while the beams are invisible. While some uses of this warning are justified, more than a few times the bad guys would have done better to turn off the holographs. Still, the writers did their homework enough to handwave.<br />A better use of holographic beams springs easily to mind - put them somewhere ''other'' ''than'' (though perhaps near) where the invisible operational beams are.
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* ''[[Metal Gear Solid]] 2'' has laser hallways rigged to explosives. They actually are invisible unless you use the IR goggles or plain old cigarette smoke. Only one can be crawled through. The rest require you to find and shoot their control systems.
* Lasers also appear in the original ''[[Metal Gear Solid]]'' and the gameboy version as well. They trigger an alert when broken (or in one case in MGS, flood the area with poison gas).
* ''[[
* ''[[
* In ''[[Quake
* In ''[[Resident Evil 4]]'', Leon has to dodge through a [[Laser Hallway]] about halfway through the game -- which is actually a nod to the movie. This happens again in ''[[Resident Evil]]:[[The Umbrella Chronicles]]'' when Chris and Jill infiltrate an Umbrella base at the end of the game.
** Another one in ''[[Resident Evil 5]]'' incorporates a [[Light and Mirrors Puzzle]].
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* ''[[Oni]]'' is chock full of moving laser bars. Two end bosses are massive cybernetic brains who use a rotating pattern of laser beams against the player. The bosses are inert until the beams are crossed, then they unleash some impressive firepower at the player (who they don't seem to otherwise even ''see''). At several places, there are large obstacles behind which the player can hide to avoid being intercepted by the lasers... and which also hold the terminals to disable the boss. They are situated ''inside the boss chamber''.
* In the adventure game ''Koala Lumpur: Journey to the Edge'', one puzzle involves navigating three laser-beamed hallways. Each one has a distinct pattern (a clue at the entrance of each reveals it). The [[Fridge Logic]] nature of this setup is somewhat mitigated by the fact that it's on board a space station in an alternate universe, and that the station is owned by a child genius who might have just been going with the [[Rule of Cool]] rather than the best possible security system.
* ''[[Unreal II:
* ''[[Robotrek]]'' has lasers in an enemy base which activate/deactivate in a pattern. They're invisible unless you're wearing a pair of special goggles. Tripping a beam activates an alarm that brings enemy troops running into the room.
* ''[[
* ''[[I Wanna Be the Guy]]'' has a room that pays homage to the ''Mega Man'' level.
* Ring Man's level in ''[[
* [[Sonic The Hegehog]]:
** ''[[
** ''[[Shadow the Hedgehog]]'' had some also, though these were usually just beams and could be defeated by pulling a block out of the wall with the vacuum gun to block the laser. In one case, you have to pull two blocks out, one on each side of the passage you're trying to get through.
** Also appears in a number of levels in ''[[
* Amusingly subverted in ''[[Fallout]] 3''. The Enclave fortress doesn't have the traditional laser beam corridors, but it does have anti-vermin laser traps under the various passageways. If the player crosses them, a weak flamethrower is ignited. They are utterly ineffective against the player at that point, and not only can they be avoided by simply going fast -- the player needn't even bother with them to exit the level.
* ''[[Winback]]'' for the N64 has all sorts of horrible death lasers set up everywhere...including among the a.c. vents on the top of the main building. Not really explained how or why they were put there...but funny when the enemy freaks out and runs straight into one. Thankfully they move slowly enough Jean-Luc (yes, really) can somersault past. The blue variants don't kill immediately, but alert enemies or activate other traps.
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** Floor Turrets: Traps that you're forced to trigger so you can roll grenades inside.
* Also several places in ''[[Half Life]] 1'', both as red lasers that activate turrets on the floor, and as blue-green trip mines. Sometimes in the same hallway.
* There is actually a [[Laser Hallway]] in ''[[
* ''[[Space Quest]] IV'' has one of these; you have to use cigarette smoke to see the lasers so you can adjust them to let you pass safely.
* Lampshaded in ''[[The Sims]] 2'', if the Sim works in the criminal career and steals a diamond protected by a laser field with convenient gaps. The Sim in question is even said to wonder aloud why no one simply uses a solid laser wall.
* The inexplicably [[Made of Explodium|explosive]] lasers in ''[[
* ''[[The Art of Theft]]'' makes a gameplay mechanic of these lasers.
* Permutations of this pop up in the ''[[Ratchet and Clank]]'' series.
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** In ''Secret Agent Clank'', the first [[Unexpected Gameplay Change]] to [[Rhythm Game]] is in a particularly mean [[Laser Hallway]].
* The alarm type appears in ''[[Vampire: The Masquerade Bloodlines]]'' at the end of one level. The visibility can be justified by the player being a vampire with super senses, the fact that they are arranged so that they can be crouched under or jumped over can't.
* ''[[
* Some hallways in ''[[Second Sight]]'' are blocked by a laser grid. In order to get past it, you have to use the astral projection power, as your "ghost" can move through these barriers but not through physical objects.
* ''[[Perfect Dark]]'' had a laser hallway in an early level that could only be circumvented by waiting for a maintenance robot to pass though and temporarily deactivate it. A later level has a huge laser grid surrounding Air Force One that required you to find a way around it.
* In [[Telltale Games]]' "Hector: Badge of Carnage" you break into the backroom of a sex shop only to find one of those in your path. You get through it by {{spoiler|flipping the switch located right by the entrance to turn off the lasers}}. Hector is way too fat to squeeze through the gaps in the laser grid.
* ''[[Mission Impossible]] 64'' has you descend through a laser grid to reach a computer terminal, just like in the first movie.
* ''[[
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== Web Original ==
* The [[Homestar Runner|Strong Bad Email]] ''[http://www.homestarrunner.com/sbemail178.html Bike Thief]'' features a [[Laser Hallway]] that's more of a Laser Couch.
* Appeared in a ''[[
== Western Animation ==
* In the ''[[
* In the first episode of the '90s ''[[X-Men (
* In ''[[X-Men: Evolution
* These show up all the time in ''[[
** Drakken even has a laser snow field around one of his lairs.
** The best one is from "A Sitch In Time", where the entire room is filled with deadly laser beams, and Kim gets her first job: using her cheerleading and gymnastics moves to dive through all the beams and turn it off. She was looking for jobs like babysitting.
* The early Kids' WB toon ''[[
* ''[[Batman: The Animated Series
** In her first appearance, Catwoman uses a clever way of getting past such a hallway (actually, a room) to steal a diamond necklace; she uses her housecat Isis - who can ''see'' the infrared beams and, thus, can steer around them with her sleek body - to get the jewelry for her.
** Harley Quinn simply jumps around the beams when she goes to steal a diamond. Works fine, but then Ivy activates the alarm during her own robbery from another wing of the facility.
* In ''[[The Spectacular Spider
* In the ''[[Wallace and Gromit]]'' short ''The Wrong Trousers'', Feather McGraw's plan for bypassing the lasers protecting a diamond is by having a sleeping Wallace, strapped to remote-controlled Techno-Trousers, walk on the ''ceiling'', then using a retractable arm on Wallace's helmet to snatch the gem. It almost works, until the arm swings over and the diamond hits one of the lasers, activating the alarm.
* ''[[
* In ''[[
* In ''[[
* Parodied in a ''[[
* Used and mocked in ''[[
* Used in the second ''[[Teenage Mutant Ninja Turtles 2003
* This has been seen at least twice on ''[[
* Doctor Doofenschmirtz installs an "anti-platypus security" system in one episode of ''[[Phineas and Ferb]]'' that includes a [[Laser Hallway]], among other traps. Naturally, Perry manages to avoid every trap easily.
* Trevor Goodchild uses one on ''[[
* Robin and Red X both overcome a tangle of lasers that are protecting a Xenothium vault when Robin goes after whoever was in the Red X suit in ''[[Teen Titans (
* The episode "Double Date" from [[Justice League Unlimited]] sees Huntress use an aerosol spray to reveal lasers in Mandragora's home. She simply vaults and flips through them.
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