Last Chance Hit Point: Difference between revisions

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* The "Guts" ability and "Angel Curio" items in ''[[Valkyrie Profile]]'' enable this, giving the character a chance of surviving any attack with a few hitpoints. Notably, it doesn't have a lower threshold for working, so it's possible for a character with 3 HP to survive attacks dealing hundreds of thousands of HP worth of damage round after round, and when they finally DO end up dying, another character with Auto-Item can [[Auto Revive|revive them right afterwards without using up their turn]], the only penalty being that they're not able to act on their next turn. The game ''expects'' you to abuse this. The final bosses have multiple attacks that either deal several times more damage than your HP cap or kill you outright without a miss chance.
* ''[[Star Fox 64]]'''s health bar will drop to empty and give you one more chance, even if the hit should have been enough to kill you. At that point, any hit will destroy your ship unless you get more health first. Also, the heat in Solar can empty your bar but won't destroy the ship.
* ''[[BioshockBioShock (series)]]'' series: On easy and normal difficulties, any hit that would kill you instead reduces you to 1 HP, requiring another hit to kill you outright. In the sequel, getting dropped to 1 HP activates one second of invincibility.
* ''[[Singularity]]'' uses the same mechanic as ''BioShock 2''.
* In the'' [[Virtual On]]'' lookalike [[Shoot'Em Up]] [[X Meets Y|meets]] [[Fighting Game]] ''[[Wartech|Wartech: Senko no Ronde]]'', each player is given a last chance hit point when their lifebar is zero, indicated by a full flashing bar and the pilot exclaiming something. This not only gives them more maneuverability, but also makes their hitbox smaller and maximizes their energy bar (This is called "Vanish" mode). If they have at least one [[Fun with Acronyms|B.O.S.S.]] [[Super Mode|Stock]] left, the B.O.S.S. Mode will be inordinately stronger, gains new and more powerful attacks, and the energy bar depletes slower. This allows for very cinematic (and sometimes frustrating) comeback battles. Savvy players use their B.O.S.S. Mode when their opponents reach this last chance hit point, to utterly seal their fate. Of course, if the opponent is skilled enough, they might survive anyway.