Launcher Move: Difference between revisions

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* ''[[Viewtiful Joe]]'': "Up you go, fella!"
* In the ''[[Soul Series]]'' every character has at least one on d/fB (kind of like its sister series Tekken). Unlike Tekken, there are a heap of other over the top ones sprinkled about, especially in Cervantes' moveset. The game encourages Meteor Moves over Air Combos, however, as after one hit in midair you can control your character's fall.
* ''[[Dissidia Final Fantasy]]'' features a variation on this: Specific moves available to every character initiate the option of starting one of the game's midair "chase sequences" at the end of successful execution. "Chasing" is a sort of [[Press X to Not Die|quick time event]] involving dodging certain attacks with correct timing/executing certain attacks in such a way that they are not dodged. The game seems to give a slight advantage to the initiator of the sequence--evensequence—even a merely moderately talented player can easily repeatedly smash their opponent across the stage until the wall is impacted. However, expect rapid turnarounds when playing against talented human opponents and [[Computers Are Fast|high-level AI opponents]], who can and will dodge with single-frame-precision.
** It also features more standard aerial launchers and juggles. The majority of characters have at least one attack that will send the opponent into the air, but the character [[Final Fantasy IX|Zidane]] is most notable in this regard: he is designed to be lethal in midair fighting, and as a result most of his ground attacks are designed to knock the victim into the air where Zidane reigns supreme.
* Thanks to the real-time combat in ''[[Star Ocean|Star Ocean: The Second Story]]'', you can set up situations where you knock an enemy back with one of your attacks. The skill Strong Blow gives your attacks a chance to simply knock enemies backwards, but if an enemy is jumping or otherwise above you, you might send them flying in the air when Strong Blow triggers. The skill Float has to be unlocked in the [[Bonus Dungeon|Chamber of Trials]], but it enables you to randomly knock an enemy straight into the air no matter what attack you use which triggers it. There are some Killer Moves which have their own upward knockback, like Claude's Twin Slash.
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