Law of One Hundred: Difference between revisions

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** Taking a single hit will reset the ring counter to zero. However, reaching 100 rings twice in a single stage (for example, by collecting 100, taking damage, and collecting 100 again) will not award a second extra life. Same for collecting 200 rings.
*** In ''[[Sonic Unleashed]]'', the [[Our Werewolves Are Different|Werehog]] survives on a life meter rather than rings, so getting hurt will not reset the ring counter.
** Having 50 or more rings when you activate checkpoints or reach the end of an act usually grants access to a bonus stage.
** The [[Super Mode|Super Sonic form]] requires 50 rings to activate, drains one ring per second, and deactivates upon running out of rings.
*** In ''[[Sonic Generations]]'', the rate is increased to two rings per second.
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* In the NES ''Felix The Cat'' game, collecting 100 disembodied Felix heads will grant you an extra life.
* Same goes to ''Wacky Races'' NES game, but with huge gemstones with a brilliant cut.
* ''[[Turrican]]'' adds a continue for each 300 diamonds the player collects. ''Turrican II: The Final Fight'' reduced the amount required to 100.
* Averted in ''[[Plok]]'', where you did indeed collect 100 shells, but received a invincibility power-up instead of an extra life when you succeeded.
* ''[[Bomberman 64]]'' gave you a continue whenever you got 50 gems. Annoyingly, continues sent you back to the level-select screen; to continue from a level checkpoint, you needed lives. You started each "continue" with three lives... and the game didn't provide you with any ways to get more. ''Very'' annoying when you're a [[One-Hit-Point Wonder]] in a [[Nintendo Hard]] game.
* The first ''[[Rayman]]'' game had small, blue sparkling spheres called 'tings', which, unsurprisingly, made "ting" sounds whenever you got them (except in later releases, in which case they made more of a "pop" noise). Collecting 100 earned you an extra life.
* In ''[[Paper Mario (franchise)|Paper Mario]]'', enemies dropped star points (equivalent to experience points) which gave Mario a level up for getting 100.
* The [[TurboGrafx-16]] version of ''[[Jackie ChansChan's Action Kung Fu]]'' has orbs to collect from defeated enemies. Collecting 100 of them will completely restore life and [[Kamehame Hadoken]]s. The NES version (which is a shorter game) requires only 30.
* ''[[Bug!]]!'' had those crystals. Getting 100 of them wouldn't net you an extra life, but you would need to collect 100 in each act if you wanted to play the bonus level (for an extra continue).
* In ''[[Super Monkey Ball]]'', collecting one hundred bananas gets you an extra life. For some reason, the banana counter actually has ''three'' digits, and immediately resets to zero when you pick up your 100th banana.
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[[Category:Laws and Formulas]]
[[Category:Number Tropes]]
[[Category:Law of One Hundred{{PAGENAME}}]]