Ledge Bats: Difference between revisions

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examples from original Super Mario Bros. and SuperTux
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(examples from original Super Mario Bros. and SuperTux)
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* The [[Oddworld]] 2D platforming series makes a habit of placing insta-kill bats near ledges, either to tell you to find another path or to take a leap of faith. And the game doesn't even tell you that these bats are deadly. Then again, [[One-Hit-Point Wonder|everything kills Abe in 1 hit anyway.]]
* Airborne enemies in ''[[Journey to Silius]]'' typically appear in areas with [[Bottomless Pit|bottomless pits]].
* ''[[Super Mario Bros. (video game)]]'':
** Some of the cheep-cheeps in world 2-3 and 7-3 appear from below just when you're about to cross a pit, or dodge some other enemy. This can result in an unwanted goomba stomp which will send you right into the pit or into the face of another cheep-cheep or koopa. (It would be much less of a problem if the game had already implemented the [[Goomba Springboard]] like later Super Mario games.)
** Some of the later levels have bullet bills appearing out of nowhere at random y positions. If you're not careful you can be hit by one in the middle of a jump, which will either kill you directly or foul your jump.
* ''[[SuperTux]]'' castle levels often have rotating flames placed around small platforms above pits. Even with Big Tux, jumping into one of them is often lethal because it fouls your jump physics. After taking a hit, you will likely miss the next platform and plummet into your death.
** Short fuses rely on [[Knockback]] to damage the player. However, due to their lack of auto-turning behavior, they can only cause problems in a confined environment; otherwise you just need to wait until they walk off their platform.
 
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